Well, it’s been three years, but occasionally, I dust off this project. I actually wrote up a new general section, which is a tiny step towards the rules for a character creating their own new spells, or one-off castings. So,[…]↓ Read the rest of this entry…
Archive for RPGs
TSR’s eighth FR-series module was odd even by the standards of the odder entries in the series. It was a slim boxed set, containing a booklet of advice about how to run city adventures, four sheets of miniatures-scale maps (meant[…]↓ Read the rest of this entry…
After a couple years away, my thoughts have been on RPGs again, and that, combined with a slow period of Vassal-gaming leads me to my eleventh spell compendium for GURPS Dungeons & Sorcery. There’s no coheseive theme, but October has[…]↓ Read the rest of this entry…
This is the tenth collection of spells for my GURPS Dungeons & Sorcery project. Which means there’s now over 100 spells for it, which I didn’t initially think I’d do, and this is still finishing off 2nd level spells, and moving[…]↓ Read the rest of this entry…
After some time away, here’s another set of ten spells for GURPS Dungeons & Sorcery. This time, many of them deal with misdirection and effects meant to fool others. Baneful Deflector (SC) Evocation, Somatic, Verbal, Buff 32 points + 30[…]↓ Read the rest of this entry…
Here’s another set of ten spells for my GURPS Dungeons & Sorcery project. Many of them are from later sources, but we headline with the old classic, Blink, and something of an emphasis on getting away. Blink (C) Alteration, Somatic,[…]↓ Read the rest of this entry…
Here’s another set of ten spells for my GURPS Dungeons & Sorcery project (note that I changed the name slightly recently to make it clearer that this isn’t meant to be a direct plug-in to GURPS Dungeon Fantasy or the[…]↓ Read the rest of this entry…
I’ve been off of this project for a while, but here’s another ten spells for my GURPS Dungeons & Sorcery system. Most of these deal changing form, or related ideas, but I’ve also finally included write ups for Identify, and[…]↓ Read the rest of this entry…
Having recently gotten and read through GURPS Martial Arts, I thought I’d try writing up a new style. The Terukai set out to colonize new worlds with giant slowboat colony ships. One particular ship eventually made landfall on a lushly[…]↓ Read the rest of this entry…
It’s been a bit since the last set, but here’s ten more spells for GURPS Dungeons & Sorcery. They’re a mixed bag of low-level spells, but there is something of an emphasis on invisibility. Acid Arrow (SC) Conjuration, Somatic, Verbal[…]↓ Read the rest of this entry…