After Patch and I’s last SFB game, we returned to ASL, and decided to try “Failure to Communicate” from the first Winter Offensive pack, which I’d picked up during MMP’s Fall sale. It’s May ’40, and a miscommunication leads to an overwhelming force to take out a French garrison. The French have a mix of nine elite and 1st line squads with good leadership, a MMG, MTR, 25mm ATG, two AMR 33 ‘tanks’ (with 4FP MG MA), one AMD 35 armored car with a 25mm gun, all radioless, and 10 “?”. They get to choose between also getting either another AMD AC, another ATG, or a ATR (with HS) and some mines), and get another elite squad, 8-0, and DC on turn 5. The Germans have 6.5 turns to take five out of seven multi-hex buildings with fourteen squads, with a typical mix of leaders and support weapons. On turn three they get two Pz IIs and three Pz 38(t)s. The French can also win by getting 25 CVP.

The new board from WO1, 59, has a stream crossing it, and board 42 has a stream overlay, so the stream goes across the entire board, and only four multi-hex buildings are on the near side of the stream to the Germans. I took the French defenders and concentrated on two things in my defense: the main village (with four victory buildings), and defending the stream. Especially with my limited anti-tank ability and the fact that he’d need at least one building across the stream, I wanted to make that painful. The main weight of the defense went in and around the main village, with the MMG and MTR behind the stream, and 3.5 squads (with a lot of Dummies) around the board 42 crossing to keep him from just trying to seize that bridge early, drive on the two victory buildings across the stream on board 59 and then try and take the village from both sides. I took the ATR… and then stuck it in a corner that was less likely to see armor (42J1 might have been much better), with the mines going on the one board 42 building in case he went there. I used two “?” to look like a fourth vehicle in 42U1, so he’d think I took the extra AC instead. Sadly, I had forgotten that French tanks tend to have radio trouble, and didn’t consider setting up any platoons. The ATG was set up so it could cover the board 59 bridge, but facing down the road coming from board 42.

Patch setup entirely concentrated on the village. With a hill, and a bit of woods in the way, I couldn’t see anything, and many moves still didn’t give me a chance to see anything, but his 9-2 and a HMG squad moved through the grain to a clear shot of 59J2, which Patch had figured as a Dummy. However, he was part of my outer defensive line (with the Orchard to provide cover for his withdrawal later), and a K/2 wounded the leader while breaking the squad. (It would have been soo nice to get a fatal wound, ah well.) He did get two positions that could fire on J2, and broke the squad on his second attempt with a NMC in AFPh.

Situation, German Turn 1, showing the full board and my HIP setup.
↓ Read the rest of this entry…