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Lighting up the Black Morass

by Rindis on June 19, 2007 at 8:28 am
Posted In: MMO

Had a busy weekend, not least due to WoW-activities. Friday was our second attempt at the Black Morass.

A while ago, coming off the success of Old Hillsbrad, we went into the Morass to try the second part of the Caverns of Time. …It didn’t go well. It’s a very tough and demanding encounter. Yeah, one. You clear some of the surrounding area, talk to Medivh (who really needs to relax…), and the Infinite Dragonflight shows up. The party has to take down elites that show up out of portals, when the elite is down, the portal closes, and the next portal opens. There’s eighteen portals with the sixth, twelfth, and eighteenth having bosses instead of normal elites. This keeps the party busy, and doesn’t provide much chance for rest.

Oh, did I mention that the portals release a steady stream of non-elites who go straight for Medivh that have to be killed before they can take the shield protecting him down?

We could get to about the fifth wave or so before being overwhelmed. This time things were a bit different. Blanc and Dunain were not yet 70 when we tried it, and overall equipment is better now.

Blanc, me, Grumbly, Blondiewood, and Noxlux went in…. And we still couldn’t do it. We did several attempts, and had various problems. We did get tantalizingly close, getting all the way to the 17th wave… which we were still taking down when the last boss showed up. We were just in too poor of a shape to bounce back, but we were close. All the other attempts generally fell apart around the second boss.

It was annoying, especially so since it was obvious we *could* do it, but just couldn’t get all the way through the fight to the end.

Saturday was an Underbog run for Shrimpette. It went smoothly, except for the end. For some reason, the Black Stalker put the party through the ringer, killing three people, and with Blondie succumbing to a damage-over-time right afterwards, leaving Nox to rez everyone.

After that, we decided to take one more try at the Black Morass. With some alt-shuffling, we ended up with the same team as Friday, except switching out Noxlux for Asclepius. This was a help, since Asc has completed Black Morass with pick-up groups (I still don’t understand how…).

The strategy was the same as previous, and close to the standard: Blanc tanks the elites, Blondie and I grind them down with damage, Asc keeps us healed, Grumbly sticks near the Dark Portal and takes out the non-elites on their way in. Sometimes I take them out when Grumbly needs a break. Note that Grumbly was doing his own healing with bandages and the such.

An interesting note by the way, the second boss is immune to Taunt… but not to Growl. Lance pulled him off of Blanc very easily.

The first time… did not go well. We ended up with multiple portals open and spewing out critters after the second boss. We think it may have gotten up to three, and we burned it back down to two before it fell apart on us.

With it having been a close thing, and that being something no one else has mentioned, we decided that might have been a bug, and reset the instance and tried again despite it being later than everyone really wanted to stay up.

And it was… an amazingly smooth run. Everything went smoothly, we powered our way through the last few waves in record time and were well prepared for the last boss… who wasn’t prepared for us. ^_^

Sunday was a Guild barbecue hosted by Thermi and Jariedthe. Sadly some bad news threw a wet blanket on the celebration (I don’t think it’s my place to say more here), but we managed a good time anyway.decided to make a new Blood Elf warlock, and everyone else followed suit, giving us a party of five new blood elves of various classes dashing from place to place denuding the landscape of monsters wherever we went (Locusts of the Fickle Muse…). It was confusing, unorganized, and silly fun.

└ Tags: MMO, WoW
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Wargaming Part II: Multiman Publishing (MMP)

by Rindis on June 14, 2007 at 1:00 pm
Posted In: Boardgaming, News

Again, this is for the fellow wargamers following this LJ.

Multi-Man Publishing has the official license from Hasbro to publish Advanced Squad Leader (as well as a few other old AH titles). This is the core of their business, but they are trying to get/stay diversified beyond that in case something happens with Hasbro. The internal crew handles everything in the ASL line (everything else is generally submitted by people outside the actual company), and they seem understaffed, having continual problems with product releases and keeping things essential to the line in print. Some of this is caused by a need to literally re-create, as faithfully as possible, all the old AH content in reprints. However, a decade on they are still struggling with this, while ADB (my previous post) got all of SFB back in print in 2-3 years (admittedly, they held the originals, while MMP does not).

Over the years, there has been some reshuffling in the core modules, and they are moving towards fewer bigger ones. My personal collection is in good shape, with almost everything I want. The Pacific modules are long out of print, but I’m not overly worried about getting them (sure, someday, but it’s not a big deal for me), I have the new printing of the (bigger) Allied Minors module (Doomed Battalions) on pre-order (due out around, say, August), which just leaves the Axis Minors. That’s currently split between two modules (Armies of Oblivion & Partisan), but the next printing should combine them, so I’m waiting for that at the moment. Oh, and the Finns are going to get their own module (Hakaa Palle)… someday.

Beyond the main-line stuff, I have both Deluxe modules, one of the Historical ones (Pegasus Bridge; the others are sadly out of print, and out of my eBay price range), neither of the Action Packs, and almost all the Journals and Annuals. Despite some pretty notable holes, I probably still have far more than I can use. A new historical module (Valor of the Guards – central Stalingrad), and action pack (Few Returned – destruction of the Italian 8th Army on the East Front) are due out for Origins or slightly later (it sounds like VotG is having trouble), and I have both on pre-order.

That’s two pricey and one more reasonable product due out this year on pre-order—and the bulk of this year’s budget. Earlier this year I blew most of the rest of it on Hollow Legions and a couple of Journals. But thanks to Patch, I’m spending a fair amount of time on ASL, so it won’t just moulder.

MMP also bought out the company The Gamers some years back, and publishes further games from the main people there as they get developed. These are generally tactical ACW and WWII games, and don’t interest me much. One ACW series actually spends most of its detail on writing orders for units, and the process of the orders getting there and being obeyed (or not). Differences in how the Corps commanders are likely to start and continue attacking allows for a better model of how the armies performed than general. It’s tactical, so my interest is still somewhat minimal, though the Antietam one seems to be the highlight, where some extra chrome is put in to try and duplicate McClellan’s timidity.

The also have a line of operational-level ACW games that came from some of AH’s last celebrated traditional wargames. I’m interested in trying them (especially the last one MMP published, Grant Takes Command), but the web page looks old and decrepit, and MMP doesn’t seem to be doing anything with the series currently.

Then there’s the International Game Series. Adam Starkweather deserves a lot of credit in bringing excellent foreign-release wargames to the too-often insular US market. He started with Fire in the Sky (which I have) a Japanese look at WWII in the Pacific. Last year, the excellent A Victory Lost (which I also have) came out.

And that brings us to the more interesting contents of MMP’s preorder list (skipping the ASL products that I’ve already mentioned).

Top of the current list is Devil’s Cauldron, an operational/grand tactical-level (units are companies) look at the north-end Operation Market-Garden (they’re apparently planning a companion game on the rest of it). The production looks very impressive, and the counters look like there’ll be lots of detail. At ~$130 I’d be interested if I had lots more time and money, but I’d be happy to try it someday.

Talavera is tactical Napoleonics, which doesn’t excite me much (the tactical part doesn’t that is), but it’s nice to see a game going outside the usual short list of Napoleonic battles.

Warriors of God is a simple game on the Hundred Years War from a Japanese designer. The subject is interesting, but the descriptions haven’t wowed me.

I’ve been contemplating getting a copy of Russian Front on eBay on ‘s recommendation, and have an East Front game to play with him. But Red Star Rising is looking really tempting. I’m thinking I’ll get it if it stays on preorder long enough for me to feel I have the money (that could take a year).

MMP has been promising a new version of PanzerBlitz since 2000 or slightly before. Currently, they have it on pre-order. PanzerBlitz: Hill of Death is not a general scenario package with geomorphic boards. Instead, it is centered around particular actions around Hill 112 in Normandy (obviously, they’re considering PanzerBlitz and Panzer Leader all one system), and they say that if this does well, they’ll probably release a ‘general’ version. It seems like the adaptability and different scenarios were a large part of the original’s success (and it’s striking cover). Times have changed, it’s no longer the only tactical game out there… but I still think this could be a dangerous mistake.

Case Blue looks to be another game too big for my budget and time, but looks interesting. It is the latest in The Gamers Operational Combat Series, which I generally hear get praised. This one covers from 1941 to ’43 in southern Russia.

└ Tags: gaming, MMP
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Wargaming Part I: Amarillo Design Bureau (ADB)

by Rindis on June 6, 2007 at 9:34 am
Posted In: Boardgaming, News

Apologies in advance to all those following this journal who have no interest in wargaming. I’m planning on helping a few people who are get up to speed on what’s going on (industry in general, and my own purchases/interests). To start off with, I’m going with a company that has accounted for a fair amount of the available time/dollar budget.

When Task Force Games went under, ADB (owned by Steve Cole, the original designer of some of TFG’s better early games) got the full rights to Star Fleet Battles and the other games in the same universe. Currently there’s three board games, a card game, and a line of RPG setting books (using other companies’ licensed rules).

I have a… large collection of SFB materials (not quite everything I want, but more than I will probably ever need). And my little group has been playing on a “historical progression” idea to try and show how the ships change over time. We started in Y135, and are now in Y152. I’d like to get back to it, but right now other games are taking up the FtF attention (which certainly isn’t bad either).

Currently, the next products out the door for SFB are going to be R11, G3 and Omega 5. ‘Omega‘ is an alternate setting/locale for SFB that is slowly being fleshed out in a series of modules. The ‘G’ series are all updates of each other, and are just the ‘annexes’ (various informational charts) of SFB all collected together. R11 is (yet another – being the 11th after all) collection of new ships. It’s subtitled “Support Ships” and should be out for Origins (the counters for this and a bunch of other stuff goes to press… today, I believe). I’m not sure if there’s any more specific focus (there’s usually a couple of ‘new classes’ to tie things together) beyond frigate-sized transports for everyone.

Products that seem likely to get published within the next, oh, say, two years are Y2 (early years), X1R (additional X-ships), and Star Fleet Assault (actually a new game on ground combat in the Star Fleet Universe). The last has been sitting around for a while, and SVC didn’t think it’d sell, but a recent poll of customers and retailers changed his mind.

Also, they recently ran out of counter sheets for C1, and are printing up new ones in a new prettier style. I plan on getting the new sheet the next time I order from them.

Federation & Empire is the strategic game with the same basic setting. There’s currently five fairly substantial expansions to what starts as a pretty large game. I actually have all five, making it their only game that I’m truly ‘caught up’ on. I’ve done a Vassal module for it, and am hoping to get a couple people playing it with me this year. ^_^

There’s no new products immediately coming out, which is just as well, I’m still trying to (mentally) catch up on it all. The ‘next big thing’ should be ISC War, which instead of adding new complications to the General War of the main set, is going to be about the conflict that happened immediately afterward.

And that brings us to their new game, Federation Commander. It’s much the same as SFB, but designed to be as light and fast-playing as possible while keeping the ‘core’ concepts. They spent the effort to make the presentation as sharp as possible (no black and white forms in a day of easy color printing), and it has been selling very well for them. I haven’t gotten it yet, but that’s lack of funds and time, not interest, for it looks and sounds very well done. There’s an avalanche of different products out for it, from the main sets, to large packs of extra ships and counters and mapboards, to small packs of extra ships (SSDs). They present a ‘group’ of related races in stand-alone box sets, and the third one Distant Kingdoms (featuring the Hydrans and Lyrans) is underway for… Origins? Not sure. The Klingons and Romulans were naturally the focus of the first two box sets.

In addition to everything else, they recently released Federation Commander: Academy which is a cut-down version of the Klingon set for less than half the price. Graduation then provides everything in Klingon Border that isn’t in Academy so that you don’t end up repurchasing everything.

Captain’s Log #35 just came out about a week ago, and they’re now offering a couple new options. You can order it (direct from them only) in a ‘large type’ format (10 point instead of 9…); it’s not formated for it, so articles run over into extra pages which are otherwise blank. Also, you can now spend a little extra and get an extra copy of the SSDs not bound into the issue, so they can be organized and copied easier. I’m currently about four issues behind on the Log, and plan to stick with the normal version for now.

Oh, and while I’m here, happy(?) D-Day everyone!

└ Tags: ADB, F&E, gaming, SFB
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Online communities, the Hellenic age

by Rindis on June 2, 2007 at 5:52 pm
Posted In: Life

Thanks to a co-worker, I saw this the other day:

And it was just too silly, so I had to share it. Click on the image to see a large version where you might actually be able to read the smaller captions.

└ Tags: humor, internet, xkcd
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Level 70 ding!

by Rindis on May 28, 2007 at 10:34 am
Posted In: MMO

Last Wednesday, Dunain re-entered the magical land that has no experience bar. He hit level 70 during a Shattered Halls run.

As you might guess from that screenshot, I was also doing the new Children’s Week quests at the time. The new content for that with Burning Crusade is much like the original set of quests, and grand simple fun.

A few days ago, with help of a loan from a very eager Blanc, he got his gryphon. Once again, that’s been an interesting experience. Being able to fly wherever you’re going is very nice, especially with how vertical certain parts of the world are.

Runs are continuing to happen. We’ve now had two runs where we’ve gotten all the way through Shadow Labyrinth. And on this last run we got the record for number of wipes down to a low of two. Both were on Vorpil, it’s going to be a while before we can do him easily.

I went on my first Steamvaults run Saturday night (the guild had gone a couple times without me). Went pretty well. Farmishi is finally set up to do an Auchenai run and start trying to get the next piece of her Dungeon 1 look-alike set.

Dunain’s current pet projects are to make himself the Nether Chain Shirt, and get Consortium rep for a new ammo pouch.

The former means farming air elementals. Lots of them. Argh.

└ Tags: MMO, WoW
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