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Syrian Push

by Rindis on June 9, 2010 at 8:38 pm
Posted In: Boardgaming

Well, Jason came over this last Sunday, eager for another game of Pursuit of Glory. Forewarned, I had it all set up by the time he got here. After my long, long, game with Mark, most of my experience is with the Allied Powers, and I took the Central Powers this time.

Play was fairly smooth for me, since I’m somewhat familiar with all the Mobilization and Limited War cards by now. Jason is still learning and had to do a fair amount of head-scratching at various points as to how he was going to proceed. In spite of that, we got through 6 turns in one afternoon, which is the best I’ve seen so far.

Jason started with the standard Russo-British Assault, and I led off with Pan-Turkism, hoping to get a Jihad victory rolling later. Jason mostly ignored Egypt at first, but when I moved up through the Sinai with several units, he very quickly SRed in several units and played Anzac Reinforcements into Egypt before I was ready. I played Liberate Suez anyway, and took heavy losses in the best attack I could swing.

Meanwhile, things were typically busy on the Russian front, trading a couple spaces back and forth on the West side, and I moved into Ermia during turn two. Jason refused to play Secret Treaty for the event. I only played six cards in the first turn (can’t remember if I had a CC card or not), and the one card I didn’t draw on turn 2 was… Persian Push.

Both of us went to Limited War on schedule at the end of turn 2, and I gave him a nasty problem. I played Goeben on turn 2 right after he had played for RPs (and that reduced the RU RPs back to 0), and my first play of turn 3 was Gorlice-Tarnow, keeping him from getting any RU RPs that turn either. I then put down German Subs in the Med keeping him away from Invasions also on that turn, and limiting his Balkan options.

Overall, I undid most of the benefit by being too aggressive. He mounted a large attack which I saved with Reserves to the Front, counterattacked later during turn 4 (darn MOs) and left the elite III Corps out front. Jason knows how to put together strong attacks, and I lost the best TU corps way too easily.

Turn 4 was lead off with Lawrence and Djemal Crushes Secret Societies. I can’t really remember turns 4 and 5 separately at all. However, I was getting nervous, there was no sign of Parvus by turn 5, and both turns hands were pretty junky all around (some decent CC cards, but the average OPS/card was below 3). Kitchner’s Invasion landed at Adana followed by Maude and Galipolli Invasion (the next turn) and Salonika Invasion (as reinforcements straight to Cyprus). I attempted to block the beaches, but Maude forced his way inland, destroying the I Corps in the process. While I tried to patch together the next line, the reinforcements streamed in, forcing me out of Eregli and Mamure Station. He sped across Anatolia, taking Antyla the long way around, by way of Afyon.

He was finally starting to spread out a little too much, and had to pause some in turn 6. (A turn 5 I Order You to Die! in Kayseri helped.) However, the east wing kept going, turning me out of Aleppo, and would soon push me into the mountains Riyaq, while I formed a TU-A corps in Damascus. Parvus finally showed up for turn 6, along with Bulgaria.

Also, Persian Push showed up. I still had units in position to take advantage of it, and went over the plan in my head a few times in my turn. Towards the end of the turn, I noted that Jason had left his flank open as he advanced past Aleppo and Alexandretta. Of course my flank was wide open in there and there was no one to take advantage of the hole. As the sixth round came around, and I played Persian Push I suddenly realized I had the answer. The new TU-A division came in at Rakka (on the west edge of Mesopotamia) and activated, moving through Aleppo and Mamure Station, ending in Alexandretta. This cut his flank off and eliminated two divisions and a BR corps.

We had to call it a day there. I meant to save the position for future reference/use, but I’m afraid I didn’t have the time, and had to pack the game away (the problems of only having a dining room table to game upon). VPs were at 12, Jihad was stuck at 5. I’d say that it was looking towards an Allied win, but that last play could have been the beginning of some serious problems for him. My RPs were still healthy, though I needed to get some replacements soon. The Russian army was reasonably beaten up.

Oh, and I hit Total War at the end of turn 6, while the Allies had 3 points to go.

So far, invasions are the bane of my life as the CP. I have yet to successfully defend against an invasion, with all my efforts being too little too late. Some of that was an unwillingness to pull troops off the Russian front, which I should have done sooner than I did. I didn’t think I really had much to spare there, but when things started going from bad to worse in Anatolia, I found some spares.

Things would have been much simpler with an early Parvus to Berlin. It would have helped convince me to pull troops out, as the Russians were stuck at -1 VP, and it would have taken a lot of effort to get the 5 VPs they needed. Effort that I would have much rather seen than the invasion at this point. The Persian Gulf and Suez fronts were stable, though if I had ever stabilized Anatolia, I’m sure the push he’d built up for in Mesopotamia would have started.

I think I also need to play German Military Mission when it first comes up. I have generally ignored it for a late-game play, if needed (which I did on turn 6 this time). But now that I’ve actually defended in Anatolia, I have some idea of where to put the trenches (which I’ve always been unsure of).

└ Tags: gaming, Pursuit of Glory
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Endurance Run

by Rindis on December 2, 2009 at 6:37 pm
Posted In: Boardgaming

Well, the annual trip south to visit my parents has been going well. Case in point: I finished a game of Pursuit of Glory with my Dad yesterday.

I’ve had it for a year, and have been playing a game (by Vassal/email) for most of that time, but this is the first one I’ve finished. I consider the Central Powers to be slightly tougher to begin with (more things to juggle at once), so I took them.

Play was a little odd. I’ve found some rules I’d missed or forgotten, darn it. More importantly (for how play went), my Dad’s table is meant to hold miniatures games, so it’s too big to be comfortable with a normal-sized game (there is a plan for next time). Anyway, were were playing at a corner, and the Balkans were the far side away from my Dad, so they got less attention than they otherwise would have.

Even without that, that theater was strange. Bulgaria was practically the last card in my Limited War deck, so it didn’t join the war until very late. In fact, the Russian Revolution happened the same turn, so Romania stayed neutral the entire game, and I eventually got Greece in on my side. The game ended with the Allies in Salonika and both sides staring at each other.

The Allied transition to Total War was a bit slow, but not too bad overall. About two turns after that we both had a turn or so of high-powered events that drove the Combined War Status to end-of-game event heights.

Over in the major theaters, I got a pretty potent early force on the Suez Canal, while holding off the Russians and containing the beachhead in Mesopotamia. However, I didn’t react fast enough to a two-beachhead invasion (BR and FR) in Syria. It got off the beaches in force, and I lost eight divisions OoS at Suez. That put me into a panic, and I was only able to stabilize the line north of Damascus. (I did hold Damascus for a while, but couldn’t keep him out.)

The second half of the game had me grimly holding on, bringing in all the reinforcements I could to stabilize things, and then slowly denuding the reserves as the army ground down. I managed a couple counter-thrusts in Mesopotamia, including one that cut off a corps, and an attack that nearly destroyed the French army (and D’Espery’s reputation). I also maintained pressure on the Russian front, partly for MOs, and partly to ensure that the Allies couldn’t put all their actions where they had the advantages.

The war ground down along with my available RPs (had a about a year and a half of Turkish War Weariness). I think the big problem with my Dad’s strategy during the final parts of the war is that he should have done more ‘even’ attacks, that would have ground down both sides, and take a few more RPs. Sooner or later the Turkish Army has to break—which it did anyway, but too late.

I had put a decent cordon into place in Persia, with the Persian Uprising to help slow things down. However, he eventually put more in there than I could afford, and broke through very late in the game, eventually getting all the way to Baku, which I had recently captured. In the main part of the fighting he got to, but could not quite take Mosul, but would soon. Deir es Zor, Aleppo and Mamure Station would probably hold for a while (well, that last was not as secure). I’d been holding the advance-halting cards 2-3 at a time to make sure I could keep defending….

At the end, VPs were at 10, and we split the oil fields. A very close-run CP Victory of Endurance. I totally muffed the LCU limitation at one point (5 LCU in Mesopotamia; I hastily moved them out rather than blow the game with their elimination); I always forget it when in the heat of reorganizing the defenses… Other rules muffs were smaller and probably more evenly split. So an AP victory may be deserved (especially with that score!), though I may have done about as well without that problem.

└ Tags: gaming, Pursuit of Glory
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Central Defense

by Rindis on August 17, 2009 at 9:46 pm
Posted In: Boardgaming

Had Zjonni over Sunday for some gaming and dinner.

That is, he came over and cooked dinner; he usually stays over for dinner with us on game days. Like my roommate Barron, he enjoys cooking, so this time he returned the favor by fixing us a dinner. As he’s between semesters at school, I’m the limiting factor on available free time right now, and there was a nice long day to spend on both gaming and cooking.

Important things first. It was delicious.

Zjonni decided when he came over that he was in a mood for something that had more than just a couple units on the board, which left out the usual SFB. He was also feeling somewhat out of it, and so didn’t want to go into the brain-burn of ASL. So, we settled on Pursuit of Glory, which I had at least introduced him to before. He decided to take the Allied Powers, which seemed easier to get going with (I agree), and I refreshed him on the basics as we set up.

The day went fairly well, with us getting to about turn 5, which is the most I’ve managed in a single session so far, and with someone who hasn’t really played before, yet.

The opening moves were pretty standard, I ended up with no real Combat Cards on turn 1, so I only spent 6 cards, and missed drawing one on turn 2 (I try to avoid that). Naturally, the missing card was Reserves to the Front and I got clobbered pretty hard by Enver Goes East. I did get the jump on neutral Persia, and it was only towards the end that he started pressing into there. However, I was slow in Palestine, and he occupied the Sinai before I did much there. In fact, I never really paid that front the attention it needed, and spent too much effort with Russia.

The Russians front was reasonably active, with me having to patch several holes. In fact, at the end, I missed one and he started a grand flanking maneuver. While I was preventing that from going any further, Kitchner’s Invasion landed hear Homs.

At the end of things, the numbers looked good for me: 17 VP, 8 Jihad. But I was in deep trouble in Palestine. Elsewhere, things were better, and in fact, I was doing a good job sweeping up in Serbia.

Oh, I should mention that Churchill Prevails hit on turn 2, and the British navy destroyed everything in sight, including the Bosporus forts. First time I’ve seen it get past the second or third fort.

└ Tags: gaming, Pursuit of Glory
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Pursuit of Victory

by Rindis on February 2, 2009 at 10:24 am
Posted In: Boardgaming

Had Mark over yesterday for another attempt at Pursuit of Glory. It went pretty smoothly, and we got through the end of Turn 3, which is pretty much an extra turn, and last time we were on a script.

Mark took the Central Powers again, which is just as well, as I’m just not sure what they should do. Or, maybe, do first.

I went for the expected opening and went for the Russo-British Assault. Pretty standard, took Basra, attacked on the flank of the Turkish line in the Caucuses and knocked a unit out permanently, despite Turkish Withdrawal. Past that, things have not gone so well on the Russian front. The Turks got some good reinforcements in, and advanced in a couple places as well as extended the line into Azerbaijan before the Russians could do much. I used Enver Goes East at the beginning of the second turn, and the main attack that generated got good weather and knocked me out of Kars. However, between a blizzard and the assault, the second one knocked out the Stanke Bey unit.

That helped me zip a spare cavalry division into Trabzon, besieging the fort, and immediately focusing all Turkish attention there. The Turks were already in Kars, and the end of the second turn saw our first sieges (the Turks barely missed forcing my unit back out on the last round). Thankfully, Kars held out while Trabzon fell.

If I had been thinking I would probably have either SRed the division out, or SRed some reinforcements in on the first round of turn 3. But I was happy to let it be a diversion, as it gave me time to redress the situation on the rest of the front (including driving back into Kars). I have yet to get to clearing out Azerbaijan, but there are spare troops nearby, and the rest of the front looks stable now.

Also, thanks to Kitchner on turn 2 and Asquith/Lloyd George Coalition on 3, I was able to turn some spare British RPs into Russian ones and rebuild much of the army, which had been fading fast.

Meanwhile, the Turks also got busy in Palestine and attempted to Liberate Suez before I had done much with it. He didn’t quite clear the west bank of the Suez Canal, but I’ve had no luck with driving him out either. Thankfully, the Jihad level is still low enough to keep a revolt from breaking out, but I’ve got to kick him out soon.

Also, the initial troubles in Russia meant I’ve had no chance to get into Persia, so the Turks managed to grab everything of worth with their Persian Push.

Progress in Mesopotamia has been slow, as I haven’t had the forces to feel comfortable stringing myself out, but some Indian Army Reinforcements landed the Tigris Corps in Basra at the end of turn 3, and things may be about to start moving.

Right now the Jihad level is 3, the VPs are at… 12? (have to look again), and the Allied Powers have a good lead in getting to a Total War commitment (Mark was complaining of a poor turn 3 hand). Technically, he’s in the lead, but I get the idea he should be doing better from other reports. I’ll have to look at them again. We’ve transferred the setup to Vassal, and should be continuing the game by email.

└ Tags: gaming, Pursuit of Glory
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2008 Wrap-up

by Rindis on January 1, 2009 at 2:24 pm
Posted In: Life

Well, it’s over. It’s all over. 2008 is now a part of history.

Anyway, Christmas was small. We had planed on visiting Smudge’s parent for Christmas, but snow and Baron falling suddenly ill put an end to that. Dave being out of town to visit his folks left the three of us, and we invited over Kris Kreutzman (aka Blondiewood in the WoW guild) as he had no plans for Christmas day either. We all had a good time, and a good dinner, and Kris stayed pretty late talking.

I got an interesting book from Baron, Batman: Murder at Wayne Manor. I’m not much of a Batman fan, but it’s an excellently produced book, with various ‘clues’ that come up in the story stuck in little sleeves throughout the book. Dave got me a couple of nice trays for use with game counters. My parents got me a copy of Starfleet Command II (I got my dad hooked on the first one, and mentioned I’d like to get the second myself, so I bet he got himself one); and The Complete Boucher, which I’ve been wanting since I found out it had come out. Mark got me a copy of Carthage, which Mark and I hope to get to sooner rather than later.

Mark came over Tuesday, and we tried out Pursuit of Glory. Sadly, this was arranged a little suddenly, and neither of us was prepared. So, the bulk of the time was spent going over the base concepts and playing through the sample game of the first two turns and then proceeding slightly past that before Mark had to go home. We plan to try again from scratch next time, now that we have an idea of how the game plays. It has quite a bit of chrome, but looks to be very good.

The main December problem this year is that Smudge’s monitor died last Saturday. It had been making signs of going for months, where it would suddenly just go blank for a moment and then come back. As of Sat, it would display the Acer logo for a second when it came on, and then go blank, and nothing could induce it to do more, even though the status LED showed that it thought it was on. Calling Acer eventually turned up the information that they are not repairing any monitor that is not under warranty. So, our $900 three-year-old monitor: junk. Also, I got the impression from the fellow on the phone that Acer has been having lot of monitor failures lately. I get the idea that the policy is a matter of self-defense, so they have the capacity of taking care of warranty obligations. Still—don’t buy Acer.

Thankfully, we have an emergency backup monitor. Since it didn’t like Micca at all, Smudge ended up with my monitor, while I was stuck with the emergency monitor. As its color and brightness are crap, this was a good inducement to making sure we got a new monitor in a hurry. Some initial looking quickly showed that we get down to nearly a quarter of the price of the old one by going down to a 22″ widescreen, and we ended up with three equivalent choices at the same price depending on which retailer and manufacturer we wanted to support. We ended up with an LG W2241T from Best Buy for about $300 after tax and a four-year warranty from Best Buy itself, where they promise to replace it with a new monitor if something happens that they can’t fix.

The annual review of posts here shows that I had 41 posts during 2008, down one from last year. Tag count shows: 28 ‘gaming’, 8 ‘life’, 6 ‘news’, 5 ‘gmt’, 5 ‘mmp’, 5 ‘onward christian soldiers’, 4 ‘sfb’, 3 ‘adb’, 3 ‘successors’, 3 ‘soldier kings’, 2 ‘c&c ancients’, 2 ‘conquest of paradise’, 2 ‘haruhi’, 1 ‘ff’ (Final Fantasy), 1 ‘humor’, 1 ‘asl’, 1 ‘office’, 1 ‘writing’, 1 ‘biafra’, 1 ‘video’, 1 ‘pixar’, 1 ‘micca’, 1 ‘a victory lost’, 1 ‘rome’, and 1 ‘wow’. Mostly, gaming and computer related stuff. A pretty good reflection of me….

There was a period of several years where I (like a fair number of people) looked back to high school or college as the best time of my life. I didn’t have true money concerns, I’d rather be in school with classes I like (which is its own trick) than at work, which is generally tangential to my interests. Mostly, after a childhood of only having one or two friends at a time, high school was wonderful because I actually had true circle of close friends for the first time. Afterwards, life took its toll, and things shrank down again.

Part of the reason for moving to the SF Bay Area was that were people I knew here, which I hoped to get to know better. Progress has been slow, as I am not a terribly social person by nature. However, last year did very well in this regard. Both the WoW guild and my little gaming group expanded and are doing well.

I would like to thank everyone I know in ‘real life’, in Minions of the Fickle Muse, in my gaming club, who I’ve chatted with here, on Goodreads, on Board Game Geek, on GameSquad, and other sites, or even who’ve just read my words there, for helping put me into an ever-wider realm of friends and interesting people, and making this one of the best times of my life.

└ Tags: gaming, life, micca, Pursuit of Glory
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