Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (477)
  • Comics (10)
  • Gaming (902)
    • Boardgaming (661)
      • ASL (153)
      • CC:Ancients (81)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (160)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (81)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (47)
    • Anime (45)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Designing the Third GMT “Ancient Civs” Game: Ancient Civilizations of East Asia (Part 1 of 2) December 12, 2025

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Fallen Temple of Sekhmet December 12, 2025

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • WWII Aviation Industry Part 4 August 11, 2025

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Excelsior: IND 203 December 1, 2025
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books December 7, 2025

RSS Lynn’s Book Blog

  • Countdown to 2026: Day 13 – Feast: a book that was magnificent December 13, 2025
ASL blogs:

RSS Sitrep

  • Blockhaus Rock April 1, 2025

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Grumble Jones Scenario Pack December 7, 2025

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Felltower short break December 7, 2025

RSS Gaming Ballistic

  • Fraud Detected and Steps Taken November 30, 2025

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #1: “” December 7, 2025

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

A Wicked War

by Rindis on March 6, 2025 at 12:00 pm
Posted In: Books

This book gave me a bad impression early on when the introduction states, “All the land taken from Mexico, historians now acknowledge, could have been acquired peacefully through diplomacy and deliberate negotiation of financial recompense.”

That’s a rather big pill to swallow. David M. Pletcher did indeed make this argument in a 1975 book (footnoted in this text), but I’m not sure how many people would agree with him, especially in 2012, when this book was written. And in fact, in the main part of the book, when Greenberg gets to it, she acknowledges that just paying Mexico for a huge swathe of its territory was pretty much impossible. Sadly, there’s also no direct engagement with the contention implied in A Country of Vast Designs that Polk was attempting to get a peaceable settlement by playing the same game of brinkmanship that he pulled off with Great Britain over the Oregon Territory. (Admittedly, the other only came out four years before this book, which would be a fairly short turn around time to talk directly to that idea.)

What we do have is an attempt to look at the Mexican-American War through the viewpoints of five people. The problem is only two were directly involved (one killed in action, and one forced through the treaty of Guadalupe Hildago), two peripherally involved, and while Polk was central to the war, he was also physically a long way away from it. So, if you want to understand the actions of the war itself, this book isn’t a great place to go, and when it is talking about that, it’s actually detracting from central parts of her book.

Greenberg is much more critical of James Polk than Merry’s Country of Vast Designs (fine enough), but you also don’t get to know nearly as much about him here, and she could really have used a better look at just how disruptive Buchanan’s actions in the cabinet were.

John Hardin is the surprise star of the book. He was a successful Illinois politician, who’s falling out with Lincoln could have permanently derailed Lincoln’s career. But he gave up his position to support patriotic fervor and went to war. His regiment was shot to pieces at Buena Vista, and he returned home for a state funeral.

Nicholas Trist pretty much single-handedly held the peace process together, and against Polk’s orders produced a treaty that no one could refuse. Merry’s book is longer and more detailed in general, so his treatment of Trist is similarly more detailed there, but there’s plenty here too.

Henry Clay’s involvement in the book is about as outsized as his entire career was. While there’s a lot of attention on the personal side, he’s also part of the political anti-war movement that Polk stirred up with his heavy-handed actions against Mexico. I would have liked to see a bit more coverage on that, though what we get is good.

Abraham Lincoln is the least present of the five people focused on in the book, despite being one of the three to make the cover blurb. There’s no accounting for fame. That said, the end of the book very much leans on him, presenting a speech from Clay that Lincoln attended on his slow way east to take his seat in the House of Representatives. Lincoln had generally stayed away from the subject of the Mexican-American War, and had concentrated his political energies on economic matters. But after this point, he becomes one of the more fiery anti-war persons in the House, making some fame with his “Spot Resolutions” (if Mexico attacked Taylor’s army on American soil, show me the spot on which it happened). The stance may well have sunk what few chances Lincoln had in politics in the short term, but also seems the start of the more morally involved career we see later.

In all, this does add up to a fairly good book. The parts do generally weave together well, and there’s a lot here, even if a lot of it doesn’t get very well developed. If you’re interested in the war itself, look elsewhere, but this shows a lot of the tensions the war generated in the United States.

└ Tags: books, history, reading, review
 Comment 

Two Rounds of Bruttium

by Rindis on March 2, 2025 at 12:00 pm
Posted In: Boardgaming

After the failed defense in southern France, Patch and I did our between games round of Commands & Colors Ancients. We’re in the later part of Spartacus’ rebellion, with the Battle of Bruttium. The Romans have a nice wall, but it’s not well manned, and there is enemy cavalry behind it (in woods) already. There’s a ditch in front of the wall, which stops movement, but does nothing else. Also, Sparticate foot units can exit the Roman side of the board for banners.

I started the first game with a slave Mounted Charge, nearly killing a LB with two retreats and two hits, and doing a block to a LC, but taking two hits on a LC in return. Patch Ordered Mediums to finish off my LC and chase off another. I Ordered Lights to finish off his LB, and do a block to another. Patch used Mounted Charge to shift left and chased off my only LC still behind the wall. Order Two Right only got me a couple casualties, and Patch chased me off his flank by calling I Am Spartacus. I Counter Attacked (8 dice!) to order five units, moving up some Warriors and doing one block with ranged combat. Patch Ordered Lights to trade a block each.

I used Leadership Any Section to rush the wall, and did three blocks to an Auxilia. Patch Coordinated an Attack to pull him back, and move up replacements. I Ordered Four Right to consolidate at the wall, and drove off a Medium. Patch Double-Timed to get more guys at the wall, but not where I was, and I moved up with Order Two Center. Patch Darkened the Sky to force a couple retreats and finish off a LC. Inspired Center Leadership got me into contact, and a couple Warriors over the wall, but I took slightly heavier losses than I gave. Patch struck back with Line Command to finish off a Warrior, but lost a Medium in return. Leadership Any Section got me to the wall over to my left, drove off a LB, but took one more block than I did again. Order Two Center let Patch join a leader with a new unit, who finished off a weak Medium. Order Mediums let me bring up a good number of fresh units, and I finished off four different units for the win. 6-4

In the second game, Patch opened with Order Lights and brought up a couple units on his right, and did one block at range. I Move-Fire-Moved to stiffen my left, while Patch approached the ditch with Order Three Left, and chased off a LB. I then Double Timed Mediums into that part of the wall, and Patch shifted slightly with another Order Three Left. Mounted Charge mixed things up on my left, and we each lost a LC to banners. Double Time did two blocks each to an Auxilia and LB, while also chasing off my LC. I started towards the left wall with Inspired Center Leadership, but could only do two blocks damage.

Patch came into contact with Order Three Center to destroy two Mediums, and a hit to a LB while taking three blocks across two units. Order Two Center nearly lost me a weak Auxilia, but I finished off a Medium, and sent Spartacus running back outside the walls. Line Command got him into the ditch, doing three hits to an Auxilia in return for one each on two units. I used Line Command to shuffle the defense over a hex, doing three blocks to a Warrior who retreated along with an Auxilia. Patch Ordered Three Center to regain the ditch, finished off a weak LB, wiped out a MC, and finished off my Auxilia. 3-6

Afterword

Both games finished very suddenly with multiple units going down in one turn. The combined fortification and and woods make for a very unusual battlefield, and I like how that works out. I think seeing the ditch for a Roman camp stop movement is something that needs to show up more often. For one thing, it really focused attention on the wall, since an enemy can’t just get through an empty space, and (with cards) get a chance to react.

The action was fast and furious, but didn’t see a complete collapse anywhere. Patch commented how I was closing up gaps as fast as he made them in the second game, and I was trying to hold cards to do a few things like that. But, just couldn’t bring enough force bear to hold him off.

└ Tags: C&C Ancients, gaming
 Comment 

The Wars of the Roses: Graham Turner

by Rindis on February 26, 2025 at 12:00 pm
Posted In: Books

This book is two things in one.

First, it is an art book showcasing Graham Turner’s art on the Wars of the Roses.

Second, it is a light history of those wars, illustrated with Turner’s paintings, and a number of photos of artifacts and locations that have survived.

The shortcomings are that the book is physically big enough and heavy enough, that just reading it can be painful to arrange. Also, most of the photos are a bit small to make things out.

This is a shame because the history is good enough to be worth a read, starting with an overview of the end of the Hundred Years War, and a good section on the rise of factions in the English court, which lead to small armed fights between the nobility (like Heworth Moor) even before First St Albans. The main course of the wars is well presented, which is a proverbial problem with the subject.

And Graham Turner’s art is indeed well worth the expansive presentation. I especially appreciate the foreword where he talks about how he got into the subject, and a lot of little discussions on the details of various pieces. There’s also a nice half page set aside discussing the painting of Richard III he was working on when his body was found in 2012.

There’s a Kindle version of the book as well, but considering the size of most electronic devices, I’d probably stick to the physical book despite the inconvenience, because the real star is the art, and it deserves a larger presentation.

└ Tags: books, history, reading, review
 Comment 

Distant Expansion

by Rindis on February 22, 2025 at 12:00 pm
Posted In: Computer games

This is the sixth in a series of reviews looking at the evolution of Stellaris. See the previous reviews here:
Stellaris: Paradox Among the Stars
Leviathans: There Be Dragons Here!
Utopia: No Place Among the Stars
Synthetic Dawn: Synthetic Intelligence
Apocalypse: Colossal Expansion

After the major changes of patch 2.0, Stellaris development went back to a smaller story pack, Distant Stars, which was announced on April 23, 2018, and released, along with patch 2.1, on May 22.

Anamolous

Anomalies were reworked for the patch. They always had a difficulty level, but previously they had been part of a success/fail mechanic that just had not added any fun to the events. Now, there are still some anomalies that can fail, but that usually kicks off an alternate event.

The main thing is that levels now determine is how long it takes to research an anomaly. If a scientist is of the same level as the anomaly, it will take 120 days to investigate (various empire-wide modifiers can change this; notably the discovery tradition will speed it up by 20%), while being lower level than the anomaly will cause the times to get longer. The display will warn you if the scientist is more than a level below. The absolute worst case would be a level 1 scientist working on a level 10 anomaly (which are thankfully rare), which would take 5760 days (16 years).

Gated Community

The main feature of Distant Stars is a new kind of gate. Like the regular gates, they are large artificial structures that can take ships to far-off systems… once they’re made operational again.

In fact, they are gates as we’ve seen before, however the ancient builders heavily modified these, and they will not activate nor work with the normal gateway network (nor can new ones be built). These L-Gates take a long-form investigation to open akin to researching precursor species. An empire needs to gain 7 insights to be able to get a project to open the gates. These show up in various ways, including a repeating technology. Once all seven insights are achieved, there’s a special project to bring them back on-line again.

But one might wonder why they were closed in the first place….

Extras

And there are a few of other additions to the game with the expansion, including forty-three new anomalies, and four new unique monsters akin to what Leviathans introduced.

A few special species traits were added for use with the outcome of certain events. They only come from the events, so you cannot take them at species creation, or by modifying a species during the game.

Conclusion

This is a smaller, focused expansion, and it is surprising how few later features got “hooks” in this one (i.e., no new origins, relics, etc.). With much of the content being new anomalies, I am reminded of the Children of Abraham expansion for Crusader Kings II, which had surprising depths in the number of new events included.

The main feature is good, and has a random result each game. However, there’s a very limited set of options for it (four), including a mid-game crisis. Once you know what to expect, it loses a lot of appeal, because any of the results are fairly limited.

That said, I am always happy to see more anomalies, and the various large creatures are worthwhile as well. This is not a top pick for an expansion for me, but it is well worth getting just for the extra general content to help round out the game.

└ Tags: gaming, Paradox, review, Stellaris
 Comment 

Martyr

by Rindis on February 18, 2025 at 12:00 pm
Posted In: Books

So, the New Frontiers series settles down into a series at this point.

There’s some rough patches. It’s still a shorter novel, and feels more like an expanded episode than a novel. Part of that… I think is that it feels like some sub-plots are there because an hour-long TNG episode has subplots, and not because the story organically generated them.

Now, the subplots do all actually flow into the main story, but it does feel like we have a completely unneeded sex-comedy C plot for most of the novel.

With Thallon gone, so is the Thallonian Empire, but word is just getting out, and the inevitable rumors start making what really happened to USS Excalibur in book four seem tame. First crisis is a world that’s been fighting a nasty internal war for literal ages, held back recently by the Thallonians. Along with the lid no longer being kept on the planet, Calhoun and Excalibur have been named as the coming of a prophesy.

This is more than a big enough headache to be going on with, especially with Calhoun taking a very unorthodox method of navigating these troubled waters. Then we get a second problem intruding on the first, and giving us the Recommended Book Allowance of starship combat. Personally, this part also feels a bit tacked on, despite proper development, though its obvious that it’s also setting up a continuing problem for the series.

Overall, it’s good, but not great. I do feel like some of the problem is the transition from the big story in four parts to more self-contained books in the 300-page region. Also, the characters need some work. Selar is generally good, and I like David’s portrayal of Shelby, but it’s hard for me to get a proper read on Calhoun, and the rest feel a bit cardboard yet.

└ Tags: books, reading, review, science fiction, Star Trek
 Comment 
  • Page 15 of 305
  • « First
  • «
  • 13
  • 14
  • 15
  • 16
  • 17
  • »
  • Last »

©2005-2025 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑