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Go East (not-so) Young Dwarf!

by Rindis on June 19, 2006 at 8:50 am
Posted In: MMO

Dire Maul East that is.

Not the guild’s best outing ever, but we’re still at about level for DM-East with our current equipment, and there was only four of us in the party (Dunain, Blanc, Brunev and Blondiewood). Given that, we did quite well indeed.

This was actually our second visit to Dire Maul. Our first involved sneaking in, having Dejek pick the door for DM-West, going in while the player switched from Dejek to Brunev so we could visit the library and Brunev could pick up his quest for better conjured water. We got caught in a couple of fights we didn’t want in the courtyard, and therefore some deaths (darn elite ogres…).

This weekend’s visit was smoother in that part as Blanc and I had a much better idea what to expect. Once inside… well it was a lot different from what I was expecting. Lots of plants (elementals). Big ones. Little ones. Annoying ones. Patrolling ones. And generally close together enough for us to need to take some time pulling them away from each other.

And during all this, we get to try to run down an imp who seemed to think he was the Gingerbread Man. In the end, he didn’t do any better.

We continued through until the first truly nasty boss: Zevrim Thornhoof. He’ll occasionally teleport a party member onto an altar, which will do a lot of damage while the character can’t do anything. Meanwhile, Zevrim’s still beating up on the rest of the party. Actually, occasionally isn’t a good term. He does it pretty often, once he gets warmed up. This is bad enough (it hurt Blanc pretty bad when he got picked), but he put Blondiewood (Druid and main healer) on the altar twice in a row. After that, the fight went slowly downhill until he and Blanc were all that was left, and neither had much health.

I’ve seen Blanc come back and win some pretty tough fights that really looked like he shouldn’t be able to win. I’ve seen him scrape through on no health and no help. Of course, I’m probably just remembering the exceptional times. But it was still disappointing when Blanc didn’t pull it off.

Worse, when we got back in the instance, the monsters at the front were just starting to respawn. So we had to quickly fight our way through and race ahead of the wave of monsters tracking our previous progress. It wasn’t that hard, but is was a couple of tense minutes, since we could have ended up with an uninvited guest in the middle of of fight.

The second fight went much better. So we were off to the courtyard that we’d been above and circling around at the beginning. It’s effectively an overgrown open area with a lot of groups of monsters/plants wandering around (which had been driving the Hunter-dar crazy earlier). Blondie stealthed her way up to the center and talked to the one uncorrupted ‘ent’ in the place, who took off and tore down the door we needed. Getting across the room ourselves took a little more doing. Not that it that difficult, but it looked difficult.

Once there, it was on to the final boss, and possibly the most tragic loss of the run. All along the way are little seed pods, they do random, possibly nasty, things (like rooting you in place, not helpful if you trip it during a fight) – though it looks as if once a character has interacted with them a few times, he starts getting the better results (items for a good cooking recipe). Anyway, one of the last ones rooted – and killed – Blanc’s warbunny. Certainly the silliest death of the run.

The actual final boss fight went well enough. After that, we climbed out the back door and headed back in. Into DM-West that is, and the turn-in for Brunev’s quest, and a very handy high-level ability. After that is was off to turn in the other, less important quests.

Took us about 5 hours, 3-4 wipes, plus one almost-wipe (single surviving member). Not at all bad for a four-man group.

└ Tags: MMO, WoW
 Comment 

New Computer!

by Rindis on June 5, 2006 at 11:22 pm
Posted In: Life

Once again, it’s taking me entirely too long to get this written down. However, there was some doubt for a while whether the story was truly over….

Part of the plan for this year, especially after building Micca for Smudge, was to filter the goodness down, and upgrade the other PC’s around the house. I put this off for a variety of reasons for a bit, but finally decided to get going on the replacement for my old system the Friday before Memorial Day.

The basic plan was to take the good parts from Sunshine, the worst of the current systems (being a rebuilt HP system), and replace the bad parts with new ones, making a competent system that would be a good upgrade from my current Utena (PIII-550; decidedly aged these days). I actually already had a new case, having gotten one of the same great deals as Micca’s when I put him together.

So, off to Micro Center for a new motherboard and video card. Socket 478 (second generation P4) boards aren’t exactly common anymore, so I had to do quite a bit of hunting just to come up with a couple possibilities. After finding a pretty good one, I noticed the next variant up sitting next to it for $5 more. Looking it over, I found what I got for five bucks was gigabit Ethernet instead of just fast Ethernet. So I got it and went home. Fortunately for me, I immediately opened it up, so I discovered the hidden problem. There were two differences; it turns out that the ‘minor variation’ also changed Socket types….

So back to Micro Center and the cheaper board. I think I spent my ‘savings’ in gas.

After that, things went smoothly enough, with final assembly happening late Sunday (after FanimeCon was done). Initially, things seemed fine. But I found that the first IDE chain was occasionally dropping the boot hard drive in the middle of operation… once in the middle of a write operation, and corrupted the disk. Some tweaking stabilized the situation, somewhat. Instead of hours, the drive lasted two days before managing to blow away the entire directory structure. It was an older drive, and may have just been failing (I don’t particularly care to find out, and this may have wrecked it anyway), but it seems the problem was putting two ancient drives on one E-IDE chain. The boot drive and the CD-ROM were occasionally colliding and crashing the chain. After replacing the hard drive with a more modern one, and placing it on the same chain as the other hard drive, it’s now gone most of a week without a single hardware hiccup.

So, meet Haruhi:
MSI PM8M-V motherboard
Pentium 4 2GHz processor
512 MB DDR RAM
12x Pioneer CD-ROM (still chugging away after 11 years…)
EVGA GeForce 6200 (256 MB)
Approx. 100 GB HD space

WoW performance is a little sub-par, but workable (it’s pretty obvious that the chip’s a little low, but the memory is great). I’m still tweaking with the settings a bit. Everything else is very nice. The motherboard also has two SATA slots on it, so if I get an urge to get a new hard drive, I can get one that can make the transition to the next generation of system.

Edit: And I had meant to say that this little exercise set me back about $180 total. Most of the new system was existing parts.

└ Tags: haruhi, life
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Orion Roulette

by Rindis on May 24, 2006 at 10:29 pm
Posted In: SFB

In Y148, two E4 frigates were escorting a convoy when they were attacked by an Orion Light Raider.

Patch and I just started playing this scenario from CL8 on-line tonight, with me as the Orion pirate. It’s certainly interesting. The LR is about the same size as the E4s, but is definitely more than a match for one. Two is generally a different story. But I don’t have to kill them, I just have to capture one of the three freighters they’re escorting and get away.

My initial thought was to pepper him at medium range and transport boarders over if an opportunity presented with empty weapons.

Well, that didn’t happen. I did a close range pass, and wrecked one E4. Both of our die rolls were horrible. On average, mine were worse, but I got a good roll where it counted: the overloaded photon torpedo (only 12 points, alas). He’s knocked down my #1, so… another pass to wreck the other could be a problem.

Between the two E4s, three small freighters, the five shuttles they launched, and all the maneuver markers for them, it got pretty crowded:


SFB trying to look like an ASL city fight… -or- ‘How do I get into these situations?’

Yes, there’s ships underneath all those other counters….

So, we’re at the beginning of turn 2. Can our villains get onboard a freighter? Can they get away with it? Stay tuned….

└ Tags: gaming, SFB
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Not so Deep in Blackrock

by Rindis on May 16, 2006 at 10:58 am
Posted In: MMO

After way too many other events, Fickle Muse finally went back in to Blackrock Depths this Sunday. The line-up was a little different this time: Blanc, Dunain, Brunev, Noxlux and Blondiewood. Also, everyone was level 60 when they went in.

With two new characters in the mix, we needed to run the early parts of BRD again. The higher levels, and probably our prior experience with BRD showed pretty well. We certainly couldn’t breeze through it, but the initial loop and into Shadowforge City was pretty non-stressful (especially on the scale of instance encounters). Incendius went down. Dunain once again regretted that he didn’t have anything he could do with the Dark Anvil, got Darkvire and therefore the Shadowforged Key for the new characters.

We also finally had enough Relic Coffer Keys to do the Vault. Kind of interesting, a bunch of vaults with… mostly junk. The main vault is why you come here (questy!), but Dunain did manage to find the one notable minor item: A bag full of gems.

After that was the final stretch for the guide’s Round 1, and the first place that took us somewhere new: the Dark Iron Highway. This was a bit tougher.

The Highway is a long stretch of road from the city with many groups of five Dark Irons marching around it. So fights were generally five on five (Mmerr! – sorry, Lance, six) with just a few straggler dogs and flame elementals to deal with separately. This was a lot tougher than the rest had been. We were winning, but Noxlux was reporting he needed a mana potion per fight.

Part of the problem was that Blanc had run out of arrows, so I was doing most of the pulling. This meant that our hate management was a lot less focused, and Blanc was needing time to really establish control. In a way, it’s a good lesson as to why Hunters have had problems with instances. The ‘job description’ implies that they should pull, but it becomes hard to avoid bouncing aggro throughout the entire party after that. On the other hand, being able to see just where all the Dark Irons were on my mini-map was a big help in clearing the area properly.

So we tried out a few things and were having some success when we finally hit the end of the road. Literally. It just stops, and there’s Bael’Gar, the reason we’re here. We almost got him the first time. He was pretty far down before he finally dropped me (right after he flattened Noxlux). The second try went much better, with only one death.

Unfortunately, the one thing Blanc forgot was the item needed to with his corpse, so we get to clear about half the highway and do it again next time.

After that, we’d been at it for several hours and were back near the entrance, so we called it a (successful!) day. Next time, there’ll be a couple chores to get done in the early parts (a sequel quest for the two new characters, and Bael’Gar for Blanc), and then it’s off to… the bar?!

What, the ale in Ironforge isn’t good enough for you guys?!

└ Tags: MMO, WoW
1 Comment

The Battle of the Long Claws

by Rindis on May 13, 2006 at 6:09 pm
Posted In: SFB

Arch Duke Fikrohn and King Rakhzan were alarmed. The political structure of the Empire relied on playing one count against another to keep the dukes from gaining too much power. If Larkhan was able to put his (presumably loyal) son on the throne of a subordinate county, his position would be much stronger, and he would become a threat to the King. If the [Democratic Dark Star County] was attached to the Foremost Duchy, or even granted a special status independent of any duke, Larkhan’s power would be reduced. When the DDSC urgently appealed for help, Fikrohn’s fleet (supported by Silver Moon County) was already en route.

The three usual suspects, me, Mark, and Patch played this SFB scenario from S2 today, but not in our usual roles. Since this is a Lyran civil war, all three sides involved are Lyrans. It was very educational, for many reasons.

As the most experienced SFBer, I got the largest fleet: Duke Larkhan trying to re-exert control over the Dark Star County; Mark (as the regular Lyran player) got the second-biggest, the DDSC forces; and Patch got the Arch Duke’s squadron. The last two are allies, and combined are tougher than my fleet. However, if I shoot up the Arch Duke, he’ll go neutral, and go home. But the only way for me to win is to defeat the DDSC.

So my plan? Avoid the Arch Duke, and go straight for the main course before the Arch Duke (Patch) can give me too many headaches in the form of an extra fleet running around. The obvious plan for them is to link up and fight as a single fleet.

Neither plan was accompanied with a look at the actual set up. It turns out that me and Patch start out at moderate range and headed towards each other, and Mark is some distance away on a different bearing. I pretty much scrapped that plan right there. So, do a passing engagement, trade a couple ships and hope I can hold it together against the DDSC…. Not good.

Then, I found out not only was my fleet speed was higher than either of theirs, I was going nearly twice as fast as Patch’s force (20 vs. 12). So, back to the first plan: turn towards Mark, and leave Patch to snipe at my rear as Mark faces my front.

This… went far better than I ever anticipated. Patch had expected a point-blank shootout and went slow to overload everything. Purely by accident (I wish I could take deliberate credit for it!), I stayed out of range 8, scraping by range 9 for a few impulses, which meant that Patch never got a shot at me.

As the range started getting closer to the DDSC, I started turning parts of the fleet to get directly into his path. He immediately turned to go the opposite way, putting my heavy hitters headed off into empty space. As it turned out, I had enough room to clear my turn mode and get back at him without being too far off. Mark had figured he’d get by me. I surprised us all by how quickly I got it sorted out and turned around. So, the end of turn 1 was a collision between the two main forces. As would be expected, Mark came out much worse. Two of my heavier ships took some moderate damage versus two of his lighter ones being disabled/destroyed.

The next turn it was pretty obvious that everyone else would be adapting to my higher fleet speed. I also got a harsh lesson in how much power a Lyran ship can drain down when reloading weapons. They’re real nice ships, the CA and CC have more power than anything else in their class. With all the excellent phaser coverage, it’s not enough. So I maintained speed and recharged phasers as I could.

We actually called it not long afterward, after destroying another ship it was obvious that I was going to be able to defeat in detail anything that came my way and we called it a bit early. Of course, historically, it was a DDSC win, and I don’t get to actually change history here… so that isn’t the end of this little story line…

That actually took slightly longer to play than to tell, so we spent some time figuring out what we wanted to do next, and they got to see some of my library. Which was nice, since we usually don’t get to just hang out too much since we get together for a game, and then want to spend out time finishing the game…. ^_^

└ Tags: gaming, SFB
1 Comment
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