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The Godson’s Triumph

by Rindis on August 30, 2015 at 10:25 am
Posted In: Books

This is part two of two of Hogarth’s Godkindred Saga, and I wish I’d leafed through the first book again before reading it like I had planned. This is so tied to the first book that after a short prologue it picks up with chapter 27. So, yes, do not pick this up without getting the first book (and conversely, don’t pick it up without this! it is one story in two covers).

That said, it’s an excellent book. There is a bit of change in direction at the very beginning, avoiding the action that was promised at the end of the first part. Past that, it follows on very naturally, and continues to explore a number of themes, including colonialism, loyalty and religion.

I really like the world she’s set up here, and while it would be possible to see other stories set here, I get a feeling that this will be it. It is set up to explore certain ideas, which this story then does. The long denouement not only shows the break up of the group that had assembled as they go their separate ways to rebuild the political world, but explains those few things that were inexplicable. With ‘reality’ as well defined as it is at the end, it seems this setting has done all that Hogarth has intended.

But while the world is bounded by the story and vice versa, it is about people. The characters are all well-realized, especially the viewpoint character of Angharad.

The one problem I do have is that the physical descriptions are a bit lacking. There’s a great variety of species, with a large number of cross-breeds, and it can be hard to put together a comprehensive picture of what some people look like easily (the author’s art is a big help here).

So, don’t get either book without the other, but do get them!

└ Tags: books, fantasy, reading, review
 Comment 

51 The Taking of Takrouna

by Rindis on August 27, 2015 at 12:00 pm
Posted In: ASL

I figured it was time to go back to North Africa for my next ASL game with Patch, and started looking at the Hollow Legions scenarios, which it appears he has largely not played. The first one of the set, “The Taking of Takrouna”, is interesting, featuring a quick New Zealand assault up half the board 25 hill to take overlay X1, which was obviously meant purely for this scenario.

The Italians are defending with 12 346 squads (and a pair of HS), a MMG, three LMG and a pair of light MTR, dug into a few foxholes. The New Zealanders (Maoris, actually) enter six 458 squads (and a pair of HS), a pair of Heroes, some excellent leadership, some LMGs and a pair of light MTR. Overlay X1 becomes the level 4 top of the hill with a small stone village surrounded by cliffs (Takrouna). The Italians can shift one squad in or out through a hidden trail, everyone else must climb. A couple of nearby crag hexes become further stone buildings, and Moderate Dust adds a 1d3 LV to all attacks.

Patch had the Italians, and set up concentrated on the obvious route from the NE corner, where there’s a little bit of brush for cover. (In fact, his MMG and a MTR were boresighted in there.) I seriously considered it; the brush helps, there’s a couple gullies to go up, if could get that far, and it’s the shortest route to the goal in BB5. I also considered the middle, where there’s a wall, and the exit of one of the gullies. Eventually, I went with the SE corner, with the longest way to go, but relatively few defenders, and I was worried about breaking as I entered and being forced to rout off the map.

Unfortunately, there’s a lot of crags in there too, and I didn’t realize just how badly going uphill into crags was going to slow me down.

My fears were justified though. Patch broke one of my MTR HS as soon as he entered, and I never did get anyone over there to pick up the abandoned MTR either. I also realized that residual was more dangerous than original fire in this scenario. Most residual is one column below the fire that caused it, which makes it about equal to a +1 version of the original shot, and the original fire has at least that much from Dust, while the residual isn’t affected at all.

Thankfully, the one HS was the only thing that broke, despite getting a 1MC on my 10-2 stack. My 9-1 and a squad were poised to advance onto the ridgeline, and my fire managed to Pin two squads. I advanced onto one of them, but neither of us got any result.

51-1B
Situation, British Turn 1, showing the full board. North is to the left.
↓ Read the rest of this entry…

└ Tags: ASL, DTO, gaming, Hollow Legions
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Merchants of Conquest

by Rindis on August 23, 2015 at 8:34 am
Posted In: Boardgaming

Had the gang (me, Dave, Mark, Jason) over for some Space Empires 4X yesterday. We contemplated various advanced rules and optional rules, but stuck with the same set as last time: Basic rules plus Merchant Pipelines and Heavy Terrain.

After some of the discussion from last time, I planned to be more aggressive this time, and concentrate a bit more on numbers than quality. The opening stages were ordinary enough. I actually placed my homeworld mid-way along the long edge, instead of in the corner, making much of the fringes of my territory equidistant from me. There were no planets adjacent to my homeworld, but were mostly nicely grouped in a left-right line after that, with a few more running out towards the opposite side of the home area.

I built a couple extra scouts early, which was needed as the heavy terrain soon claimed most of them. I seems to have gotten my colonies set up slightly faster than most everyone else, and all the pipeline builds took up the bulk of my shipyards. I was slightly slow expanding my second shipyard, but it was in a nice central location. Dave was off in the direction I had biased my homeworld towards, but the first area between two people that got explored turned out to be between him and Mark. Dave’s planets were all away from that edge of the board, so Mark came in through the empty zone with a fleet, and Dave was uncertain where he was going.

“He who defends everything defends nothing.” Mark managed to get into the empty hex adjacent to the homeworld, and break the pipeline, and then dived into the colonies, reducing one a level before his fleet was finally defeated later. This also demonstrated what unfortunately turned out to be a day-long trend: The dice just didn’t like Dave.

Meanwhile, two adjacent barren worlds were found in the space between me and Dave, that formed a chain between one of my colonies, and the barren world in Dave’s area, which was also a couple hexes away from anything else of interest there. So, I colonized that entire chain while that drama was playing out. There was another pair near the center, adjacent to where his colonies clustered. I headed into the area, first to grab an alien wreck, and 10 mineral marker, with the plan to colonize if I could.

Dave got in before I could, and there was a turn or so of skirmishing before I got a real advantage. When we packed up at the end of the day, I had broken his fleet and had destroyed a colony in his home space, and was fairly clear to get more on a march down his chain with better cruisers than he could build. My pipeline had finally been extended to near the two barren worlds and my final colonies would have been established soon.

Meanwhile, Mark had gotten into a fight with Jason. There hadn’t been any fights over planets yet, but Mark’s low-tech cruisers had done a good job grinding down Jason’s high-quality battlecruisers. Further fighting had knocked out the forward fleet, so I don’t know what Mark had left.

I was obviously in the lead at the end, and making myself an obvious target. Assuming I didn’t get too distracted, I had a good chance at taking out Dave completely. I expect that Jason would have had to provide that distraction soon, and my area would have gotten shot up. The question would be ‘how much?’ Mark would probably have interfered with my efforts to colonize the middle, but wouldn’t have been able to reach much else.

4-player 2 end
Sorry, accidentally cut off the last hexrow on my side taking the picture. Me = Green; Dave = Yellow; Mark = Blue; Jason = Red.

The economies showed a starker tale than I would have thought: On the last economic phase (just looking at colonies and pipelines) Mark earned 55 CP, Dave 66 CP, Jason 70… and I got 92. I was not expecting the other totals to be that low.

Both Dave and Mark had only taken cruiser technology, with Dave also picking up terraforming, and Mark benefiting from two space wrecks to receive +1 attack and ship yards 2. Jason had heavily invested in technology, having gotten up to DNs(!), attack +2, defense +1, tactics 1, move 2, shipyards 2 and terraforming. I had been conservative on technologies, but my strong economy had me finally getting up there at the end with cruisers, attack +2, defense +2, shipyards 2, terraforming (my first tech!), and I got tactics 1 from a wreck.

└ Tags: gaming, Space Empires
1 Comment

A Soul For Trouble

by Rindis on August 21, 2015 at 12:00 pm
Posted In: Books

I got Crista McHugh’s A Soul For Trouble for cheap in a Amazon daily deal, and it was worth the sale price. Now, I did enjoy the book (even if it doesn’t seem like it), and I will be getting the rest of the series at some point (I started, gotta know how it ends), though not immediately. It’s apparently self-published, and… it shows.

There’s a number of critical reviews of the book, and they’re all right. Looking at McHugh’s other books, it seems like romance is her normal genre, and it has carried over here. A lot of time is spent with the main character having the hots for both of the major male characters and worrying about what that says about her. And she gets to suffer through a mental hitchhiker trying to egg her on and saying ‘you have a wanton woman buried in you’.

Not that there’s anything wrong with those urges (or necessarily acting on them), but all three principles in this little triangle manage to spend a fair amount of time distracted by their sex drives while too tired and stressed for other concerns to not be crowding it out.

On the fantasy side of things, we have a country with a physically homogeneous population, that’s outlawed magic, and forbidden worship of any gods other than one (and yes, the others do exist in this world). It’s obvious there’s a reason for this (the legal parts are relatively recent), though it hasn’t been gone into yet. Our heroine is a native, but looks different from everyone else, giving her the Scorned Outsider background. (There’s a good reason for this, which is obvious from early on, though the main male passes it over until the end of the book.)

The two mainsprings of the plot are a power-hungry necromancer (there is a very ew side of sadistic necromancy here), and the god of chaos, who tried to enter the mortal world at one point, got his body ripped from him, and now exists as an immortal spirit going from person to person. This last is where the ‘soulbearer’ title comes from, as the main character gets to be the current host for the god, who acts as magic mentor, horny teenage boy, and deus ex machina for her in turns.

When allowed to happen, the plot and action are fairly good, if nothing special, and not enough to seriously distract from the problems. I wouldn’t avoid this, but there’s little reason to seek it out either.

└ Tags: fantasy, reading, review
3 Comments

The Ottoman Centuries

by Rindis on August 17, 2015 at 8:27 pm
Posted In: Books

The Ottoman Empire lasted a shade over six centuries, and Lord Kinross covers its history in a bit over 600 pages. 600 quite good pages, with a fair number of full-page images (mostly period portraits or landscapes) and a small number of maps. This is high-level history, so details are often sparse, but it does the job of outlining the course of the Ottoman state well.

This is not ‘a new history’, or… ‘new’ anything, even for when it came out in 1977. It is a long look at an admired subject, all told in one volume without going outside the confines of established historical study. It is instead a solid bedrock to lay the foundation for other works, such as The Ottoman Age of Exploration. If anything comes off a bit biased, it is probably British involvement in the 19th century; I can’t help but feel a little cynical about that, though I think he didn’t romanticize it all that heavily either.

└ Tags: books, history, reading, review
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