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Mechanical Computing with Legos

by Rindis on February 8, 2006 at 9:50 am
Posted In: Technology

Legos are wonderful things, they can be put to so many uses.

One fellow has gone so far as to create a simple difference engine entirely out of Legos. Difference engines were popular in the 19th century as they were handy for compiling solutions tables for complicated functions like logarithims, books of these were essential for many disciplines until the advent of modern calculators, and had generally been plagued with errors when computed by hand. He has obviously spent a lot of time on the project, and it sounds like he’s accounted for the natural problems of trying to do something precise with plastic Legos, and made it pretty robust. Smarter than I….

Another person has come up with a set of Lego-mechanical logic gates, the essence of modern computing functions. It sounds like they have a lot of problems, and hooking together more than a couple will immediately run into slippage ‘errors’. I wonder if anything could be done about that, but they already look pretty darn complicated.

I’ll also admit that the only thing I truly follow in both of these is the math theory of differences. I follow the general plan and function of the difference engine itself, but that’s only because Andy Carol has done a good job of explaining it all, and I didn’t entirely follow all of that. I generally understand logic functions, but the mechanics of these things are completely beyond me.

Still, it’s very fun to see what some people will do with their spare time!

└ Tags: babage engine, lego
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End of an Era

by Rindis on February 2, 2006 at 11:29 am
Posted In: News

As of January 27th, you can no longer send a Western Union telegram.

To a certain extent the surprising part is that they were still offering them. Another surprise is that they didn’t try to cash in on nostalgia and make a bigger fuss about it.

Still, it is kind of odd to actually stop and look around and realize just how far things have come. There’s a lot of old Hollywood movies that will feel a bit different now. No more furious exchanges of international telegrams like in Tintin and the Picaros.

But the more things change, the more they stay the same. The message you’re reading was transmitted as 1s and 0s, the functional equivalents of the dots and dashes of Morse Code.

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Minions in Maraudon

by Rindis on January 30, 2006 at 12:47 pm
Posted In: MMO

Maraudon is an instance that’s been sitting on the back-burner for a while. Blanc and Dunain have been looking at quests for it for… nearly 15 levels or so. With Sunken Temple successfully taken care of, it was decided that it was well past time to get ready to run Maraudon.

Quest setup was easy, since the quests are generally not part of chains. Late-ish Sunday four of our top guildies were on-line and ready… and wondering where the fifth was. I spent my time trying to run errands and clean up my inventory a bit, which meant that when we decided to go in anyway, I was a bit late.

We did pick up a fifth person, a Druid named Teamsleep, who I would like to thank right now as having done a wonderful job with us. Especially as he ended up main tanking for the party. Our house connection was slow as we started, generating 2+ second lag times in the game. Real bad news for Blanc, who couldn’t depend on things to go as smoothly as needed for a tank. It eventually cleared up, and we went back to green lag, but Teamsleep was doing so well that Blanc didn’t want to shuffle the duties around and stayed on off-tank and DPS duty.

Other than that, the instance went very smooth, and really fast. No deaths (I think that’s a first!). With a little clean-up for the early stuff after the main run, all the quests were completed. Admittedly, we were mostly over-level for the instance, but I was the second-highest, and most monsters were still green for me, with the end being yellow.

At the end of it all was the Princess. I’ve seen a fair number of stories about fighting her, generally with things going… not so well. It was a challenge. We had a couple of characters hanging on by the skin of their teeth, but she went down, we didn’t, and she made an ugly splat on the floor. (Reports of the character design are not exaggerated.)

Gottesfaust (finally) leveled, along with me (late) and Lance (early). I’m not sure if anyone else leveled off-hand, but I don’t remember any at the moment.

Speaking of leveling, Nanshe, the oldest member of Fickle Moos hit Level 60 the other day! (More shocking when you realize that Nanshe is newer than most of the Fickle Muse characters, and 58 (Blanc) is still the highest on that side!) Happy 60th Nanshe!

Next up: Blackrock Depths (…gulp!)

└ Tags: MMO, WoW
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The Battle of Cygnus VI

by Rindis on January 29, 2006 at 11:14 am
Posted In: SFB

After the failure to seize the Cygnus system because of the unexpected size of the Cygnan navy, the Kzintis started a campaign of consolidating their gains and cutting off the system from all outside help, while the lead fleet elements were repaired. To aid in this campaign, a raid was planned against the major ore-extraction facility of the system, located on an unusual moon of the major gas giant of the Cygnus system. Federation personnel in the system were just as aware of moon’s importance as their own repairs depended on materials that traced their origin to the same place. So the Kzinti raiding force was surprised at the size of the patrol visiting the installation when they arrived….

This was attempt to write-up and play a scenario featuring some ships shown in CLs 20 and 24, particularly one of the Cygnan designs, which only saw action in the opening stages of the Second Federation-Kzinti War. So, it was an assault on a fixed defense, as a home-brew scenario. Since I’ve never done any sort of base fight before, balance was unlikely. But it was fun. Worried that the Kzintis didn’t necessarily even have to engage the enemy ships to win, I put on a time limit as well as BPV balancing without including what needed to be shot up (do 200 points to one side of a moon). Besides, that made sure that it wouldn’t turn into a long siege (which would be an interesting project), and with the last couple of recent sessions dragging out on-line, I wanted a chance at getting this wrapped up.

Mark and Mike took the role of the fixed defenses and the defending squadron (a Fed FF and two Cygnan YDDs), while I had the Kzinti force with a CLC (Light Command Cruiser), 2 CLs and a DF.

The first turn was mostly approach, which happened at a much higher speed than expected. This put me in a good position to pepper the defenses and moon and have a decent double-wave of drones. (They should have been tighter, and I can think of how to do it better, but I’m still learning the basics.) The main problem is that I had not realized the insane number of ph-3s that build up once you get ground bases and defensive satellites into an area. As it was, some of the drones got pretty close, even without fleet support. If I had it to do again, I’d concentrate more on the DefSats during the first round instead of hoping I could get around them. I killed one, and could have easily killed a second (of 5), if I had decided that’s what I wanted to do instead of trying to score points.

So, the fleet ended up turning away at the last moment (after firing as close as they dared), and moved away with no more than a couple down shields and a couple ships with light internals. I turned and prepared to try again, with little hope of being able to do everything that needed doing with the limited time and drone stocks.

Then, the defending squadron put itself in the way, with the moon to far away to support it. The Cygnan ships turned off and towards the moon, which was really where they were needed. The FF ended up going toe-to-toe with the CLC. The initial exchange was okay. I ended up crippling the FF in exchange for moderate internals, but it wasn’t quite as dramatic a difference as I’d hope for with a FF absorbing fire from two ships (a CL being just a hex further away).

Mistake: I had forgotten at this point that the CLC uses the expanded phaser and disruptor arcs of the later Kzinti designs. I should have pumped an extra ph-1 and Disr into him, which would have really gutted the FF at that point.

After that, it turned into running a gauntlet of drones (which the Cygnans use) and shuttles left behind by the squadron, while I tried to position myself for one more salvo at the moon. At this point the CLCs wounds became terminal as various things pot-shotted through the down shield. If not for the time limit, it would probably be possible to cover it as it puttered away from the moon, as the two CLs were not so damaged as to be unable to keep YDDs cautious.

And the DF? Almost untouched, it bravely followed some of its drones in for a final shot at the defenses before turning off. A salvo at the beginning of the next turn barely brought it down to the point where it couldn’t disengage and could be run down.

So another failure for the Kzinti. Two ships gone, and two damaged, in exchange for one DefSat, crippling the FF, and some other minor damage. I’d call it better than Tug of War, but that’s about it. The scenario is agreed to be extra-tough on the Kzinti, but not bad as a first try.

With this, we move the clock forward again, and the next fight will be happening in Y138. We’re going to be doing a frigate squadron battle, as everyone is convinced that we need some practice with handling the smaller ships.

└ Tags: gaming, SFB
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Con Crud

by Rindis on January 24, 2006 at 10:03 am
Posted In: Conventions

Well, Further Confusion has come and gone…

Thursday was, for me, mostly hearing about eBay being slow about getting out of the hotel, and causing all sorts of havoc to FurCon’s schedule in the process. Me and Smudge‘s biggest contribution was getting BackBreaker’s custom set of panels set up for use as the charity auction’s display.

Friday started poorly, I just didn’t want to wake up properly, and my nose was a bit drippy. This got worse throughout the day.

That night was the first of three nightly panels featuring me, Smudge, Baron, and Dave. Friday’s panel was Getting Ready for the Con, or as the schedule renamed it, Con Prep. Overall, it went well enough, but attendance was very low. We narrowly avoided panel-itis. By the end of it I was doing pretty poorly, and I did my best to hold together through the night.

Saturday, I planned to stay home for the morning, get extra rest, and then come in for the rest of the day without totally KO’ing myself. I realized I was running a fever, and did my best to stay warm. However, I just couldn’t get truly warm, my toes insisted on sending ‘I’m freezing’ signals. Around 3:30 I awoke from a nap, cold, with a sore throat and slightly achy. I decided that the sore throat was probably from laying on my back and coughing. It was also possible that I was overheated from being in a warm bed next to a heater. So, I got up got on WoW with another heater nearby (and bundled up) to see if I could pull myself together. The sore throat faded, showing my diagnosis was right there, but I was still extremely hot when feeling my forehead and cheeks. By five I had admitted I wasn’t going anywhere for the day. Around about nine, I realized I was warm. Too warm. My toes weren’t cold. My forehead felt normal. Half an hour later I realized I was hungry.

The real bad news about the above, was that at seven we had another panel. This one on medieval history (our title, Between the Ancient and the Modern, was dropped). A subject I could really discuss, and not feel like I was a panelist because I knew all the other panelists. I had spent the last few months rereading books to try and have a few things more current in my head. And I was too sick to go. T_T I understand it went well, and I had been missed.

Sunday I took the morning easy again, and went in just after noon. I grabbed the two books I’d meant to get the day before (one from each bookseller present), and helped around the table. I carefully avoided promising that I’d make it to tonight’s panel, because I was still stress testing myself. Breakdown of the table and the associated workout didn’t slow me down at all, which showed I was pretty well recovered.

Sunday’s panel was Coffee, Tea and Memes (Smudge’s idea) where we sit around and yak about a subject (supplied by the audience) for about a quarter hour and then move on to another subject pulled out of the hat, while everyone in the room nibbles on cookies, coffee and tea. The last step of getting ready was picking up the order Baron had placed with Starbuck’s. Baron called to tell them we were on our way and we set off. When we got there, we didn’t even get to the door before we were intercepted by an employee and told ‘your order’s waiting’. That’s service.

The rest of the panel went just as well. The audience was a little small, but still a good size. They all reported being very happy with our experiment, so we will offer to do it again next year. The bad news was that Smudge has come down with what I’m recovering from.

└ Tags: life
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