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Pony Tales Episode 3—Parasprite Post

by Rindis on January 11, 2012 at 6:52 pm
Posted In: RPGs

Last Saturday, the group got together again for another session of Pony Tales.

Those of you who are paying attention may be wondering what happened to Episode 2. Well, there has been another session in between, but I was on vacation at my parents’, so I was not there, and no one else has written up just what happened. Here’s the basics of what I know:

Silver Tuppence got a letter from his crazy uncle, Wooden Nickel. He’s actually a prospector, and was writing about some troubles he’s had with someone trying to run him off his claim. As it turned out, there was a logging concern nearby, that had been getting more and more alarmed about Wooden Nickel’s antics. Especially his habit of leaving caches of (sweating!) dynamite around for convenient future use.

Some time later, Marathon was making his postal rounds, delivering packages. One package had been left for last, as he was familiar with the address. Trot (“Tongs”) Ironhoof’s smithy, which was taking delivery of a new surveying scope for Astra Rose, as he would be doing the final fitting of the mount. It was a little odd that it was being shipped in a barrel… which was a fact not lost on anyone else when Marathon arrived. Astra was there to examine her new instrument, Silver Tuppence was there to inspect it and approve it for official surveying use… and Windshear was there just to watch.

Astra, wondering about the barrel, used her talent, and realized that whatever was in there, it wasn’t a scope. Listening closely, Astra could hear noises in the barrel, but nothing distinct. At this point, Tongs came over and opened up the barrel.

And a swarm of small, cute, colorful creatures flew out of the barrel. Multi-colored small spheres with kind of bug-eyes and small insect wings.

Silver Tuppence recognized them instantly, and was horrified. “Parasprites!” He quickly tried to explain that parasprites are a plague. An agricultural one that is. They are ravenous creatures, that breed fast, and can rapidly wreck an area. The parasprites helpfully proved his point by drinking his tea, and eating all his tea bags. …And there was now an entire barrel full rapidly leaving through the open doors of the smithy.

Thankfully, Silver Tuppence knew just about everything we needed to know, like the fact parasprites are attracted to music. (Thank you, thank you, Silver Tuppence, for making your roll, and allowing us to short-circuit the ‘discovery’ phase of the adventure.) Astra had a small music box with her, that proved to work. The next few minutes were spent rounding up those that were still in the smithy. Which left us the question of what to do with them. There’s no Everfree Forest near Ponyford to drive them to. We eventually… decided to dump them in the forge. At least it was quick. (eeeeeeee… poppoppoppop! Pop!)

An examination of the barrel showed that there was a little bit of straw, and maybe a twig or two left in it. Also, the bill of lading on the barrel confirmed that it should be Astra’s new scope.

In addition to Astra’s small music box, Windshear has an actual gramophone, she brought it to the smithy for some quick (and careful!) modifications. That is, fitting it with a megaphone to try and make it louder. That done, it was tied down in Ironhoof’s cart and everyone went to try and start recovering the parasprites that had escaped into town.

Everyone except Marathon that is. He flew back to the main post office in Gallopston, to find out where this barrel had been shipped in from, where Astra’s new instrument was, and hope that there weren’t barrels full of parasprites being shipped all over Equestria right now.

Rounding up the parasprites of course involved trying to explain to everyone what was going on. Parasprites are actually quite rare, and not well known. The amount of ‘telegraph’ that got played in the town regarding what was going on doesn’t bear thinking about. Mostly, the parasprites hadn’t gotten too far yet, though they did quite a number on the day’s farmer’s market. Still, after about three passes through town, pretty much all of them had been rooted out and disposed of. (eeeeeeee… poppoppoppop! Pop!)

Upon arrival in Gallopston, it was a relief to see that things seemed normal. A quick check by the break room in the post office showed no signs of parasprites (there was still food). Somewhat relieved, Marathon informed the Postmaster about what had happened. This led to a search through the records to find out when the barrel had arrived, and what had happened. It eventually turned out that one of the poor interns had managed to mess up, and while trying to clean it all up had swapped the bill of ladings of two packages. A quick go-through of the records showed that barrel had originally been headed for the Apple Strudel Plantation. (A barrel of parasprites loose in an apple orchard, in the middle of agricultural heartland of the Valley of Heart’s Delight? Doesn’t bear thinking about.) It had originally shipped from Appleloosa.

So, a trip back to Ponyford to explain what was known, and then a trip to Apple Strudel.

Apple Strudel was confused. Braeburn was supposed to be sending him some new apple stock for the orchard, but then a package arrived that obviously wasn’t apples, and then we showed up with a barrel, that was empty…. The plantation had indeed gotten a package, one more more suited to the shipping of a delicate instrument. They were obviously surprised and horrified about the parasprites that had very nearly been shipped straight to them. (And Astra was touchingly united with her new surveying instrument.)

So, next up was a trip to Aaaaaappleloosa! This was a longer trip, needing a couple days or so by train. (It took about that long from Ponyville in the series, and that’s probably closer.)

Once Braeburn was done proudly showing off the town (it is impossible to get his attention until he’s given the five-bit tour), we started asking questions. Braeburn was mystified. They hadn’t sent anything to Apple Strudel, and hadn’t seen anything like our descriptions of parasprites. Certainly, everything in town looked fine, no sign of rampaging parasprites… which would make it unlikely that one had got into a barrel by accident without leaving his cousins behind.

A quick look at the barrel showed that it did have Braeburn’s cutie mark as the logo on the side. But if he didn’t send it… where did it come from? A check at the Appleloosa post office revealed that the barrel had indeed been shipped from there, but not by any local. He was described as a city-slicker, with a reddish coat and yellow mane, and maybe a bit smarmy.

We split into two groups to try and see if we could find this stranger, or at least someone who knew more about him. Marathon and Windshear checked with the station master, who did remember seeing this pony arrive. He arrived about ten days ago, the barrel was shipped about seven days ago… so he had been in town a couple days before that. The station master didn’t know of him leaving, but he may just not have been on duty at the time.

Meanwhile, the rest of the group was checking down at the local saloon (and having some trouble with the saloon doors). After striking out at first, Tongs helped jog the barkeep’s memory, and we finally got a name for this stallion: Silk Smooth. Not only that, but we found out where he was still staying, and that part of the party headed over to the inn.

While on the way back from the train station, Marathon had an idea: he went to check the general store in town. Like most any 19th-century general store, there was a bit of everything, including a fair amount of produce, and a barrel full of apples with Braeburn’s logo on the side. Talking to the proprietoress, Marathon and Windshear found out that a barrel of their apples had gone missing about a week ago. The loss of the apples was bad enough, but the missing barrel was a problem, since it wasn’t theirs. They take delivery of the apples from Braeburn in his barrels, and then return the empty barrels were returned to Braeburn when they took delivery of more apples, so now the store owed him for the barrel as well.

“We… think we know where the barrel is.”

Shortly after that, they were found by the rest of the party, who had registered at the inn, and had managed to take a look at the guest book and see that Silk Smooth was still there, and find out what room he was in.

So, in true adventuring party fashion, we confronted him. Windshear kept an eye out from the top of the building over his window, Marathon was across the street, and everyone else was at the door of his room. Astra could tell that he was in there with her talent, so when there was no answer to the knock on his door, Tongs knocked open (but not off its hinges like the last door he opened…). Silk Smooth backed through the room, to the balcony in front of the advancing party, but was refusing to answer any questions.

Marathon decided to step in, and flew up to the balcony. “Equestria Mail Service—the Postmaster General would like to have a few words about shipping dangerous animals.”

While he was still flabbergasted at that, Windshear flew down: “Freeze! Gallopston Coastal Patrol! (I always wanted to say that!)”

I’d like to think that the Mail Service had him more worried than the Coastal Patrol, but he did break down and confess. Though that might have been more from Astra Mare and Silver Tuppence finding the stash of money he’d been paid.

He had been hired by a rival of the Apple family to wreck or discredit their business in the Valley of Heart’s delight. I’m not sure if the parasprites were his idea or his employer’s. After getting the basics of what we needed, we handed Silk Smooth over to the sheriff. If not for the mix up in shipping, it might have been all too successful. (You know, the idea of parasprites loose in the middle of the Valley of Heart’s Delight does bear thinking upon.) And things pretty much wrapped up with everyone preparing to give their superiors a full report.

The session went pretty well and pretty fast, we actually wrapped up slightly early for the evening. It was great fun, and did a nice job of hooking into a couple bits of the series. Marathon’s going to start thinking of himself as an investigator at this rate though.

└ Tags: gaming, Marathon, Pony Tales, rpg
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Micca gets forgetful

by Rindis on January 9, 2012 at 9:43 pm
Posted In: Life

Well, I’ve never seen that before.

Micca suddenly had a Blue Screen Of Death yesterday morning. I knew that BSOD was still possible on Windows 7, but it has gotten very rare. Micca suddenly went to Blue Screen, complained of a memory problem, announced a memory dump, and shut off.

Restarting did not get far. The system would POST and start, but before getting to Windows, it would say there was a problem and try advise for the Recovery process. That would load, and then the system would restart. Going back to the DVD did not help, but I was able to run the Memory Diagnostic from it, which confirmed a hardware error.

So, the installed RAM sticks, or the slots on the motherboard?

Not having any other computers that use DDR-RAM, I called Drew, and managed to borrow a cup of RAM from him.

After swapping out the RAM modules, Micca started instantly with no problems. The RAM sticks had gone bad. I’ve known it can happen, though I’ve never run into it before.

Micca still had the two 1 GB sticks that he started with about six years ago. He now has four 1 GB sticks, which is the maximum his motherboard can take. Actually, the motherboard can’t properly address past 3.25 GB, so we’re not getting the full effect. Smudge is commenting that a few things (read: Star Wars: The Old Republic) are loading up faster now.

Still, I’m not entirely happy that this happened. I’ve been wanting to upgrade Smudge off of Micca to a much more modern system, and this is reinforcing my desire to get that done this year.

└ Tags: life, micca
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2011 In Review

by Rindis on January 4, 2012 at 11:15 pm
Posted In: Life

I try to do some sort of summary every year. Missed last year’s though, and I guess, 2009 as well (geez…). Things certainly are happening though.

First off: BackBreaker Studios left a fair amount of debt when we closed it (well, that was why it closed…). That was paid off this year. Baron is now contributing to the house account, instead of scraping together everything he has just to make the payments. It’s a big help, and is starting to take the strain off of me.

Another landmark in the passing of BackBreaker: the domain is going away. Eventually; we own the domain though something like 2014. But Tug, who has been graciously hosting the site (and many others) on his own machine has been slowly phasing out his personal hosting service, and informed us that we would need to go elsewhere (not a surprise). So, instead of just transferring the domain of a dead company to new hosting, we decided it was time to move on. Smudge and Baron have a new site for their new partnership business: Smudge Marks & Engel Works. I got my own new domain as well; Rindis.com.

Most of my new site is just direct copy of the old one. The BackBreaker version is still there, but expect it to go away, and just redirect to the new site later this year. Also, any updating I do is purely on the new site, so if anyone out there actually has me bookmarked, it’s time to update the bookmark. Also, I finally joined the ranks of WordPress bloggers. Well, I suppose that could imply that I have a blog hosted by WordPress, but that is not the case; I simply am using the free WordPress software on my site to run a blog. It is now my central blog, and I just echo it to LiveJournal. I also copied over a couple of blogs I have elsewhere to the WP blog; these parts have never appeared at LJ (these are copies of my Design and Effect blog at GameSquad, and my Star Fleet Universe blog at BGG).

Speaking of the blog, counting the extra entries, I had 49 blog entries last year; thirty-eight tagged ‘gaming’, twenty-four ‘bgg blog’ [SFU blog], twenty ‘f&e’, nine ‘bvr wind’, six ‘sfb’, four ‘vassal’, four ‘life’, three ‘efs’, three ‘ai’, three ‘watson’, three ‘here i stand’, two ‘comics’, two ‘pony tales’, two ‘marathon’, two ‘second wind’, one ‘adciv’, one ‘blackbeard’, one ‘wondercon’, one ‘successors’, one ‘republic of rome’, one ‘pursuit of glory’, one ‘news’, one ‘horo’, one ‘sekigahara’.

Forty-nine entries is pretty good for me; it’s well worth noting that just about half of those originated with the SFU Blog. I expect my number of posts on that to be down slightly this year. It will probably be mostly just reporting on my F&E PBeM games this time, and less of other subjects. (Though I’d sure like to be playing more SFB and reporting on that….) Gaming is really dominating my posting (as always), though I’ve been hoping to talk more about other subjects lately. There’s a good continuing thread on Video Game Geek, “Games You are Currently Playing and Your Thoughts on Them“; I’ve been meaning to post what I have to say there here on the blog.

I’ve also been meaning to write more about what I read. For the last couple of years, I’ve been on a project to “read my way through history”. That is, go through just about the entire library of history books available to me, more-or-less in order (by the start date of the period the book covers). This was intended to be a way of me re-viewing what should get into a list of ‘recommended reading’ I have. Well, the list has been growing, but I never got around to building a real back-end software engine to make the updating easier, and give me a place to write comments on them. Well, I can still write the comments, and I should. Actually, there is a BGG thread (again) where I have started making comments, and I need to repeat myself here.

At any rate, this last year, I basically came right in on the goal I set at the beginning of the year, and went from the year 1000 (and Italian Medieval Armies) to 1300 (and The Three Edwards). Of course, I got a couple ‘earlier’ books about a month ago, so I’m currently reading Empires of the Silk Road (prehistory to current). Initial impression: very good, but very dense. Worth reading if you want to make a time and brainpower investment into it. I have no idea where I will end up at the end of the year.

More on a financial note, this has been a year of things breaking in the household. Just in the last twelve months:
* TV died (it was a CRT inherited from friends–replaced by a new LCD… which keeps having trouble)
* Laser printer died (true office machine type that does get serviced, still need to find out how much)
* Ink-jet printer died (let sit too long, ink nozzles are clogged)
* Nintendo DS lost (lost on airline flight, naturally the airline never found it–replaced DS, still out a copy of FF IV)
* Horo died (main OS hard drive failed, replaced, reinstalled everything, so far, so good)
* Car died (water pump hose blew, replaced, is fine now)
* Scanner died (ribbon cable caught on the circuit boards–surgery performed, scanner is fine)

More pleasantly, I got a bunch of games over the last year. Storage space has become an issue…:
Rindis’ Game Trade 2011

Time to go face the new year!

└ Tags: life
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Panzers 0, Hoplites 1

by Rindis on January 3, 2012 at 10:17 pm
Posted In: CC:Ancients, Gaming

The continuing start of the year festivities had Jason come over today for some gaming. He, like I, has been interested in GMT’s East Front Series. Of course, we ended up getting them in opposite order, with him getting Kiev to Rostov in the 2010 fall sale, while I got Crimea on preorder, and he got Crimea in the 2011 sale, while I got Kiev to Rostov….

Anyway, I’ve managed a few games of it, but he had yet to get it to the table, so we went through all three short ‘training’ scenarios in the two sets today. He had read the rules a couple times, and had started a solo game of “The Battle of Sumy” from KtR, so rules-wise, things went very smoothly.

The Battle of Sumy looks to be the best of the tiny EFS scenarios so far (first time I’ve played it). It’s a fairly dynamic situation where the Germans are attacking across a decent chunk of the board, and have the mobility to shift concentrations in a flash. The Soviets also have a good amount of armor, motorized infantry and cavalry, and so are capable of counter-punching effectively. It looks to be the best introduction to the series I’ve seen yet. Pity it’s positioned as scenario #4 in KtR.

In the event, Jason took the Germans, and mostly followed the tutorial’s advice for the first turn. The southern combat went better, and he concentrated his three effective divisions on the south and east route for the rest of the game. I took pains to try and keep a decent all-around defense, and plug the holes as he blasted through them every turn. The fact that he kept to one sector, and kept his big formations bunched up, gave me more leeway than might have been possible otherwise, but on the other hand, it guaranteed that whatever was in their way evaporated.

One German unit was left guarding the northwest flank, and I managed to hit it with the motorized forces for a decent attack: R/-

I pulled just about everything back towards the east re-concentrate towards the center, and his main force. While they advanced, he actually counterattacked the lone unit I left guarding the river line: 1/R

So I dashed in again, and hit him, this time retreating his unit and taking one of the victory cities the Germans start with.

He pushed me out of the central one on the last turn, but that still put him only at three out of a needed five victory stars. It’s a fun scenario, and at the moment I think it looks quite winable as the Germans, they just have to take a more balanced approach than Jason did.

After lunch, we started “The Tartar Ditch” from Crimea. The advantage here was that I already had it set up, and I could set up the other KtR tiny scenario, “Rostov Redeemed” while playing that. I had Jason take the Germans, because while I have yet to see them win this scenario, it is a decent puzzle from their perspective. From the Soviet perspective, it’s pretty boring, because there just isn’t much to do other than shuffle a couple units into the next line of defenses.

For a glorious minute, I thought he might actually break the record of German losses in the scenario. Then the combats for the first turn did not go so well. Why did I think we might see a German win before a single combat had been done? Because the air war had gone completely poorly for the Soviet air force. Between air combat and AA fire, two units were destroyed outright, and one put into the ‘damaged’ box (to join the unit that begins the scenario there).

After that spectacular beginning, the main combat (he split his attacks on the front line into a ‘main’ attack and a 1-1 attack, like in the example play) caused a retreat, but no losses, leaving the Soviets a completely intact force to continue defending with. I think the other attack caused losses, but no retreat, leaving him the second hex of the first line of defense to mop up on the second turn. This proved too much, and in the long run it was all he could do to get at and attack one (of two) hexes in the final defense line. He actually did manage to take that hex, but the Germans didn’t even get a chance at attacking the final hex.

I think the scenario is quite winnable by the Germans—if they have a perfect first turn. That wasn’t it. I tend to think it’ll only happen if they clear both initial hexes on the first turn, but the Germans don’t really have the strength to do that.

After that, we went back to the other learning scenario in KtR, “Rostov Redeemed”. In some ways it is a little more advanced than the other two, since it starts with Frost, and then has actual weather rolls after that, instead of being auto-Dry weather. Jason let me take the side I wanted, and since I’d been the German defenders when I played it against my Dad, I too the Russians.

Well, the attack went a lot better than in that previous game. I only made three attacks the first turn, two on the eastern edge of the pocket, and one on the eastern hex of Rostov. All went very well, with hardly any German survivors, and me getting into Rostov. The Germans have a number of units that can react on that turn, but Jason sent them all into the western hex of Rostov, presumably not liking what I could do to him in the actual combats. I think that was the critical mistake, because what the Germans need is to shift the odds, and try to hold out for the short length of the scenario. As it was, I was able to defeat the German forces in detail, and mop up almost everything. I was unable to wipe out the final pocket of resistance in Rostov on the final turn, but that leaves the score at 2, which is a Soviet Operational Victory (the highest level that exists in that scenario). Sadly, the weather stayed Frost the entire time, missing that chance to show how things can vary from turn to turn.

And that finished off with the last of the tiny, fast scenarios with plenty of time left. We talked for about an hour… well, mostly I pushed Vassal at him for most of an hour, as I’d like to play Jason more often, and with our schedules, that means doing some non-FtF gaming. (And we can play longer things that way, like longer East Front System scenarios….)

We still had more time after that though, so we broke out Commands & Colors: Ancients. I had managed to finish stickering Expansion 6 the night before, so we broke that in with a game of Hysiae. If we’d been thinking, we’d have gone for something that actually used the Spartan hoplites, but we just went for the first new scenario in the book. It’s not a bad scenario, both sides are almost identical, except that the Athenians have Hoplites, and the Spartans have regular mediums and one heavy. I ended up with the Spartans by default (it was the way I was holding the book…), and the first exchanges tended to go with me. But I was having trouble getting exactly the cards I wanted, and Jason had the initiative, and used it mercilessly. I took the first banner of the game, but he had nearly won before I even got my second. He did get to use mounted charge with the hoplites late in the game, and did quite a bit of havoc with them. 2-6 to Jason.

After that, we had just enough time to pack away the game, and get him to the train station. Four games in one day, not bad. Jason was saying that going through the scenarios definitely whetted his appetite for more EFS, so mission accomplished there. ^_^

└ Tags: C&C Ancients, EFS, gaming
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Fighting Up and Down the Nakasendo Road

by Rindis on December 30, 2011 at 10:23 pm
Posted In: Boardgaming

Well, after way too long, finally had Mark over yesterday for a day of face-to-face gaming. The meeting was only arranged the night before, so there was the last-second hemming and hawing about what to play. I finally decided upon Sekigahara, which I got a few months ago, but hadn’t gotten a chance to play. In fact, while I had stickered the blocks for it, I hadn’t even looked at the rules.

However, it’s supposed to be a very short game, and I’d recently seen comments on BGG that even first time players shouldn’t take more than three hours with it. So, I decided we should have plenty of time to go through the rules and get in a game.

It went very well. The rules are short and mostly very clear. The rulebook is about the standard size for a simple wargame… and then you realize about half of that is designer’s notes, and a history of the actual campaign.

I ended up taking Ishida, with no idea what to do. ^_^;

Actually, I managed to tailor my armies to suit my current hand of cards, and used that to force several battles over the first few turns that I handily won. I was generally eliminating about three blocks of his per battle, so he was getting extra cards from his losses. Meanwhile, I took a castle, and started getting an extra card every turn from that. I still ended up about one card shy of his total at the beginning of every turn.

With all this activity, I had gotten a pretty strong position by the end of turn 4, having seized three castles, and several resource locations. I’d also managed to get a number of new units recruited onto the board, and maybe about half of them moved into decent positions. Meanwhile, a very sizable force had been building up in Edo, and moved north along the main highway at the end of the turn.

I managed to get the initiative for turn 5 and went first. With a large enemy force in Takasaki, between two of my forces, I knew I needed to either retreat out of range, or put together a force from both of my armies and try to win the biggest battle yet.

Sadly, unlike the previous two turns, my hand wasn’t agreeing with me, and I couldn’t tailor my force as well I would have liked. It turned out that Mark did have what he needed, a hand full of almost entirely Tokugawa cards. A homogenous army with the cards to back it up is a truly scary thing in this game, as each block of the same clan gets extra value from the previously deployed units. I ended up losing six blocks of the eight in my army. That didn’t even the score in losses, but it sure made it a lot closer.

Thankfully, I was able to pull back a little way down the highway to Osaka, and rush up reinforcements from there to form another decent-sized army to block the path. On turn six, the tables really had turned, as Mark aggressively went after that army with the Tokugawa super-army. And again, he had the cards to back it up, and I lost six out of eight blocks in the new army.

That really did make the losses roughly even between us, and I had to scramble to pull in troops from detached duty to make any kind of blocking force. I even sacrificed a couple cards (I had plenty after those two drubbings) to bring a couple of Mori blocks on board at Osaka.

While all this fighting had been happening back and forth down the main highway between Kyoto and Edo, there had been other events. I had taken Miyazu and Tsuruga in the northwest early, and then gotten into a staring contest with the forces in Kanazawa. The garrison holding down Miyazu castle was part of what I pulled  in to create a new army on the highway. The Uesugi clan had been successful, having routed out the Date blocks with another card-calculated battle, and temporarily holding the recruiting center there. (And then I forgot, moved off, and had to do it all over again.) After the early successful battles near Kiso, I had also managed to send a force south to grab and hold Anotsu, Kiyosu, and Okazaki.

During turn 7A, Mark sent a second force out of Edo along the southern highway to do something about this, and I had to move to collect my scattered forces before they were destroyed piecemeal.

In fact, what I did for my 7B (going first) was for the only time in the game (for either of us), spend two cards to move everything, and try to put myself in the best possible position to win on VPs, despite his victorious armies. Uesugi swept down to take Edo (now empty after two armies had departed from it). My southern forces retreated to Anotsu (to hold the VPs, and get off the highway). And my main army withdrew to Osaka, which I figured as being out of range of his full army.

As it turned out, after two turns of lots of Tokugawa cards, Mark was pretty much out of them. He sent the southern force through Kuwana to Kyoto to take those two resource points (a good move I hadn’t seen), and sent most of his good army north to Tsuruga, where they were joined by his forces in the north from Kanazawa.

The battle started at six to three against me, and ended at four to two against me. I had actually won since I was able to bring my entire force to bear, while Mark did indeed have little he could do.

By our tally the game ended with a score of 15 to 10 for Ishida. A fairly convincing win for me, though I’m glad there wasn’t an eigth turn, because after the disastrous defeats of turns 5 and 6, maintaining my position had become a lot trickier.

At any rate, we both had a lot of fun, and the game lived up to its promise of a quick playing time. It is going to have to get to the table again soon.

└ Tags: gaming, Sekigahara
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