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Two Rounds of Himera

by Rindis on June 3, 2014 at 10:08 pm
Posted In: CC:Ancients

Patch and I did our usual between rounds of ASL game of C&C:A tonight. This time was the Battle of Himera from Expansion 1. It’s a little unusual, with an Syracusan MC+leader (Eumachus) starting adjacent to the Carthaginian camp, and a Carthaginian leader (Hamilcar) by himself nearby. There’s some ramparts with poor flank protection, and while the Carthaginian army isn’t bad, it is lighter and disorganized.

I had the Carthaginians first, and Patch led off with Order Two Center, which he used to move one MC up, while Eumachus charged in and killed Hamilcar. I moved up the HCH, and Eumachus evaded back out of the camp. Patch followed up with a Line Command to bring his left flank into contact, and forced me off the ramparts over there.

I used a Line Command to bring that flank up, and followed with Order Medium to start an engagement, but ended up losing three blocks on each of two units in return for three on the Med they were attacking, plus one loss on a MC. Patch Ordered Three Left and finished off the two weakened units, while shuffling his out of the way. I then Double Timed to get my remaining leader (Terillus) + Hvy into contact. I took out a LS in return for two hits on an Aux, and Terilus wiped out the Syracusan leader-lead heavy (I had just been counting on the rampart to make an uneven exchange), and then momentum advanced and finished off the Med from last turn (sadly, his leader survived both times).

Patch came back in the center, took out the weakened Aux, and then wiped out a three-block Med on Momentum. I Ordered Light, and blew part of my turn on a mistake: seeing a leader and heavy on the wrong side of the ramparts, I thought it was Patch’s for a minute, instead of my own successful commander. I did get a couple blocks with archery and forced a Med and MC back.

Patch Ordered Four Right, and moved into contact, and I Counter Attacked (I had units over there, but no cards). But my heavy chariots failed to kill a two-block Med, and they got him on the battle back. 3-6

Himera 1

For the second game, I Ordered Three Center, and went after Hamilcar. Sadly, I could not get a leader hit, and he evaded to the HCH. I played two Coordinated Attacks in a row, and took as many blocks as I inflicted, losing Eumachus’ MC in the process. Patch played Inspired Center Leadership to move most of the main Carthaginian force up, and I played Line Command to move up the left flank, now that I had it better deployed. I drove him back from the ramparts, but still didn’t give much better than I got.

Patch finished off my flank Med before I could play a second Line Command and finally knocked out a unit, while also forcing a Med next to Terillus to retreat after killing two blocks. Patch used Move-Fire-Move to reshuffle both flanks, but couldn’t get any hits. I used Leadership Any Section (my only leader card) to press forward, and got Terillus’ heavies down to to blocks and reduced two other units to one block each in exchange for three blocks.

Patch countered with Clash of Shields, which was good for six units. He knocked out a three-block heavy with a pair of attacks (one hit on seven dice followed by five on six!), but only after they had taken Terillus’ unit to one block. He took a block off another heavy, but lost an Aux, and had a Light reduced to a block.

I pressed forward with Order Three Left, and finished off his heavy, though Terillus escaped, and finished off a LS. Out of cards that did me any good, I played I Am Spartacus next, and got a heavy, light and a wildcard (used on a Eumachus’ MC). I managed to finish off a Aux on the right, but lost the MC when I tried to take out the MCH on momentum, but finished off a weakened light on the left flank. 6-4

Himera 2

Afterword:
It’s actually an interesting scenario, with how different the two armies are. If the Carthaginians had a decent line at the start, Syracuse would have a rough time of it. The ramparts make certain areas important, but since their flanks are in the air, they aren’t that helpful.

└ Tags: C&C Ancients, gaming
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Samurai Armies

by Rindis on June 1, 2014 at 12:00 pm
Posted In: Books

Osprey’s Men-At-Arms book Samurai Armies is a pretty good introduction to the warring states period of Japan. The series is more focused on men and equipment, and that is what you get here, though the three-page summary of the period is not bad.

It is a bit primitive in a couple ways, so it must be remembered that this is a 1979 book. Steven Turnbull turned into a fairly popular author on Japan in the ’80s, and is still writing today, but this was his first book. Also, Osprey was still just moving away from the stiff figure illustrations that had dominated military uniform books in the ’70s and earlier, and while the people in the color plates are shown in a variety of activities, backgrounds that might give more context of the world of these people are almost entirely absent still.

As is often the case with Osprey, the book suffers a bit from being too short; it has a good introduction to the use complicated formations in Japanese warfare, but no practical examples of how it worked out in practice, it gives a whirlwind tour of the evolution of armor styles, but you have to read very carefully to catch everything being said. On the other hand, there’s a nice three-page reproduction of a Japanese print showing how to put on armor, and another page with a print showing various ways of lacing the helmet (the reproduction isn’t so good on this one).

In all, it still stands up as a good beginning book on the subject, which is remarkable given how much more has been written on the subject since.

└ Tags: books, history, MAA, Osprey, review
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Song of Wrath

by Rindis on May 25, 2014 at 12:00 pm
Posted In: Books

J. E. Lendon’s history of the Peloponnesian War differs from the usual treatments in two ways: First, instead of tackling the entire 27-year period, he (after pointing out that the “Peloponnesian War” is really four different wars traditionally grouped together) only covers the first ten years, from the outbreak of hostilities to the treaty between Athens and Sparta in 421 BC (he calls this the Ten Years War, whereas others call it the Archidamian War). And second, he challenges the traditional view of what the war was fought over (first put forward by Thucydides) in favor of one based on a study of Ancient Greek culture.

He starts with an overview of honor/glory/worth, or timē, which is how ancient Greeks ranked and competed among themselves, and by extension how the intensely competitive city-states measured themselves against each other. To have timē was to be of importance, to have importance, to have other cities look to you; to be the hegemon. Status for cities was a mix of current strength and past glories, and Sparta stood tall in both in the fifth century BC, allowing it to lead an alliance (to be the hegemon) of many of the Greek states against the Persians.

Athens’ past was not considered nearly so glorious, but in the aftermath of the Persian Wars she became the head (hegemon) of the Delian League; a collection of overseas territories in the Aegean that banded together for protection against Persia. Athens slowly converted this mutual defense league into more of an empire, taking money tribute instead of the loan of naval forces, and establishing a firmer say in the internal affairs of its members. Thucydides (and most everyone follows his lead) claims that the Pelopennesian War started because of Sparta’s fear of Athens’ growing power.

Lendon points out that this was a controversial argument at the time, which is why Thucydides spends so much time elaborating and defending it. He believes that the war actually stemmed from an argument more readily understood by the Ancient Greeks, but more obscure to us. Athens now considered itself to be Sparta’s equal in timē, and wanted Sparta to admit it (without which, convincing anyone else would be difficult).

The bulk of the rest of the book is Lendon playing connect-the-dots with what we know of the events of the Ten Years War, and interpreting them in terms of timē. He constantly refers back to this theme, as if afraid it might go somewhere without him. But since it is, at best, a very nebulous concept, this is essential, though it might have been better handled.

The major weakness of the thesis and book is that since timē is all in the minds of the people involved, it is very hard to prove that it really had the bearing on events he says it does. Even worse is the fact that it is more of a ‘groupthink’; a collection of what the entire Greek world thought of the relative standings of Sparta and Athens. But, towards the end, he finally brings forth his answer to that problem. If Athens (who is the city with something to prove) can get Sparta to act like Athens is proving its point, then the rest of the Greek world will tend to follow the line of the two principles.

Despite the fact that the book is inevitably nebulous in some particulars, it really is a convincing reconstruction of events based on what we know of the culture, and I highly recommend it.

└ Tags: books, history, review
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Warm-blooded Win

by Rindis on May 24, 2014 at 8:06 pm
Posted In: Boardgaming

Shortly after the last group day, I remembered Dominant Species, and proposed that for the next time, hoping we might get to try it with a larger number of players. Sadly, Mark and Patch could not make it, and Zjonni had to cancel at the last minute, just leaving me, Jason and Dave for a three-player game.

Random draws gave me the mammals, while Dave got the reptiles, and Jason the amphibians. I quickly started falling behind in the VPs over the first 2-3 turns, since I was more trying to maneuver for position, and was only hitting one scoring action per turn. It sure didn’t seem like I was getting anywhere though, and I was starting to think my entire plan had backfired. But I did manage a Wanderlust action with four adjacent hexes, and the Bonus VPs put me back in the pack.

During lunch, I finally remembered I have a camera available now, and started taking pictures:

1-turn3
After the end of Turn 3.
↓ Read the rest of this entry…

└ Tags: Dominant Species, gaming
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History of the Moors in Spain

by Rindis on May 22, 2014 at 9:17 pm
Posted In: Books

Along with all the other cheap ebook reprints out there, there is a company (unnamed, so far as I can tell), who specializes in distributing the files from Project Gutenberg in ebook format (with a fairly distinctive two-tone cover pattern). This means that unlike the other two companies I’ve dealt with recently, the number of typos is low, but there are still formatting glitches. Notably, all the page number tags in the Gutenberg files are still in-line here. (Since there are notes that reference these pages, it is of use.) Occasionally, the line breaks of the original file have not been properly removed, but this is a handful of times, and generally the formatting is good.

This particular book was originally published in in French in the late 18th century, and given here in a 1840 translation, which means it is somewhat… dated. (Especially as the accepted Anglicizations of the names have changed quite a bit.) The author’s name was only given as “Florian”, which took some investigation to find out was Jean-Pierre Claris de Florian.

At any rate, it’s not a bad book, and is one of the first Western works to take a more sympathetic view of Moorish civilization (not entirely sympathetic, however). In fact, it is two works in one, as the final part of the book is a separate overview of Muslim history in general by “Rev S. Greene” (included in the 1840 book). That said, unless you’re interested in the historiography of Spain, there must be better things to read, though I don’t know what they would be (which is why I got this in the first place).

└ Tags: books, history, review
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