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Pursuit of Baghdad

by Rindis on September 3, 2024 at 12:00 pm
Posted In: Boardgaming

Mark and I have been wanting to get back to various CDGs for a while, and with the new edition of Pursuit of Glory, I wanted to test out the updated Vassal module, so we finally got to our first full game of that in years. (I have played against a few other people in the meantime, notably Jason.)

Since I tend to have a rougher time as the Central Powers, I took them, and Mark started off turn 1 with a Russo-British Assault, and hit the two exposed TU cav in Caucasia, destroying them and the infantry in Basra, while taking a single step loss. I SRed a couple divisions to face the Russians, the Royal Navy Blockaded my ports, I appealed to Pan-Turkish sentiment and knocked the Russians out of Oltu. The Russians moved up and organized II Turkistani, while I moved though the Sinai, Russian Reinforcements arrived, I played for RPs, the Russians retook Oltu, I got Fresh Recruits, there was an expensive attack in Koprukoy, and I 1 OPSed to extend the front line.

I ended up with twin MOs for turn 2, thanks to Enver; TU and BR/IN/ANZ, while Mark also had BR/IN/ANZ. Enver Went East, costing me two corps (including the elite III Corps), but also knocking out the RU IV Caucasian Corps. I organized the IV Corps, moved X Corps into Erzurum (left empty by Enver) and reinforced Sinai. Mark enforced his Sphere of Influence while I attempted to Liberate Suez, but could not win a combat to get across the canal. Egyptian Coup was followed by Jihad, an Indian attempt to break out of Basra was blunted, while a Persian Push let me start taking places there, and rescue divisions who had gotten cut off in Maragha. Kitchner arrived and I 1 OPSed again to attack and re-take Suj Bulak in Azerbaijan.

We both went to Limited War on schedule, and turn 3 was BR/IN/ANZ and No BR MOs. Mark brought in Indian Reinforcements to Mesopotamia, and Germans Intrigued in Persia, bringing in the Tagistani, who were immediately attacked by Indian troops on their way to the Middle East, while an attack on Qurna was cancelled by Sandstorms & Mosquitoes, but a second attempt took it. Djemal Crushed Secret Societies to maneuver in Persia, and a second attempt failed to get across the Suez Canal (but did satisfy my MO). Murray Took Command, I took RPs, followed by a German Military Mission, while Churchill Prevailed but took out no forts.


↓ Read the rest of this entry…

└ Tags: gaming, Pursuit of Glory, WWI
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Pursuit of Glory for Vassal 2.0.2

by Rindis on March 25, 2024 at 12:00 pm
Posted In: Boardgaming

Of course, there’s always a few things I miss in any major release. I put out an emergency fix for some trouble with the AP reinforcement card right after getting 2.0 out, and then there were a couple of setup mistakes, which are now fixed. I really do hope this version will be stable for a bit.

New features:
* Beachheads have ‘send to Corps Assets box’ command
* New Open Hands window icon
* Zoned player hand windows for better reporting
* Added button to remove all OPS (attack/move) markers

Fixes:
* Added BU entry flag to 2nd stack in Galicia
* Fixed spelling of Salonika in AP Reinforcements
* Removed 2nd beachhead from Salonika Invasion forces
* Fixed send-to commands for Jafar Pasha and No Prisoners (and they count in hands now)
* Fixed Serbian setup
* Reworked spaces in Mesopotamia (beware stacking oddities) & corrected spelling of Diwaniyeh in reporting

I recommend everyone update to this version, available at the Vassal page.

└ Tags: gaming, Pursuit of Glory, Vassal
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Pursuit of Glory for Vassal 2.0

by Rindis on March 1, 2024 at 12:00 pm
Posted In: Boardgaming

I took over maintenance of the Pursuit of Glory module ages ago, because I had a lot of trouble with it wanting to use shift-commands, which caused me to keep firing off commands while typing in the chat box. It was also using an older version of the map, which implied you could get around the water obstacle for the Suez Canal (you can’t).

The second edition of the game came out last year, and changed a few things, so I’ve been needing to update the module ever since. I finally started real work on it in January, have finally finished it off, and it is now available from the top entry on the Vassal Engine page.

Major features:

  • Map and cards have been updated for the changes in 2nd edition.
  • Counter graphics updated, including changes like Italians being dark green.
  • Top bar extensively reworked and standardized to 30-pixel images.
  • Symbolic die button used.
  • Solo mode added.
  • All markers and units from cards should be in the reinforcements windows.
  • Added overview and notes windows.
  • Enhanced chat log reporting.

While this is technically not an all-new module, very little has not been changed. You can load a previous game in this module, and after doing a counter refresh, everything should work (though control markers will definitely all revert to AP control), but I don’t think I can recommend trying it.

This is my first time doing a module with a complete toolbar replacement, and I developed a few graphics which I will hopefully get a chance to re-use in future projects.

└ Tags: gaming, Pursuit of Glory, Vassal
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Rout of Glory

by Rindis on August 21, 2021 at 12:00 pm
Posted In: Boardgaming

Last Sunday, Jason came over and we continued our series of games of Pursuit of Glory that got interrupted last year. Neither of us had strong inclination either way, so random draw gave Jason the Central Powers. We got through the end of turn 6 before needing to call it a day (not bad, considering the rust), and declared me the winner, as things were sliding decidedly downhill for Jason by that point.

I started out with standard Russo-British Assault opening, taking Fao and Basra, and picking on Turkish cavalry units (one escaped). I had a first turn hand that was a little too good, as it was choked with events that needed playing. This included the Royal Blockade and Kitchner, and Russian Reinforcements helped shore up the line in the Caucasus. That was helped by a particularly devastating Enver Goes East at the start of turn 2, which not only weakened the Turkish troops, but then they rolled poorly versus good Russian rolls, Jason largely recovered using Reserves to the Front. He also got the Jihad ball rolling with Pan-Turkism and Jihad, taking Marsh Arabs and Kurds, the latter of which helped take and hold Urmia for the rest of the game.

Churchill Prevailed, but only about three forts fell to RN guns. Egyptian Coup laid what turned out to be important groundwork. Jason had decided to make sure of Mesopotamia, and sent, or built, a good number of troops in the region, built a TU-A corps there, and even spread out into Ahwaz, cutting off Shushter, and threatening Abadan. I brought in ANZAC Reinforcements there, which halted that, though Jason attacked Abadan three separate times over the next few turns, and always rolled poorly, with two ANZAC divisions handily beating a Turkish corps with divisional support. Jason was also taking a fair number of troops out of Anatolia to do all this, but he did use German Military Mission to build trenches in a few important places, including Adana.

During turn 3, Indian Reinforcements went to their usual place (for me), shoring up Basra, and getting a corps of my own in the area. I got two Invasion cards, and used Kitchner’s to put a beachhead off Adana. The next round I came ashore, and holed up in there and Eregli. Jason used Persian Push and Turkish Reinforcements for the extra divisions, but neither of us entered Persia for another turn or so, when I sent a division down to Qum. (During turn 4/5, he used German Intrigues in Persia for the Jihad and put the irregular in Isfahan.)

During turn 4, Gallipoli Invasion gave me more troops in Cyprus, and the two corps allowed me to move up to Konya and Aleppo. Jason used the big corps assets Turkish Reinforcements to organize another TU-A corps in Mesopotamia. Bull’s Eye Directive didn’t go so well for Jason (more bad rolls), but I felt too short on troops when he played Gorlice-Tarnow shortly afterwords and had to take the 2 VP penalty. On the other hand, I had driven him out of Erzurum and besieged it (I failed the first roll, but got it on the siege phase of turn 5).

Asquith/Lloyd George gave me the only RPs of turn 5, while more Russian Reinforcements poured more troops into that front. Drama was high in Anatolia as the British were beaten in Konya, and the perimeter fell back to Adana. But the ANZAC Corps and cavalry took Alexandretta, and the Corps moved south. There was an round where I thought Jason would cut it off, and was prepared to land the French in Beirut to try and re-establish supply. But he didn’t, and the ANZACs moved south along the coast, ending in Jaffa. I had previously moved a reinforced line of Commonwealth troops up to the Sinai/Palestine border, and during turn 6 hit Gaza from both sides, eliminating the defenders and the fort, but not taking the space.

Turn 6 lead off with Russian Winter Offensive, which again did very well. The Turkish line was in dire straights, though it took me half the turn to really see how many gaps there were, and I moved a Cossack unit through Diyarbekir and Mardin, where he became cut off and died in attrition, but the Turkish efforts to do this were well worth a division, and the Armenian Uprising started locking down the entire area. Meanwhile, the Mesopotamian front collapsed with an AP victory from Shelba to Nasirya, as as turn 6 ended, Jason was trying to find good anchors for a new line.


End of the day/turn 6.

Afterword

By the end of the day, I was moving forward on every front. Jason had skipped play of Bulgaria for the RPs. I know we had both gone through our decks once (I shuffled to get my last three cards for turn 6), but I don’t know what happened to Parvus to Berlin.

Overall, luck certainly favored me. The dice went against Jason more than they went for him. However, there’s a couple other things too. I think he over-committed in Mesopotamia. Now, we both think that putting more in there than usual was an interesting idea, and overall it certainly kept me nicely bottled up for several turns, which was bad when I had a Mesopotamian MO once (rolling that earlier would have probably cost me a VP).

Also, over the last couple turns, he devolved into too many OPS and SR plays. Now, I was giving him good reasons for much of this, but the RPs suffered, and as usual, the Ottoman dead pile grew too large, leading to the turn 5-6 collapse. They turned into too many OPS for me too, as I barely scraped by on the RPs, but I was mostly keeping things going. On the other hand, the Max RP marker was moving down as well.

I had early on been contemplating trying a Gallipoli invasion, but seeing Jason progressively move nearly everyone out of Anatolia diverted my attention back to my favorite landing of Adana. It is a problem location for both sides, since there’s three routes out to cover, and I never quite got to sending a unit or two to Antyla to open that one up. With the breaking of Gaza, I expect the next turn would have seen some real fighting in Palestine as I tried to secure Damascus and Jerusalem and force the defenders south, though that was still going to be tricky. I’d had a couple good combats in/near Azerbaijan as well, so I had hopes of a push at that end of the Russian line as well.

└ Tags: gaming, Pursuit of Glory
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Fool’s Mate

by Rindis on October 6, 2019 at 12:00 pm
Posted In: Boardgaming

Jason came by on the 14th of August, and after some discussion, we had decided upon another stab at Pursuit of Glory. I was starting to contemplate the best way to pack up at the end of the day if it went long (and a full game isn’t something we can really fit into one day), but that turned out to be unnecessary. After my victory last time, we decided to switch sides, as the CP tends to give me more trouble.

Jason used the normal Russo-British Assault, and while I managed to Withdraw in Mesopotamia, I lost two cavalry divisions to the Russian offensive. Things went fairly normally after that, with both of us hitting 4 War Status on the first turn. I played Persian Push, and got into northern Persia to take VPs, and also took Van, though I didn’t have anything to keep the area with if he got active there.

As it turned out, that was the beginning of things going wrong. However, turn 2 is when things really happened. We had both lined up on the Suez Canal, and I got Liberate Suez. I had taken the Senussi tribes already with plans of picking off weaker British units (like the Royal Navy Armored Car) before causing trouble in Khartoum, and this allowed me to use one of the OPS on that. However, I noted that Ismalia was looking weak, and activated two spaces to attack that as well. I burned a CC card on that (and later used Sandstorms to cancel a counterattack back into Suez, so I was low on cards) and advanced across the canal. Jihad was already at 6, so I got the first Egyptian Revolt roll I’ve seen in a while (‘1’…).

The rest of the turn naturally concentrated on Egypt, as I worked to capitalize on my luck there. I took Suez and Cairo, and managed to keep supply open even though Jason retook Ismalia. The Senussi occupied Alexandria and Khartoum, and out in Persia I kept my little forces moving, taking Isfahan, Eastern Persia, and Central Persia. While the Bawi occupied Ahwaz. All of this drove VPs up to 20 just in time for the end of the turn.

Neither of us would have been in good shape for a turn 3. We’d been too busy for RP plays, and the Russian front had been slowly shredding on me before attention was forced elsewhere. Jason had spent a round on Churchill Prevails (the threat of invasions is just too important), but didn’t get a single fort. There were a few things Jason could have done about the VP situation (occupying Van, for one), though they had some of their own costs. Jason has a renewed appreciation of the need to get more troops into Egypt (by SRing from India).

After lunch I introduced him to Sekigahara, giving him Tokugawa. As usual, teaching went well; it is a nicely streamlined game, and the reference card has just about everything on it. I had a slow start, not getting any hands that worked with my armies for the first half of the game, and slowly lost blocks. But I managed to keep things together, and started retaking the initiative.

Jason took Gifu early, and it passed back and forth later. Later, he took Ueda and Aizu. A couple weeks in, I finally took Miyazu, and late in I retook Gifu, and moved south to take Anotsu and stand on Kiyosu. As the eastern force made its way west, I had to abandon much of that position, and then counterattacked in Week 7. I managed initiative, and went last, expecting to make a final bid for points. But in Turn A, we had another battle in Gifu, which I managed to win, and forced him to lose Tokugawa, and the game.

Overall, it was a good day. I’m certainly happy to have finally introduced Jason to Seki, though his immediate reaction was more tepid than I’ve been used to. Our next two-player day will be PuG with the same sides, so Jason can fix his mistakes.

└ Tags: gaming, Pursuit of Glory, Sekigahara
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