Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (504)
  • Comics (10)
  • Gaming (918)
    • Boardgaming (674)
      • ASL (155)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Red Knife Hole July 13, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Al-Qadim: Over, Sideways, and Under July 13, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books July 5, 2026

RSS Lynn’s Book Blog

  • Review: Nine Goblins by T Kingfisher July 14, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Grumble Jones July Scenario GJ162 You Will Engage the Enemy July 1, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Felltower - Monsters Fleeing between Sessions vs. PCs replenishing June 28, 2026

RSS Gaming Ballistic

  • B-Scale at the Table July 13, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #7: “Invitation to the future.. of the 1970’s” July 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

2-team shootout!

by Rindis on September 9, 2007 at 2:47 pm
Posted In: SFB

Had more SFB goodness yesterday, with Patch, Mark and Paul over for a two-team battle. Me and Mark were one team, with me trying the Lyrans and Mark with Klingons, with Patch and Paul on the other with Kzintis and Federation respectively.

Y153

Lyran + Klingon Fed + Kzinti
DD 78 CL 98
FF 62 CL 78
F5 71 CL 78
E4 55
Total: 266 254

Paul got one, slightly larger ship so that he wouldn’t have to deal with two ships on his first time out. We also opted for no terrain to also keep things simple. We started in opposite corners and sped out to fight.

Both groups stuck together fairly well, making sure they had similar speeds across allies. I tried letting Mark dictate some of the course by letting him pick what he was doing and following. However, he kept to a longer distance that I really wanted, so while he started a couple hexes in the lead, by the time the real engagement started, I was in front by virtue of taking a more direct path. I also ended up with my FF closest to the enemy, which wasn’t really what I had planned at all.

The FF took a couple points of shield damage the first turn from long-range disruptor firing. Our volley did substandard and bounced off of reinforcement. During turn 2, we got close enough to start peppering a Kzinti CL at moderate range and the Fed CL fired two overloaded photons… and missed with both. With six phaser-1s it still commands respect, but it was as good an opportunity as we were going to get.

The problem that started showing itself was that Patch was tied down by the poor maneuvering class of the Fed CL (worst turn mode on the board), and the initial pass was off of each side’s port, and the battle started spiraling inward. Patch and Paul had been a bit late turning in if they wanted to keep us in front of the F-CL’s guns, and we were already getting onto the flank. I ended the turn with the DD dashing in, originally to use the ESG to take out a drone wave, but ramming a Z-CL instead.

The DD, naturally, was battered on the way in, and traded point blank alpha strikes at the top of a turn. I had the advantage of knocking down the shield with ESG first, so while our weapons fire generated the same damage, I did a lot more internals. Meanwhile, the other two ships scattered, destroying the DD on the way out. My FF and the remaining Z-CL ended up on a collision course, and I ended up putting up the ESG and ramming that one too. I hadn’t really expected to be using my ESGs offensively this early in either case, it just seemed to happen. Combined with earlier damage, and both Klingon ships coming up behind my FF, the CL was finished. The Fed CL had also been forced away to maneuver around some drones fired at it, and at this point it had no choice but to disengage. With freshly loaded photons it could easily maul any one ship, but it was outnumbered, with both Kzinti ships being drifting hulks by this point.

So, neither Paul nor Mark got fired at, and the decision was purely on the weight of the Kzintis taking much more damage than the Lyrans. I’d say victory rested a little on luck, with the initial photon volley missing 2 for 2 (with 50% odds) and the rest on maneuvering. I’d like to say I planned it all, but I only had vague ideas that seemed to work out well, and I kept remembering to turn the ESGs on just in time.

Mark’s second kid is due in about two weeks, so we’re expecting to be without him for a while, and I’m not quite sure what we’re doing next. There’s a three-player battle in the current year, but I think it’s more ship heavy than Paul is ready for.

└ Tags: gaming, SFB
 Comment 

How I Spent My Weekend….

by Rindis on August 27, 2007 at 1:05 pm
Posted In: Life, SFB

It’s been a busy weekend. There’s still things that need doing that didn’t get done.

Saturday was gaming. The usual crowd, Patch and Mark, showed up for SFB, and Paul showed up to watch after expressing interest in playing. We played Selected Attack from C1, where a small Hydran force tries to take out a Klingon Base Station before reinforcements show up. I took the Hydrans with Mark and Patch splitting the BS and the G2 police ship on station until the reinforcements showed up and Mark took over the G2 while Patch got the reinforcements.

It went badly for me. Mostly my own fault for not thinking things through enough. My initial plan was to advance towards the base, and then go to point blank range the turn after. Despite the fact that Fusion Beams require a turn to cool down, and that I knew I’d be using them at point blank range on Turn 2, I charged them up on Turn 1. The energy could have gone to bricking the front shields or the later plan I think I should have gone with.

The game saw our first actual use of Transporter Bombs, with the Klingons putting up an ‘instant minefield’ on the approach to the base. Considering how things played out, I’m thinking I should have gone fast so that I could get around behind the base (where they didn’t put any mines) if I needed. They could have countered with mines back there, but it would have spread them out, and the tight cluster they did was as much a problem as anything else.

The Base Station is the smallest regular base in the game. However, it still has six Phaser-4s, which can do ridiculous amounts of damage at close range. If it wasn’t for the fact that Fusion-Hydrans have to get to close range to do meaningful damage, and the Turn 3 reinforcing squadron is nearly as powerful as the full attacking force, I’d want to batter it from range a bit. But this scenario is designed so you have to go in.

The base focused on my Hunter frigate the first turn, crippling it with less than half power left. Then came the Ranger cruiser’s turn. As I was on final approach when the base fired on it, the Ph-4s didn’t leave much, including less than 1/3 of it’s original power. But they did leave 3 Fusion Beams intact.

The second turn for me saw the Ranger and Lancer (destroyer) go slow as all the power went into overloading the Fusions. So slow, that with dodging mines, I didn’t even get a point-blank shot (part of why I needed a better plan for turn one). On the plus side, the Ranger managed to avoid setting off a mine on three different occasions becasue of the slow speed. Several of the fighters did get through, and when I did fire, I did a good number of internals.

On Turn 3, the Klingon squadron arrived, and I tried to escape. One fighter managed a second pass at the base, and did more internals. I had hoped to cover the retreating elements with the Lancer, but a singe destroyer with its heavy weapons down just had no hope. I ended up only getting the Lancer off board (after being crippled). The only good news is that I had indeed managed to cripple the base, even with the two cargo pods attached to soak up damage.

This ended right on time, with Mark having to go home right afterward. Paul stayed for dinner, and we used the time until then to do a practice game of SFB, since he found it as fun to watch as to read about, and will now be our fourth for that. As his first time (at least, in quite a while) I gave him a Fed CC vs a Klingon D6.

I could have done better, but can partially blame the dice, as my disruptors did worse than average, while the photon torpedoes did better than average. I wasn’t paying enough attention to play as well as I strictly could, but that’s not the point. Paul picked up the essentials very well, surprisingly so, compared to most stories and my previous experience.

(Oh, yeah. I limped off board with two phasers still operational without ever quite cracking a shield right before dinner.)

So our next session is scheduled to be the four of us, in two teams. A straight-up battle with two ships each (one for Paul) as the clock advances to Y153.

And then on Sunday we (me, Smudge, Baron and Drew) went to the Asian Art Museum to see the Tezuka exhibit. The museum is very nice, and we’ll have to go back someday. The exhibit is very well done, and has a large number of his original pages. It’s interesting to note that the originals are tiny by our lights, and there’s quite a few cases of cut-outs pasted on for corrections in the early work. Some are extensive enough that you wonder why he didn’t just start over.

Also on exhibit there is the work of Taiso Yoshitoshi, a 19th-century Japanese woodblock artist whose career spanned the period before and after the Meiji Restoration. The exhibit thoughtfully puts everything in order and points out changes in style and the revisitation of subject matter against the backdrop of the events happening around him. Very nice, even if the room is kept really dim to protect the art.

On the second floor is the static exhibit of historical art from across Asia. The first six galleries are dedicated to India (and surrounds) and its different religions, with lots of statuary and friezes. A lot of truly remarkable stuff, and my inner archaeologist was having a field day. This meant that I was lagging behind everyone else (usually the other way around where art is concerned with Baron and Smudge) as I insisted on examining everything and reading the tags to try and get some sense of what I was looking at. Sadly, my knowledge of Indian history is sorely lacking, and it’s hard to just absorb much of it. I’ll have to do something about that someday. I don’t think any of us saw all of it, and I have no idea how much I actually got through. (Looking at the floor plan, we skipped the 2nd floor and went to the third. I got through about half of that; galleries 1-9 of 16.)

In between the two special exhibitions and the rest, we stopped by the gift store and had lunch. The cafe in the museum is quite nice, and fairly reasonable. At the store I got a collection of essays by Fred Patten and a volume of Astro Boy. Not exactly your usual museum fare.

On top of that, we had a couple of big WoW runs. All things considered, both went very smoothly, and both Thermidor and Dunain have gotten keyed for Karazan (I think that makes 7 in the guild now).

└ Tags: art, comics, gaming, MMO, SFB
 Comment 

Voyager 2

by Rindis on August 22, 2007 at 11:05 am
Posted In: News

Pity I didn’t see this sooner. Voyager 2 was launched 30 years and two days ago.

According to JPL it is currently 7,653,000,000 miles from Earth (approaching 80 AU; double Pluto’s average distance from the Sun), and moving at about 34,000 MPH (relative to the Sun).

I remember very well the excitement surrounding each of Voyager’s planetary encounters when I was young. Apollo 11 was before I was born. In fact, the only memory I have of the Apollo project is when Skylab came down. The Voyagers were my space program. A decades-long mission to boldly photograph where no one has photographed before.

I expected at the time that we’d be following up with manned missions soon enough. That (and many other developments in the space program) has been a disappointment. But the Voyagers themselves have never disappointed. They continue to operate, long after their expected lifespan, long after we thought their transmissions would be too faint to track.

The best celebration I can think of for the Voyagers is this video about a portrait of the Solar System taken by Voyager 1.

└ Tags: astronomy
 Comment 

It’s fun time!

by Rindis on August 17, 2007 at 12:54 pm
Posted In: MMO

Okay… so I haven’t talked about WoW for a bit. The reasons for this are one, I haven’t been playing as much lately, and two, the original point of writing up WoW adventures was to talk about humorous incidents and maybe talk about some of the more impressive things we’d seen.

So, while I have been playing, and there’s been a good number of runs through the BC instances, there hasn’t been as much fresh material of late.

However… this needs to be told. ^_^

Wednesday, after Micca was up and running again, we managed to scrape together a group for Shadow Labyrinth. Blanc and Dunain had a quest item to pick up, and Thermidor had two quests to do.

In general, we have problems with the third boss, Vorpil, who’s a pure annoying fight at the best of times. However, a previous attempt last week stalled at the second boss, Blackheart, who is usually a pushover for us. This week… it got strange.

Blackheart isn’t very tough at all for a boss himself. The problem is that he will regularly mind-control the entire party to fight each other. It’s random and chaotic for who’ll end up fighting who, but the party can do much more damage than he can. Also, what ever random things you do can end up burning a lot of mana. Usually, it ends and we pick up the pieces and go on to finish him off after about the second bout of party mind-control.

This time we got unlucky. Thermidor got finished off during the ‘fun time’, and Dunain barely survived, only to be taken out by a cleave before he could bandage. Down two people early, I thought it was going to be a failed fight… but Blackheart couldn’t finish off Blanc, Jariedthe, and Asclepius. So… we ran back for the instance. Right after arriving, Blackheart randomly targeted Thermidor and ran for the entrance himself! o.o

We ended up bailing out a couple times while Thermi and I tried to get ourselves up and running again, before rejoining everyone in the front hall of the instance to finally finish the fight.

Other than that silliness, everything went very smoothly.

└ Tags: MMO, WoW
 Comment 

Micca LIVES!

by Rindis on August 15, 2007 at 4:31 pm
Posted In: Life

It all started with Adobe Premier.

It has a nasty habit of slowly developing problems over time, and a week ago it got to the point where Smudge couldn’t do anything with it. So this last weekend we wiped the C: drive of Micca and started over from scratch, which is the only way to get Premier working again.

That means re-installing a lot of software. I actually made a checklist to make sure I got everything, and it took nearly the whole weekend. Premier was installed nearly last, so there’d be fewer things to upset it. The only things that turned into an adventure was WoW, which took several tries over four hours to get going (first time it’s been a problem) and the sound card, where I’m still trying to understand just what it takes to get the external box working correctly.

Yesterday, Micca developed a problem. Windows reported hard drive failures and crashed, and then the machine stopped booting. This isn’t the first time we’ve seen the problem, and it does seem to occur right after a major software rebuild (I seem to remember last time it was three incidents over two weeks just after doing a complete rebuild to dispel Roxio.)

Before, opening up the case and fiddling with the drive cable seemed to fix things, and I’d been planning on replacing the cable if it happened again. Well, it happened, but that didn’t help. The machine just stuck at “Verifying DMI pool……”, right before it should start launching Windows.

So, I started experimenting. I disconnected the hard drive, so it could boot off of CD if the HD was interfering. No luck. I reset the BIOS. No luck. No matter what I did, it always halted at the same place. I finally calledfor a second opinion and he suggested experimenting with the RAM as ‘DMI’ is ‘Dynamic Memory Interface’. We went over and borrowed some RAM in case ours had gone bad, and a floppy as a final try to boot from an alternate device (all my floppies disappeared during The Move, I know they’re around somewhere). Still no luck. That left one final device that was a common thread: the motherboard.

I had been trying to avoid that conclusion. Replacing the motherboard isn’t that expensive on this type of system, but it means taking everything apart. But, it was the only thing left.

So, instead of trying to cram a rebuild into an evening or leaving Smudge computerless for the rest of the week, I stayed home today and went motherboard shopping. Socket 939 boards are no longer common, and I ended up with two choices, a cheap one, and an expensive one. The cheap alternative, was pretty close to exactly what Micca had, just by a different company. The expensive one had a completely different chipset, and some nice features. It had SATA-II, a Firewire port and extra PCI-Express slots, including Crossfire capability (2 video cards for one monitor – really high-end gaming video stuff – doesn’t help animation rendering as that’s on the CPU); oh, and it had cables and slots that would glow under UV, it’s meant for a case modder. In the end, I went cheap. The parts that I cared about on the expensive board weren’t worth the $50 difference that the rest of it pushed the price tag up to.

So, Micca goes from a Abit AN8 (um, yeah, the same one Tracy might be having problems with) and now has a MSI K8N Neo4-F. Thanks to the wonders of modern Windows, it accepted the new motherboard with barely a hiccup. (I remember Win95, where it was easer and faster to reinstall windows than to wade through everything it needed when the motherboard changed.)

Which leaves a question: What caused the motherboard to go bad? There’s a possibility that the power supply isn’t very good (it was cheap) and damaged the motherboard. So… I need to ponder getting and installing a new one before it kills this board too.

└ Tags: micca
 Comment 
  • Page 290 of 314
  • « First
  • «
  • 288
  • 289
  • 290
  • 291
  • 292
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑