On Sunday, we got the main gang over to try out Space Corp. Mark and I had tried it before, which helped confirm that it was likely the group would like it (we were right), and gave a leg up[…]↓ Read the rest of this entry…
Posts Tagged gaming
In Mark and I’s regular tour of WWI battles, we went over to The Great War as they have one not covered by Great War Commander. The Battle of Loos is broken up into five scenarios, and we tried the[…]↓ Read the rest of this entry…
Back at the end of June, Mark and I got to playing the first region of the second year of our SFB campaign. The available fights are two base battles and three open space ones, and we started with the[…]↓ Read the rest of this entry…
This is the second in a series of reviews looking at the evolution of Hearts of Iron IV. See the previous review here: Hearts of Iron IV: Heart of Production After a couple of major patches, the first expansion for[…]↓ Read the rest of this entry…
Well, it’s been three years, but occasionally, I dust off this project. I actually wrote up a new general section, which is a tiny step towards the rules for a character creating their own new spells, or one-off castings. So,[…]↓ Read the rest of this entry…
At long last, the new version of the F&E Vassal module is out! You can download it from ADB here: http://www.starfleetgames.com/documents/F&E-2.1.zip Please save the zip package to where you keep your modules, and then extract everything. The extensions will then[…]↓ Read the rest of this entry…
Finally had a day of FtF gaming on Sunday. It’s been about half a year, with half the time wasted to me procrastinating, and the other half with me having projects that either chewed up weekends, or I was afraid[…]↓ Read the rest of this entry…
This is the second in a series of reviews looking at the evolution of Stellaris. See the previous review here: Stellaris: Paradox Among the Stars The first expansion for Stellaris was announced on September 15, 2016, after two major patches[…]↓ Read the rest of this entry…
Patch took a while to come up with a setup for our next Hatten game (and I didn’t do much better), so we returned to Commands & Colors: Ancients, with another Expansion #3 battle. Pompey has caught two of Sertorius’[…]↓ Read the rest of this entry…
For a long time, I’ve been aware that almost any pre-modern wargame has problems with seasons. Carrying on a campaign in winter is the next thing to impossible, and many games ignore the entire ‘winter quarters’ aspect entirely. Even those[…]↓ Read the rest of this entry…