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Out With the Old, In With The Old Republic

by Rindis on January 29, 2012 at 12:46 pm
Posted In: Life, MMO

Once upon a time, this blog was new, and I was just beginning write my thoughts for the benefits of posterity and anyone else who happened by.

Around the same time, something else was new to me: MMORPGs. I’ve been a gamer of various sorts for a long, long time now, but MMOs were something I avoided. And then a roommate got into WoW, and I fell into the trap a month later.

So, anyway, a lot of the early portions of this blog are posts talking about what was going on with me and WoW. As time passes, the number and frequency of these posts declines, until I stop talking about WoW at all. However, I didn’t stop playing WoW, or at least, not for years later. Meanwhile, the other major component of my posting, talking about the board games I’m playing, continues straight through to the present.

While I did not officially discontinue my subscription to WoW until December, I pretty much did not play it at all during 2011 (with some very limited exceptions). During last year, I did talk about WoW with Smudge a lot.

Both of us were unhappy with the game. This was probably harder on Smudge, who had invested more time and emotional energy into it than I had.

One of the things I wondered about was how much of what I liked about WoW had to do with novelty. For me, there will never be a ‘first MMO’ again. There will never be the process of discovery of how to go into an instance and be a productive member of a group. There are certain things where I can’t go back again.

A lot of that latter process is what my early blog posts on WoW are centered around, which is actually the second wave of enthusiasm for the game. The initial wave, was the general exploring the large expansive world, and all the different options the game presented. The wheels came off the wagon when my main hit about level 40. The world was too big, and I found myself struggling to remember where I was, what I was doing, or assimilate any new information, and getting very frustrated in the process.

Ordinarily, I would think that I probably would have backed off, and come back and poked at it as interest and spare time revived, and someday worked through it. However, Smudge and I were regularly playing together, and Dunain and Blanc were adventuring and questing together, and Smudge was pressing us on past my ability to keep up.

The arrival of some of our friends on the server, and the resultant activation of the guild, followed by steps into a lot more instances and group play, brought my interest back. Shortly after that, the first expansion, The Burning Crusade, came out. In retrospect, this was probably my favorite era. Some of the storytelling was coming together, the environments were great, and many of the dungeons were stellar (I still have fond memories of Sethekk Halls and ‘Fun Time!’, and heroics…).

After this, my enjoyment starts falling off. I spent a fair amount of time with Wrath of the Lich King, but I never got as involved. Dunain was there every week, he and Blanc spent forever going through all the questing (as normal). But I spent almost no time on my alts.

My primary alt for about three years at this point was Farmishi, a paladin who had always had something of a split build in back of her idea. Dunain had ended up as a Marksmanship hunter (even all through BC, when Marksmanship was largely ignored as not doing competitive damage with the other two skill trees—he still did well, and had the utility of various special shots), but with Farmishi I split between Protection and Holy, and found later that I had independently discovered what was being called the ‘Survivadin’: doesn’t do a lot of damage, but is extremely hard to kill.

I was proud of Farmishi. She could solo things that Dunain couldn’t consider. She soloed an instance boss once when the rest of the party fell over at the start of the fight. Really high damage she couldn’t deal with, but anything that relied on lots of low-level attacks was right up her alley.

And they pretty much killed Survivadin and, likely, all other reasonable cross-specialization builds in LK. Not directly, Cataclysm did that, with it’s insistence that most of the points you’ll ever have will be put into one tree before you can put anything anywhere else. So, I hardly played Farmishi at all. Everything that I’d spend years building up had been taken away. And I think it stopped me from doing much on the rest of my constellation of alts.

So LK was just the Dunain Show. (Or really, the ‘Blanc and Dunain Show’.) And there were a lot of good things in that expansion. But, it was harder to be happy with it.

Cataclysm ended up putting the problem into stark relief. Hunters were radically changed, which affected the last bastion of my WoW time. Now the general idea of creating yet another mechanism for how special abilities work (along with rage, energy, mana, and whatever it is that Death Knights use) is cool enough, and it is kind of odd that Hunters should be using magic… so conceptually, the idea is fine.

The problem is that Hunters went from having a system that required long-term management, to one that needed constant attention and management. If I wanted that, I’d already be playing a Rogue. Hunters went from a fairly satisfying class for me to a very unsatisfying class. Worse, my damage was awful, and I never did figure out why.

Not that doing less damage at higher level was much of a problem in most situations. Balance in Cata seems to be way out of whack, with world questing being insanely easy, tough dungeons being slightly tougher than world questing used to be, and heroic dungeons almost as tough as they used to be. The middle ground of challenging, but not insanely hard has disappeared right out of the game. This is a trend that started earlier, but really became egregious at this point.

Which is a shame, because the writing can still be pretty good.

While off of WoW, Smudge and I talked some. I have plenty of gaming interests, and spent some of last year catching back up on some of my primary interests in computer gaming. However, we were trying to find something to play together. There were a few possibilities, such as Trine, but there does seem to be a lack of multiplayer RPGs out there. (We tried playing Baldur’s Gate that way ages ago, but it started having blue screen errors where it was not recognizing that the disk in the drive was in the drive. I was tempting to try it again with the GoG version, which being pure download, should not have that problem.)

Over the years, we had tried out various other MMORPGs, mostly the free-to-play ones that have come over from Asia. None of them were very satisfying, and all tend to have okay combat engines, no real effort in plot or role. Kitsu Saga (the last we’ve tried of that sub-genre) was kind of interesting, since you generally pre-planned combat by setting up combos that would automatically cycle, and the crafting was done by giving little fox-spirits (Kitsu) jobs to do in gathering and crafting. You would also choose one to accompany you and provide bonuses in combat. For someone who doesn’t want a bunch of key-mashing (like me) it was somewhat attractive (and the fox spirits helped that!). The writing, however, was… not present.

Age of Conan went to a free-to-play model in 2010, and it did turn out to be surprisingly good. The art style works, the environments felt right, the writing was good, and the quest giving was especially nice, since it was all fully voiced, and you’d go through a conversation where you’d get plenty of choices on where to steer things, dig for more information, be rude, whatever. It really made the world come alive. Sadly, this is only true for the early part of the game (which I have yet to get beyond), after that, the voice acting stops, and the writing goes downhill. Also, the combat can be pretty button-mashy, since in melee you have to decide what direction you’re attacking from; surprisingly, I gelled with it fairly well (at least the lower level versions, it gets more complicated later).

Rift had a free weekend to celebrate the six-month mark of the game. They also offered the game for $5 that weekend. If I hadn’t been in the middle of the really tight part of the financial cycle, I might have bought a pair as a “just in case” measure. As a game it was very good, resembling a very polished and worked-over version of early WoW with extra options. The writing was ‘ehh’ at best, the quests were nothing new, and the monster design never got above ‘beaten with an ugly stick’. But, we were very tempted to switch over to Rift purely on the strength of the game engine.

And during much of the last year, Star Wars: The Old Republic was getting closer, and promising to be wonderful. Of course, we’ve heard those promises before. So, Smudge was staying cautiously excited, and I was looking on with a large dose of cynicism.

The best marketing campaign I’ve ever seen is BioWare’s open beta stress test. People got to play the game for free, and see just what it was going to be like. Smudge got in on it, enjoyed the early parts, hit the first instance and immediately said, “I’m getting this!” She got me in on the next (final) weekend, and yeah, it was good, it was fun.

I ran out of money at the end of the year, so I was a bit late getting the actual game. It’s not perfect, by any means, but it is very good, and I’m certainly going to get my money’s worth out of it.

Part of what makes it interesting is that it is an RPG first, and an MMO second. Much of the experience is very plot-driven. Each class has it’s own story, which you follow through to the endgame (or so I assume, I don’t know anyone who’s gotten there yet). You’re guided through the same locations (at least on a particular side), so there’s a lot of content that is the same, unlike some JRPGs where if you’re given a character choice at the beginning, each one probably only intersects with the others instead of paralleling them. This causes some trouble for going through several different characters (and their stories) at once, but it allows for you to group with friends (this is an MMO afterall), and experience it all together, which is one of the places where TOR shines.

Almost all the quests are given in voiced conversations, and I have to say the amount of work for various cues is impressive. There’s a lot of ‘yeah I see where this decision tree is going…’, but at the same time, NPCs will (occasionally) react to the character’s gender, or will acknowledge that he’s talking to a group. It’s some very impressive work, the bulk of the voice acting is quite good, and unlike AoC, it continues all the way through the game.

There are a number of places where the game is ‘just another MMO’, but at the same time, there’s a lot of ‘fun’ in the design. Going around with lightsabers is fun, playing a smuggler is fun (I understand that Sith/Jedi are the predominant classes, but whenever anyone talks about the classes, it’s ‘smugglers so much fun!’), the conversations are fun. Watching someone else’s combat from a distance is visually interesting (as opposed to just an exercise in recognizing the special effects going off).

So, I’m spending more time and thought on TOR than I’ve spent on WoW in years…. And I might talk about the ride some from time to time again.

└ Tags: gaming, TOR
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R vs B Coalition Turn 7 in Review

by Rindis on January 18, 2012 at 11:43 am
Posted In: BvR - The Wind

As expected, the only Federation involvement in the game so far is sending the 4th Fleet across the border to aid the Kzinti. Belirahc tried striking into the Marquis area, but it was pretty obvious where things were headed, so I was able intercept some of it, and none of his attacks got anywhere.

On the Hydran front it was different. Well, it was still pretty obvious where things were going, but I couldn’t do anything about it. He pinned the reserve in 0119, and established a pretty strong cordon separating the Old Colonies from the Capital (3-5 ships per hex), hit the minor planet at 0519… and poured approximately 200 ships into the capital.


Kzinti Theater. The Federation is getting sucked in….


Hydran Theater

Combats:
1803: Federation: crip CC, CA; Klingon: dest 2xF5
1602: Kzinti: crip MEC, CL, dest EFF; Klingon: crip D7C, dest 2xE4A
1503: Kzinti: crip MEC, EFF, BC; Klingon: dest F5L, 2xF5
1506: Kzinti: dest FF; Klingon: crip E4
1502: Kzinti: crip MEC, EFF; Lyran: dest 3xDW
0119: Hydran: dest HR; Lyran: dest 2xDW; Klingon: crip F5
0519: Hydran: dest LN, 2xHN; Klingon: crip F5
0617: Hydrax I: 2xPDU, 6xSIDS; Hydramax I: re-devastated; Hydramax II: re-devastated; Anthraxan I: re-devastated; Anthraxan II: re-devastated; Hydran: crip DG, 3xKN, HN, dest 2xKN, CR, 2xCU, 2xHN; Klingon: crip D7V, D6M, D6V, CVT, D5V, 4xAD5, 4xF5E, dest C8, TG-A+2BP, D7, 4xD6, 2xD6D, D6M, 10xD5, 4xF5L, 2xF5, F5S captured; Lyran: crip 2xDN, STT, 2xCVL, 2xCWE, 2xDWE, dest DN, CA, STT, CW, 4xDW, DWS, SC, 5xFF

In the end it was a very bad turn for the Coalition. The Kzinti position is getting stronger, and Hydran capital held out yet again, with the loss of an incredible number of Coaliton ships.

He should have taken it. I was at best a round or two away from having to abandon the capital rather than cripple the best parts of the Hydran navy. But he was nearly out of Lyran ships, and had no Klingon ships with a CR better than 8 (and they were going fast). He could no longer do the damage he needed to get anywhere.

So what went wrong?

The first thing was a poor use of command points. Everyone involved used two command points (Klingons, Lyrans, and Hydrans). With everything other than the capital already devastated, it was pretty obvious that all the real fighting would be in the capital system itself. So, extra command slots are of much better utility there. Knowing this, and knowing that there was likely going to be the last stand of the Kingdom, I spend two points for two slots in the main system. Belirahc spent two points per empire so that they could have one extra ship in each system.

Conventional wisdom says that when assaulting a capital planet, the thing to do is to use Directed Damage to knock down the Planetary Defense Units on the planet. This is damage inefficient, since PDUs normally have a defense of 3, but this is increased to 5 when using DirDam (doubled to 10 if not using a mauler). The good news is that PDUs, unlike ships or normal bases, do not have a crippled side, so that 5 points does eliminate it—also, DirDam can kill four PDUs each round as one attack.

The problem is that each PDU also has 6 fighters. If there are no friendly units that have spare fighter capacity, these fighters will die at the end of the round, and can become “Involuntary Minus Points”, which will be subtracted out of the attacker’s damage next round. It is quite likely that the second round will be spent earning off the minus points accumulated in the first round. This tends to make the entire idea look like a bad deal. However, even on a round where you are just earning off minus points, you are still receiving less damage than otherwise, because those minus points are from ComPot that would have been on the line otherwise.

Here’s the record of actual Hydran ComPot and damage by round, with what it would have been if he had directed on the PDUs (and the Coaltion damage):

Actual  Directed   Coalition damage [after minus points] (DirDam+leftover on fighters = minus points)
288/79  288/79     36(30+6 = -18)
280/77  253/70     30[12](10+2 = -10)
269/81  233/70     24[14](10+4 = -8)
270/88  216/70     37[29](20+9 = -9)
270/54  189/38     25[16](10+6 = -6) *at this point there are no more PDUs
263/53  171/34     16[10]

I am assuming that he had and used a mauler every round here. But he actually came in with five of them, so the odds of having an uncrippled mauler every round is actually very good.

If you look closely, you might see my mistake. I did not crank up my BIR until round 3. I was leery of just how much damage I might have to take all at once, without really thinking through the fact that I want to cause as much damage as possible early on, when my ComPot is still very strong.

Just over the course of the six rounds it would have taken to clear the PDUs (and a round to start dropping damage on the fleet & SB), Belirahc would have saved 71 damage. As it was, the combat dragged out another three rounds after this with my ComPot partially lowered because he had directed on my fighters and ran me out of reserves.

The Hydran capital is not in good shape. To do this, I did take 3 self-inflicted PDUs, nearly crippled the SB, killed a good number of non-fighter carrying ships, and piled up a good number of cripples. It will take time to recover from this. But they can recover, and every ship he uses in not letting them recover is making the liberation of Kzinti space easier, and allowing the Federation time to gear up production.

└ Tags: bgg blog, BvR Wind, F&E, gaming
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Pony Tales Episode 3—Parasprite Post

by Rindis on January 11, 2012 at 6:52 pm
Posted In: RPGs

Last Saturday, the group got together again for another session of Pony Tales.

Those of you who are paying attention may be wondering what happened to Episode 2. Well, there has been another session in between, but I was on vacation at my parents’, so I was not there, and no one else has written up just what happened. Here’s the basics of what I know:

Silver Tuppence got a letter from his crazy uncle, Wooden Nickel. He’s actually a prospector, and was writing about some troubles he’s had with someone trying to run him off his claim. As it turned out, there was a logging concern nearby, that had been getting more and more alarmed about Wooden Nickel’s antics. Especially his habit of leaving caches of (sweating!) dynamite around for convenient future use.

Some time later, Marathon was making his postal rounds, delivering packages. One package had been left for last, as he was familiar with the address. Trot (“Tongs”) Ironhoof’s smithy, which was taking delivery of a new surveying scope for Astra Rose, as he would be doing the final fitting of the mount. It was a little odd that it was being shipped in a barrel… which was a fact not lost on anyone else when Marathon arrived. Astra was there to examine her new instrument, Silver Tuppence was there to inspect it and approve it for official surveying use… and Windshear was there just to watch.

Astra, wondering about the barrel, used her talent, and realized that whatever was in there, it wasn’t a scope. Listening closely, Astra could hear noises in the barrel, but nothing distinct. At this point, Tongs came over and opened up the barrel.

And a swarm of small, cute, colorful creatures flew out of the barrel. Multi-colored small spheres with kind of bug-eyes and small insect wings.

Silver Tuppence recognized them instantly, and was horrified. “Parasprites!” He quickly tried to explain that parasprites are a plague. An agricultural one that is. They are ravenous creatures, that breed fast, and can rapidly wreck an area. The parasprites helpfully proved his point by drinking his tea, and eating all his tea bags. …And there was now an entire barrel full rapidly leaving through the open doors of the smithy.

Thankfully, Silver Tuppence knew just about everything we needed to know, like the fact parasprites are attracted to music. (Thank you, thank you, Silver Tuppence, for making your roll, and allowing us to short-circuit the ‘discovery’ phase of the adventure.) Astra had a small music box with her, that proved to work. The next few minutes were spent rounding up those that were still in the smithy. Which left us the question of what to do with them. There’s no Everfree Forest near Ponyford to drive them to. We eventually… decided to dump them in the forge. At least it was quick. (eeeeeeee… poppoppoppop! Pop!)

An examination of the barrel showed that there was a little bit of straw, and maybe a twig or two left in it. Also, the bill of lading on the barrel confirmed that it should be Astra’s new scope.

In addition to Astra’s small music box, Windshear has an actual gramophone, she brought it to the smithy for some quick (and careful!) modifications. That is, fitting it with a megaphone to try and make it louder. That done, it was tied down in Ironhoof’s cart and everyone went to try and start recovering the parasprites that had escaped into town.

Everyone except Marathon that is. He flew back to the main post office in Gallopston, to find out where this barrel had been shipped in from, where Astra’s new instrument was, and hope that there weren’t barrels full of parasprites being shipped all over Equestria right now.

Rounding up the parasprites of course involved trying to explain to everyone what was going on. Parasprites are actually quite rare, and not well known. The amount of ‘telegraph’ that got played in the town regarding what was going on doesn’t bear thinking about. Mostly, the parasprites hadn’t gotten too far yet, though they did quite a number on the day’s farmer’s market. Still, after about three passes through town, pretty much all of them had been rooted out and disposed of. (eeeeeeee… poppoppoppop! Pop!)

Upon arrival in Gallopston, it was a relief to see that things seemed normal. A quick check by the break room in the post office showed no signs of parasprites (there was still food). Somewhat relieved, Marathon informed the Postmaster about what had happened. This led to a search through the records to find out when the barrel had arrived, and what had happened. It eventually turned out that one of the poor interns had managed to mess up, and while trying to clean it all up had swapped the bill of ladings of two packages. A quick go-through of the records showed that barrel had originally been headed for the Apple Strudel Plantation. (A barrel of parasprites loose in an apple orchard, in the middle of agricultural heartland of the Valley of Heart’s Delight? Doesn’t bear thinking about.) It had originally shipped from Appleloosa.

So, a trip back to Ponyford to explain what was known, and then a trip to Apple Strudel.

Apple Strudel was confused. Braeburn was supposed to be sending him some new apple stock for the orchard, but then a package arrived that obviously wasn’t apples, and then we showed up with a barrel, that was empty…. The plantation had indeed gotten a package, one more more suited to the shipping of a delicate instrument. They were obviously surprised and horrified about the parasprites that had very nearly been shipped straight to them. (And Astra was touchingly united with her new surveying instrument.)

So, next up was a trip to Aaaaaappleloosa! This was a longer trip, needing a couple days or so by train. (It took about that long from Ponyville in the series, and that’s probably closer.)

Once Braeburn was done proudly showing off the town (it is impossible to get his attention until he’s given the five-bit tour), we started asking questions. Braeburn was mystified. They hadn’t sent anything to Apple Strudel, and hadn’t seen anything like our descriptions of parasprites. Certainly, everything in town looked fine, no sign of rampaging parasprites… which would make it unlikely that one had got into a barrel by accident without leaving his cousins behind.

A quick look at the barrel showed that it did have Braeburn’s cutie mark as the logo on the side. But if he didn’t send it… where did it come from? A check at the Appleloosa post office revealed that the barrel had indeed been shipped from there, but not by any local. He was described as a city-slicker, with a reddish coat and yellow mane, and maybe a bit smarmy.

We split into two groups to try and see if we could find this stranger, or at least someone who knew more about him. Marathon and Windshear checked with the station master, who did remember seeing this pony arrive. He arrived about ten days ago, the barrel was shipped about seven days ago… so he had been in town a couple days before that. The station master didn’t know of him leaving, but he may just not have been on duty at the time.

Meanwhile, the rest of the group was checking down at the local saloon (and having some trouble with the saloon doors). After striking out at first, Tongs helped jog the barkeep’s memory, and we finally got a name for this stallion: Silk Smooth. Not only that, but we found out where he was still staying, and that part of the party headed over to the inn.

While on the way back from the train station, Marathon had an idea: he went to check the general store in town. Like most any 19th-century general store, there was a bit of everything, including a fair amount of produce, and a barrel full of apples with Braeburn’s logo on the side. Talking to the proprietoress, Marathon and Windshear found out that a barrel of their apples had gone missing about a week ago. The loss of the apples was bad enough, but the missing barrel was a problem, since it wasn’t theirs. They take delivery of the apples from Braeburn in his barrels, and then return the empty barrels were returned to Braeburn when they took delivery of more apples, so now the store owed him for the barrel as well.

“We… think we know where the barrel is.”

Shortly after that, they were found by the rest of the party, who had registered at the inn, and had managed to take a look at the guest book and see that Silk Smooth was still there, and find out what room he was in.

So, in true adventuring party fashion, we confronted him. Windshear kept an eye out from the top of the building over his window, Marathon was across the street, and everyone else was at the door of his room. Astra could tell that he was in there with her talent, so when there was no answer to the knock on his door, Tongs knocked open (but not off its hinges like the last door he opened…). Silk Smooth backed through the room, to the balcony in front of the advancing party, but was refusing to answer any questions.

Marathon decided to step in, and flew up to the balcony. “Equestria Mail Service—the Postmaster General would like to have a few words about shipping dangerous animals.”

While he was still flabbergasted at that, Windshear flew down: “Freeze! Gallopston Coastal Patrol! (I always wanted to say that!)”

I’d like to think that the Mail Service had him more worried than the Coastal Patrol, but he did break down and confess. Though that might have been more from Astra Mare and Silver Tuppence finding the stash of money he’d been paid.

He had been hired by a rival of the Apple family to wreck or discredit their business in the Valley of Heart’s delight. I’m not sure if the parasprites were his idea or his employer’s. After getting the basics of what we needed, we handed Silk Smooth over to the sheriff. If not for the mix up in shipping, it might have been all too successful. (You know, the idea of parasprites loose in the middle of the Valley of Heart’s Delight does bear thinking upon.) And things pretty much wrapped up with everyone preparing to give their superiors a full report.

The session went pretty well and pretty fast, we actually wrapped up slightly early for the evening. It was great fun, and did a nice job of hooking into a couple bits of the series. Marathon’s going to start thinking of himself as an investigator at this rate though.

└ Tags: gaming, Marathon, Pony Tales, rpg
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Micca gets forgetful

by Rindis on January 9, 2012 at 9:43 pm
Posted In: Life

Well, I’ve never seen that before.

Micca suddenly had a Blue Screen Of Death yesterday morning. I knew that BSOD was still possible on Windows 7, but it has gotten very rare. Micca suddenly went to Blue Screen, complained of a memory problem, announced a memory dump, and shut off.

Restarting did not get far. The system would POST and start, but before getting to Windows, it would say there was a problem and try advise for the Recovery process. That would load, and then the system would restart. Going back to the DVD did not help, but I was able to run the Memory Diagnostic from it, which confirmed a hardware error.

So, the installed RAM sticks, or the slots on the motherboard?

Not having any other computers that use DDR-RAM, I called Drew, and managed to borrow a cup of RAM from him.

After swapping out the RAM modules, Micca started instantly with no problems. The RAM sticks had gone bad. I’ve known it can happen, though I’ve never run into it before.

Micca still had the two 1 GB sticks that he started with about six years ago. He now has four 1 GB sticks, which is the maximum his motherboard can take. Actually, the motherboard can’t properly address past 3.25 GB, so we’re not getting the full effect. Smudge is commenting that a few things (read: Star Wars: The Old Republic) are loading up faster now.

Still, I’m not entirely happy that this happened. I’ve been wanting to upgrade Smudge off of Micca to a much more modern system, and this is reinforcing my desire to get that done this year.

└ Tags: life, micca
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2011 In Review

by Rindis on January 4, 2012 at 11:15 pm
Posted In: Life

I try to do some sort of summary every year. Missed last year’s though, and I guess, 2009 as well (geez…). Things certainly are happening though.

First off: BackBreaker Studios left a fair amount of debt when we closed it (well, that was why it closed…). That was paid off this year. Baron is now contributing to the house account, instead of scraping together everything he has just to make the payments. It’s a big help, and is starting to take the strain off of me.

Another landmark in the passing of BackBreaker: the domain is going away. Eventually; we own the domain though something like 2014. But Tug, who has been graciously hosting the site (and many others) on his own machine has been slowly phasing out his personal hosting service, and informed us that we would need to go elsewhere (not a surprise). So, instead of just transferring the domain of a dead company to new hosting, we decided it was time to move on. Smudge and Baron have a new site for their new partnership business: Smudge Marks & Engel Works. I got my own new domain as well; Rindis.com.

Most of my new site is just direct copy of the old one. The BackBreaker version is still there, but expect it to go away, and just redirect to the new site later this year. Also, any updating I do is purely on the new site, so if anyone out there actually has me bookmarked, it’s time to update the bookmark. Also, I finally joined the ranks of WordPress bloggers. Well, I suppose that could imply that I have a blog hosted by WordPress, but that is not the case; I simply am using the free WordPress software on my site to run a blog. It is now my central blog, and I just echo it to LiveJournal. I also copied over a couple of blogs I have elsewhere to the WP blog; these parts have never appeared at LJ (these are copies of my Design and Effect blog at GameSquad, and my Star Fleet Universe blog at BGG).

Speaking of the blog, counting the extra entries, I had 49 blog entries last year; thirty-eight tagged ‘gaming’, twenty-four ‘bgg blog’ [SFU blog], twenty ‘f&e’, nine ‘bvr wind’, six ‘sfb’, four ‘vassal’, four ‘life’, three ‘efs’, three ‘ai’, three ‘watson’, three ‘here i stand’, two ‘comics’, two ‘pony tales’, two ‘marathon’, two ‘second wind’, one ‘adciv’, one ‘blackbeard’, one ‘wondercon’, one ‘successors’, one ‘republic of rome’, one ‘pursuit of glory’, one ‘news’, one ‘horo’, one ‘sekigahara’.

Forty-nine entries is pretty good for me; it’s well worth noting that just about half of those originated with the SFU Blog. I expect my number of posts on that to be down slightly this year. It will probably be mostly just reporting on my F&E PBeM games this time, and less of other subjects. (Though I’d sure like to be playing more SFB and reporting on that….) Gaming is really dominating my posting (as always), though I’ve been hoping to talk more about other subjects lately. There’s a good continuing thread on Video Game Geek, “Games You are Currently Playing and Your Thoughts on Them“; I’ve been meaning to post what I have to say there here on the blog.

I’ve also been meaning to write more about what I read. For the last couple of years, I’ve been on a project to “read my way through history”. That is, go through just about the entire library of history books available to me, more-or-less in order (by the start date of the period the book covers). This was intended to be a way of me re-viewing what should get into a list of ‘recommended reading’ I have. Well, the list has been growing, but I never got around to building a real back-end software engine to make the updating easier, and give me a place to write comments on them. Well, I can still write the comments, and I should. Actually, there is a BGG thread (again) where I have started making comments, and I need to repeat myself here.

At any rate, this last year, I basically came right in on the goal I set at the beginning of the year, and went from the year 1000 (and Italian Medieval Armies) to 1300 (and The Three Edwards). Of course, I got a couple ‘earlier’ books about a month ago, so I’m currently reading Empires of the Silk Road (prehistory to current). Initial impression: very good, but very dense. Worth reading if you want to make a time and brainpower investment into it. I have no idea where I will end up at the end of the year.

More on a financial note, this has been a year of things breaking in the household. Just in the last twelve months:
* TV died (it was a CRT inherited from friends–replaced by a new LCD… which keeps having trouble)
* Laser printer died (true office machine type that does get serviced, still need to find out how much)
* Ink-jet printer died (let sit too long, ink nozzles are clogged)
* Nintendo DS lost (lost on airline flight, naturally the airline never found it–replaced DS, still out a copy of FF IV)
* Horo died (main OS hard drive failed, replaced, reinstalled everything, so far, so good)
* Car died (water pump hose blew, replaced, is fine now)
* Scanner died (ribbon cable caught on the circuit boards–surgery performed, scanner is fine)

More pleasantly, I got a bunch of games over the last year. Storage space has become an issue…:
Rindis’ Game Trade 2011

Time to go face the new year!

└ Tags: life
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