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Glory in Jerusalem

by Rindis on August 3, 2019 at 12:00 pm
Posted In: Boardgaming

Jason came over on June 24th for another round of Pursuit of Glory. Everything went better this time, with Jason getting through traffic somewhat better, and both of us in good practice with the rules and early game events. We reprised our roles from the previous game, and I stuck with the standard opening at Fao, though I went for a bigger Russian attack, rather than trying to pick off cavalry divisions.

Mobilization went about as normal through most of Turn 2. Jason, fearing a repeat of last time, got troops up to the Suez canal during Turn 1, and that’s where things started going wrong for him. Churchill Prevailed, and the British fleet made it all the way through the Bosporus and shelled Constantinople, though it failed to reduce the final fort to open a real supply line to Russia. However, the two elite BR divisions were sent to Pt. Said, and from there I was able to break the Ottoman line and threaten the rest of the area. The Indians also made a little progress in Mesopotamia, knocking out a Marsh Arab tribe on the way, and Secret Treaty allowed me to get parts of Persia, while Jason was too busy to interfere.


End of Turn 2.

I pushed further in Turn 3, taking Jifjaffa in Suez, and Isfahan in Persia. The Russians were doing most of this activity, and also attacked out of Azerbaijan and took Van. I was also having to spend some effort trying to sort out my supply lines as pressure started mounting in the main Russian/Ottoman border. During Turn 4 The Turks hit the Russians hard, defeating Yudenich, and a panicked call to Save Tiflis drove the main line back to Kars. The Indians finally organized two corps in Mesopotamia, and after a lot of back and forth in Sinai, the British landed in Jaffa to support the advance (I really hadn’t wanted to do that, but there was a corps waiting in Adana, and the advance really needed the help in the face of two other corps in the region. In other news Parvus went to Berlin, and Bulgaria entered the war.


End of Turn 4.

Turn 5 saw more pressure from me on all fronts, as the Russians took Hamadan and threatened Mosul. Indian troops in Mesopotamia started advancing, taking Kut, and Commonwealth troops stormed Gaza. VPs fell to 6 during this turn, Jihad was down to 4, and RU VPs were also at 4. CP war status was slightly ahead (8-7), and Gorlice-Tarnow had removed a RU corps.

Turn 6 saw a real setback for me as Jason threw the Brits back out of Jaffa, defeating Maude, and threatening my hold on southern Palastine with his corps. However, Armenian Uprising, while it couldn’t really break any supply, did make things uncomfortable for the Turks around Mus, and took temporary control of Diyarbekir.

But things turned back around as I pushed back onshore with a combined attack (to avoid the water crossing), and then took Jerusalem, and headed north. Meanwhile, the Indians occupied Ctesiphon and Museyib, preparing for a simultaneous push on Damascus and Baghdad at the end of the turn. Jason wasn’t able to re-take anything important enough, and lost at the end of the turn with 0VP.


End of Turn 7, and game.

It was reasonably sure, but I did gamble hard on that last turn, since I burned through a number of units and CC card, leaving me four OPS plays and two 1-OP rounds. If I’d had to go to Turn 8, I might have had some real problems. Jason was having the usual CP problem of recycling units, as the eliminated pile kept growing even with moderate RP use, while I mostly managed to empty my eliminated units box again.

As mentioned, the real trouble started with shelling Constantinople, and getting a good combat on Romani. That turned Palestine into the center of gravity for the rest of the game, followed by my invasion in Jaffa, which gave me the ability to supply regular BR corps in the area, which completely outclass the TU-A ones that are easy to raise there. The advance in Mesopotamia started slower than I wanted, as I took a while to get Indian Reinforcements so I could organize their two corps there.

Jason really needed to find time for at least some action in the Balkans. Any sort of distraction would have been good, and taking Belgrade would have made my end-game push a lot chancier. He also needs to get more used to using SR instead of transferring a bunch of units a little distance, to completely re-organize threatened theaters (I admit to having the same problem as the CP…).

└ Tags: gaming, Pursuit of Glory
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Limited Pursuit

by Rindis on June 6, 2019 at 12:00 pm
Posted In: Boardgaming

Jason came by back on the 23rd for a game of Pursuit of Glory. I’m guessing that he’s in a mood to get back in practice with it, which I certainly can’t blame him for. Sadly, neither of us are used to actual weekday traffic patterns, and he got stuck for an hour, giving us a late start as well as getting refamiliarized with the rules again.

I took the Allies and took the standard opening at Fao, and my standard attempt to knock out a couple of Turkish cavalry divisions. However, Only one attack worked, with the Turks successfully Withdrawing from the other two. We missed the fact that even if it isn’t ‘win’ by final loss numbers, the Allies can always advance after a Turkish Withdrawl. That left me stalled in Mesopotamia for a while, as all my attacks would meet a delaying action, and then he’d move back before I consolidated the gain (too used to Evades in CC:A I suppose). Other than that, the first turn was fairly standard, though I got a fair amount of events played, and in fact, during the first two turns, got all six War Status available from the Mobilization deck.

Churchill Prevailed during turn 2, destroying everything except the Bosporus Forts, and I managed to get some spare OPS to advance though Sinai before the Turks got there, assembling two good stacks from at-start and reinforcements. Jason managed to reinforce the area, and it was static for the rest of the game, though I did get the Sinai Railroad started, so I would have been able to form a LCU there as of Turn 7. The Russian front got less attention from me, with a definite crisis on low simmer there, not helped by Save Tiflis disordering everything.


End of Turn 2.

Turn 3 had bad news: Parvus went to Berlin. However, I got a couple more divisions ashore at Abadan, and at the end of the turn eliminated the tribe that was holding the flank at Ahwaz. At the beginning of turn 4, the two move-6 units at Abadan raced forward to cut off the Turks in Basra, and got just short of Baghdad. Jason SRed divisions in to block further progress, and I pulled back before he could cut off my leading units, and consolidated, eliminating two divisions at the end of the turn from OoS. Jason used Marsh Arabs to tie me up a bit, but I cleared them out over the next couple of turns. Both Indian corps got formed in there, and the next turn would have seen me trying to get him out of Nasiriya and get on the road to Baghdad again, hopefully threatening to cut off more divisions in the process.

My main problem was the Russian Front. A Winter Offensive helped on Turn 3, but while I’d been able to chew up a decent number of Turkish units and tribes, I hadn’t gained much ground, and Jason was able to take and eliminate the fort in Kars. I had managed to move the east flank up to take Van and threaten Mosul, which had caused more reshuffling of units, but I had to keep being cautious of getting my supplies cut off, since a neutral Persia really limits routes into the area. At the end of next turn the Revolution would hit, and there was no possibility of delaying it.

Also, I was going to lose the VPs for Romania. I tried to play it on Turn 6, and got through all of setup before realizing that I needed a LCU in the Balkans, which I had no way of doing. So it wasn’t going to get played before the Revolution. And slightly later, Jason did play Bulgaria. No action actually happened in the Balkans, but the theater was finally open.


End of Turn 6, and the day.

So we left the day with Jihad stalled at 4, and none of the revolt events played, and the VPs slightly on the AP side. But the Revolution was going to give me a really hard time, and start freeing up TU troops for other crises.

And there were some. I was going to be pressing forward in Mesopotamia. Also, a big problem had been dealing with the invasion cards (I had two during the winter turn 5), and getting decent British troops for an invasion together. I had originally planned on trying a Gallipoli invasion, but Jason had denuded eastern Anatolia of troops (except for one elite division in Adana), so I was planning on invading at Adana next turn. And of course, I’d make what use I could of the Russians in the time left me.

└ Tags: gaming, Pursuit of Glory
1 Comment

Pursuit of Afghanistan

by Rindis on April 26, 2018 at 12:00 pm
Posted In: Boardgaming

Finally had some FtF gaming recently as Jason made it over for Pursuit of Glory. It was a bit tempting to try out Illusions of Glory, but we decided to stick with the game we knew better, since it had been quite a while since either of us had even played it, and we’d need a fair amount of refreshing.

I ended up with the Central Powers, and Jason went with the standard Russo-British Assault opening. I started with Pan-Turkism, and managed to move troops up to the Suez Canal before getting across with Liberate Suez. Both of us got to Limited War on schedule, though Jason didn’t do much in the way of RPs at first, allowing the Russians to get a bit exhausted while I rebuilt the Ottoman army, and more tellingly, he never played Churchill Prevails or Blockade (and Enver Goes East wasn’t as bad as it could be since I’d been largely maneuvering out of contact while he pressed in); neither of us violated Persian neutrality (despite temptations).

The next few turns saw things go very poorly for me. Jason continued being very OPS-aggressive, and eventually pushed aside the few troops I’d let sit in Mesopotamia (at start divisions and two Marsh Arabs). The ANZAC reinforcements made things too dense for me to get anywhere in Egypt, and then he pushed me back out, and the front didn’t shift down there again (Jason admitted after that he probably should have just taken the lumps and gone for it, as not doing it gave him lots of trouble), though I really should have spent the OPS to move back to the two-space chokepoint.

My main problem was Project Alexandria, which came ashore Adana, and with some help from Maude, knocked out my defense. This then turned into an extended hide-and-seek game with Adana and Alexandretta, as I tried to contain him, and he tried to break out into more valuable territory. With the collapse in Mesopotamia, he linked up from there, but it was still too easy for me to potentially cut off his forces from that and the ports. I did retake Adana early on and eliminate the beachhead, which helped.

I had largely felt helpless during this, with no real spare troops, no desire to denude the Russian front, and no reinforcements. I did distract us both with a Persian Push, that took Hamadan, and later Tehran and Qum, but only held Isfahan with the Bakhtiari. I spent too much time trying to keep supply semi-secure before realizing near the end of the day that Afghanistan had a partial supply that could at least keep everyone alive from that end.

I got Bulgaria on turn 3 and held on to it to play on 4. It ended up being a sadly neglected front for too long, but by the end of the day, I had Serbia on the verge of collapse (there were still two reduced armies in Serbia, which I would have probably soon eliminated), and Jason passed on playing Romania on 5. On turn 5, I finally got Parvus to Berlin, so I could start planning for a Russian shutdown (especially since they were far from getting 5+ VPs), and I finally started reacting better to the disasters elsewhere, if a bit too late to really do anything about it.

We went late, but were still in the middle of turn 8 when we broke up. VPs were at 16, and Jihad at 7. I’d just gotten into Afghanistan, and that was probably going to revolt to help take Central Asia with it (I forgot—again—about the immediate roll for entering the region). I had hit Total War at the end of 7, but Jason had barely made any progress, thanks to spending big cards as OPS, and being unwilling to downgrade Invasions to Reinforcements. I still had major military problems, but Jihad was about to go up again, it was likely that Romania would be forced to stay neutral (giving me two more VPs), and I had finally started seeing Reinforcement cards.

Neither of our performances were very good, showing how long its been. I have, yet again, failed to defend against an invasion as the CP. I thought I had him reasonably bottled up, but then he formed the 2nd Indian corps there, and used Maude before I could do anything. If I’d thought about the limited supply for Afghanistan, I could have been in there a turn or two sooner, which could have been interesting.

└ Tags: gaming, Pursuit of Glory
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Pursuit of Gallipoli

by Rindis on June 2, 2013 at 11:26 pm
Posted In: Boardgaming

Jason came over Saturday, and we played Pursuit of Glory. He was only available for a short day, so we knew that we wouldn’t get anywhere near to finishing, but it had been a while since either of us had played it, and Jason didn’t want to get too stale with it. Neither of us had any real preference, so I took the Allied Powers on a random roll.

I stuck to a conventional opening, playing Russo-British Assault, and destroying Fars, while the Russians picked off a cav division, and reduced the Turkish IX Corps. Jason lead off with Pan-Turkism, and started arranging the defenses.

Jason admitted to taking a somewhat reactionary approach to several things in the game. He certainly wanted to not worry about the Russians too much, but I managed to force the issue. I also moved the two Indian divisions in Baluchistan up to Southern Persia, and then played Secret Treaty to advance them into Isfahan. Right afterwards I moved them up to take Tehran, Hamadan and Qum. Combined with a spectacularly successful bombardment from Churchill Prevails, VPs got down to about three on the fourth turn.

Jason decided he really needed to do something about that about the time I was looking at Armenian Uprising, and wondering where I could get another VP from (since the card is worth one, and the Armenian unit would be able to take another).

My cards were being somewhat ‘lumpy’ during the game, with all the Mobilization combat cards showing up on turn one, and most of the ‘must play’ events showing up on turn two. I had been forced to a somewhat limited invasion policy, since I had to discard Egyptian Coup for Ops twice. However, I did end up using Kitchener’s Invasion to come ashore at Suvla Bay, and then got ashore before he reacted. Frustratingly, the next turn’s MO was “No BR”. I did spread out and cover the bulk of the European side of the Dardanelles, which caused some confusion and head scratching, as I don’t think I’ve looked at the straights rules since the first time I read through the rulebook. We got it mostly sorted out, but there was the question of if taking Maidos put Seddul Bahr out of supply. (Since it’s a lower numbered straight, it can’t be used for movement by the CP anymore, which would imply OOS, but the rules are a little vague on that point, since it just mentions ‘tracing a line of supply’, and is less than clear on the full mechanics, especially as there is still a technical route there.)

I never managed to get much put into Mesopotamia, so that front was stymied for the bulk of the game. However, we both assembled decent lines on the Suez Canal, and at the end of the day, I attacked across the southern flank, and on the second try cracked the line, and crossed into Sinai with a couple ANZAC divisions.

At the end of the day, it was turn 5, I had just played Lawrence, and so could see that both Bulgaria and Parvus to Berlin were about to come up. While sorting the cards back out, I noted that it looked like I’d be drawing Romania next turn. I was planning on holding Russian Winter Offensive to hit Erzerum at the beginning of the next turn, and try to bleed the Turks some more.

Pursuit of Gallipoli
At the end of the day.

└ Tags: gaming, Pursuit of Glory
1 Comment

Persian Push-Back

by Rindis on August 10, 2011 at 4:12 pm
Posted In: Boardgaming

Had Jason over for a game on Monday. Yes, Monday—he teaches, and right now he’s got a free month, but weekdays are easier for him than weekends. So I took Monday off and we played Pursuit of Glory.

Jason decided to take the Central Powers, as most of his experience with the game is mostly with the Allied Powers. While my play is not going to go down in the annals of ‘how to win at PuG‘, my greater experience did show. I stuck with the normal Russo-British Assault opening, and knocked out a couple Turkish cavalry divisions on the Russian border, though I failed to do any damage to the troops defending in Mesopotamia.

As luck would have it, I got no CCs for the first turn, leaving me with a leftover Mobilization card in the turn 2 draw. Naturally, that was Secret Treaty. Jason played Persian Push late in turn 2, but did not take advantage of it, while I was set up to. I had moved the initial Azerbajani forces up to the Ottoman frontier, and put the troops from Sphere of Influence in their place, which then promptly moved into Persia. There wasn’t any cavalry to really gobble up distance, but I still got into position well.

In addition, I was able to start moving into Caucasia, and grabbed Van. This, along with the situation in Persia, was to rivet Jason’s attention for the rest of the game. Things went back and forth a little, though the situation steadily eroded for the Russians. MOs also tended to be “RU” for both of us, which fed the fires. Jason did a four Ops broad-front offensive on the final round of turn 6 (Winter 1916), and rolled ‘6’ on the two biggest stacks, which was a welcome relief to the Russians.

Meanwhile, Churchill Prevailed, and the RN successfully ran the Dardanelles and shelled Constantinople (but failed to destroy the Bosphorous Forts). With that in mind, I played Kitchener’s Invasion to put a force into the Gallipoli region fast (I came ashore at Suda Bay), and then played Salonika Invasion as a BR Reinforcements card to beef up the invasion. I was hoping to get some of the heat off of the Russian front, but instead, I had a free, if slow, run of things, and took over the entire inset map over the course of about a turn and a half to two turns.

Both Bulgaria and Parvus to Berlin came late (turns 4 and 5 respectively), though the Revolution was on track to go off at the end of Turn 9, since the Russians were quickly becoming a spent force. I was a turn late getting to Total War, and had drawn Romania early (turn 3), so racing my way though the deck again to get it out in time was going to become a problem.

At the time we had to call it, we were at the end of turn 7, VPs were at 2, Max TU RPs were at 19, and Jihad was stuck around 4-5. I had killed several tribes, and both Turks and Russians were tending to pile up in the dead pool. The direct route to Constantinople was still blockaded, but I was hoping to send troops (possibly the four French divisions still waiting on Lemnos) out to seize the ports along the southern Anatolian coast, and threaten all of the interior. I was about ready to break the line at Suez (I had tried once, and tied the combat 1-1), and I was finally starting to move in Mesopotamia (I had reached Kut, but was still a ways from being able to do anything about Baghdad). The Russians still controlled almost all of Persia, but TU troops were starting to push them back, had pushed them back into Azerbaijan, and the north part of the line was too weak to afford to do much about it. Bulgaria was in the war, but nothing had really happened there yet. (Thankfully, Bulgarian troops can’t enter Turkey to help stave off the British hordes….)

I figure I was either going to win in the next turn or two (likely), or Russia would collapse before the revolution, and I would have a long hard slog to make up the rest of the VPs, possibly going the full distance with VPs in the 2-8 region the whole time.

└ Tags: gaming, Pursuit of Glory
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