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The Core of Moebius

by Rindis on May 29, 2012 at 11:12 pm
Posted In: Life

When I built Smudge’s current machine, Micca, it was basically the best that that could be done at the time (short of a faster version of the same chip). Despite some changes, it’s essentially the same machine six years later.

I had meant to replace it this January, but a few more bills came in at that point than I had counted on, and a decent chunk of my spare money evaporated. (At least some of it was in a fun cause, like eating well during FurCon.) So, that got put off to July, when my next three-paycheck month is.

Just over a year ago, we got a new TV, some time after the previous one, a second-hand CRT TV died. With a little trepidation, we got a set from a manufacturer new to the TV business: Hannspree. It had good color, plenty of ports (this was our biggest sticking point), and was actually within our available budget. We did get a three-year store warranty as a backup.

And it was a pretty good TV. With two problems.

One was the fact that it and the cable box didn’t like each other well. Turn things on in the wrong order, and the set would not process the signal until you shut it down and did things in the right order.

The other was the fact that a few months after getting it, it started dropping picture. Every once in a while, the screen would just go black for an instant. And it slowly became more common. So we called Micro Center. They said that since it was still under the manufacturer warranty to go to them first. And we did, and they eventually came out and fixed it.

For maybe a month. Then it started again. We called, and after a little bouncing around, the same guy came out and pretty much replaced every circuit board the set had.

Not even a month that time.

All of this took time. Largely because remembering to call during the day, when the set isn’t in use, was difficult. So, a year.

Micro Center doesn’t stock that set any more, but gave us our money back. In store credit. Without tax. Or the charge for the warranty.

To be fair, to do much more than that would be something like financial suicide, but it didn’t help us any. Especially since they only have one set currently that satisfies our requirements. By a no-name brand with lots of poor reviews. They didn’t even have one in the store at that point.

So, plan B: Micro Center is more of a computer place than TV, so I figured to use the store credit on a new system, and we get a new TV in July. Not great, but it gets us out of the hole.

Last Wednesday, I had two different appointments, so I had taken the day off work. Me and Smudge went over to Micro Center and got a new CPU, motherboard, and RAM. Oh, and a non-stock CPU cooler. The up-sell was more aggressive than I’d like, but overall, it was a better experience than the TV department, and he raised one good point: the CPU cooler we got would be quieter.

On Saturday, I put it all together. I had kind of hoped that I could just change out the hardware, plug in the hard drives, and watch Windows update itself for the new hardware. But no, it died the death of bad hardware drivers, and I had to reinstall Windows from scratch. Program reinstalls are still proceeding.

And of course, it wouldn’t be a new computer without one heart-stopping glitch. Mid-day Sunday, the new system suddenly blue screened and shut down. I haven’t seen a BSOD on Windows 7. I wish I still hadn’t. On start up, it couldn’t find an OS. In fact, it couldn’t find the entire OS drive.

I opened up the case, unplugged and replugged all the hard drive cables, and everything was fine again. I’ve done this before, and it’s usually the start of the drive dying many moons later. Of course, this is the OS drive, which is the original drive we bought for Micca six years ago, so it might not have more than another year left. Though, I am thinking that the cable might have gotten a bit loose on the drive side as I was trading out other components. We’ll see.

Anyway, at long last, meet Moebius, the newest member of the household:
Intel Core i7-3770 (Ivy Bridge)
Intel DH77KC (I don’t normally go for Intel motherboards, but they are solid)
8 GB DDR3 1600 RAM
ATI Radeon HD 5700
Windows Experience 5.5 (held down by the older OS drive, otherwise 7.4)

└ Tags: life, Moebius
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PB4 Killean’s Red

by Rindis on May 24, 2012 at 12:00 pm
Posted In: ASL

The next stop in our VASL sessions was the fourth scenario in Pegasus Bridge, “Killean’s Red”, started in December 2006. I had the attacking British trying to get into Le Port. Between the loss of the previous scenario, and an extremely lackluster performance this time, Patch did most of the reporting:

With Rindis’ recent surrender in PB3, Piecemeal, we’re trudging along faithfully to the next scenario, Killean’s Red. I’m taking the Germans so I defend this time.

Set up on this one is a pain. 5.5 squads? Second line? Conscripts?!? Do the Germans want this damn town or not?

My set-up is up front to try and have someone in the path of attack. I hope to shuffle units to the axis of attack once it develops. With just 5.5 turns, Rindis has his work cut out for him trying to take 15 building locations and the steeple. My defense is anchored on an 8-1,447, and MMG in GG13. HIP units are to the south, covering the canal road and hopefully providing some FtR casualties if he comes up the middle.

Rindis came up a bit more spread out than I had anticipated for a scenario like this. Two squads and the 9-1 assault into the CC10 woods, and the remainder come up the center. Things go badly for the Brits from the start.

The 8-1 and company CR the 338 on a scouting mission, and Rindis fails to do any return damage. In my turn I skulk, leaving Rindis with little else to do but roll boxcars on a 16FP attack on GG13. Time to move the defense lynch pin to GG12!

Turn 2
Those damn civilians reveal my HIP unit in II15h1. Curses! Rindis prep fires most everyone, but moves a unit into EE10 which draws fire and leaves 2 Residual. He then executes a poor move and bypasses the hex with a 648, and I roll snake eyes on the IFT. Bye bye squad. Little else happens for return fire besides loads of Pins, and Rindis advances into the village in FF11, making his PIAT squad CX.

My turn those chatty civilians make another appearance, but pass along bad intel and TIs a unit! Must find them and shoot them, as he was needed for my cunning plan. Prep fire fails to dislodge FF11, but Pins the unit. Since the southern route looks like it’s not coming into play, and I’m not liking how the north is developing, my remaining HIP unit in JJ16 makes a run for the village (fat lot of good they did), and we pause for Defensive Fire through email until next Wednesday.

An interesting scenario. Not enough units or time to permit many mistakes. I look forward to seeing how it pans out.

End of German Prep Fire, Turn 2

↓ Read the rest of this entry…

└ Tags: AAR In Progress, ASL, gaming, Pegasus Bridge
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R vs B Coalition Turn 8 in Review

by Rindis on May 23, 2012 at 11:23 pm
Posted In: BvR - The Wind

Well, it’s been quite a while since I’ve reported in on this game. Sorry about that, some of that is my fault, as I generated some technical snafus and challenges with Vassal, and some is the fault of Belirahc’s job keeping him too busy.

The bulk of the turn was watching him move a very satisfying number of cripples out of Hydran and Kzinti space. The rest of the turn saw very limited attacks in Alliance space.

In Kzinti space especially, he avoided any confrontation that the Federation could aid with, hitting 1105 (out of range of all Federation ships and defended by a lone CM), and 1506 (in the Kzinti-Klingon neutral zone; the Federation will only help in Kzinti space proper as long as Limited War holds).

In Hydran space, the Lyrans pinned my on-board reserve at 0118 (again) while the Klingons reworked their garrison network and hit the major planet in 0718.

The CM in 1105 was a sacrifice to force him to send something more important than an E4 or two, so both Kzinti reserves went to the neutral zone planet to save it.


Kzinti theater


Hydran theater

Combats:
0119: Hydran: crip LB; Lyran: crip 3xCW
0718: Hydran: 4xPDU, planet devastated; Klingon: crip 2xD6, D6M, F5L, F5, F5V, 3xE4A, dest 4xF5L, 2xF5
1506: Kzinti: crip CC; Klingon: dest F5E
1105: Kzinti: dest CM; Klingon: crip F5, capture planet

0718 showed that Belirahc is learning his lessons. The fleet wasn’t too great, but he stuck it out three rounds to kill the PDUs and devastate the planet, seriously reducing what little economy the Hydran capital has left to it.

Most of the Klingon new ships went to Kzinti space for the assault on 1506. Lyran production all went to the Hyrdran front. The Kingdom isn’t going to be able to hold out forever under this pressure, but it’s a slow, hard grind at the moment.

└ Tags: bgg blog, BvR Wind, F&E, gaming
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Virgin Players

by Rindis on May 19, 2012 at 8:00 pm
Posted In: Boardgaming

Just got a four-player game of Virgin Queen in. This was a little last second on arranging, and only two of us had managed to read the rules at all, and there were a lot of places we were still very uncertain.

Jason had to be picked up from the train station a little later than the normal start time… so, with all of that we got through three turns in one longish day.

We had really picked up speed during our group’s second try at Here I Stand, so I’ve been a bit annoyed at not being able to get it to the table again, and we were back at square one today.

We were picking up steam, slowly but surely. I hope that if we can get back to it soon we can get a Tournament Game to finish.

France (Dave) had a surprise victory at the end of three, zooming ahead on three good marriages (20 VP). On the other hand, I would expect that that might have attracted a Huguenot rebellion on the next turn.

Spain (Patch) was falling off (15 VP), with the New World, Dutch rebellion and the Turks to worry about. However, they had just successfully deactivated the Turks right before they could take Naples (probably trading it for Tunis) and hit him with Spanish Fury and Sack!

England (me) had not done a whole lot (16 VP). I managed to invest enough in Scotland to take control when Scottish Lords Rebel came up. Four cards (+the obligatory jilting) is not a lot to work with, and Drake didn’t manage much on his first turn, though Dee had gotten me the Plantations bonus. Right at the end, I got control of the Holy Roman Empire, but we skipped trying to figure out if I could do anything with it in the interests of finishing the turn.

The Protestants (Jason) had actually managed to catch up to the end of the pack (13 VP) with two keys in the Low Countries, and concentrating on causing the Spanish (and Waloons) as much trouble as possible. A good marriage with France had also helped.

I still have no idea what to do with espionage, and our diplomacy was quite perfunctory, but I’m happy and enthused with the game. 4-player seems to work very well, with the activation/deactivation mechanics and the Mandatory realign cards adding a nice wrinkle to the system.

After that, I’m up for a Vassal game! ^_^

└ Tags: gaming, Virgin Queen
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PB3 Piecemeal

by Rindis on May 17, 2012 at 12:00 pm
Posted In: ASL

I’m an ASL junkie; like most players, I buy new products faster than I can ever hope to do more than just sample them. However, Patch and I did spend the time to go through most of the Pegasus Bridge scenarios. It has since sold out, but it still seems to go for reasonable prices on eBay, and I recommend it; it has my favorite HASL map so far.

So in November 2006, we started our journey with the first non-night scenario, “Piecemeal”…:

Yes, I’m back again for more punishment! Right now, me and Patch have decided to go through the non-night Pegasus Bridge scenarios, starting with this little fight.

It’s the early morning of June 6th, and the British (me) are trying to keep the Germans from pushing through Benouville to attack the canal bridge. The Germans have a few advantages, more troops, a couple of (odd) vehicles, slightly better support weapons, and 8 turns to go 14 hexes.

The thing I really didn’t anticipate was the effect that the dawn +1 LV hindrance is having. Most of the terrain is stone buildings and walls. Most attacks are +3 or +4(!), and there’s not really enough troops, or concentration, on either side yet to generate very high FP attacks. So far the most damage has occurred from the German sniper (broke a squad), and one of the vehicles getting Mired.

My initial Idea was to set up forward, and on a slightly broad front, to force a cautious entry, and then start falling back. Well, it’s working, as far as it goes. I’m kind of developing into two separate groups, and I’m getting worried that they’re getting too far away to support each other properly.

This is certainly not the scenario I thought it would be….


Situation at the beginning of the second British turn. WA is all Germans.
↓ Read the rest of this entry…

└ Tags: AAR In Progress, ASL, gaming, Pegasus Bridge
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