Mark made it over here today for a game of Carthage. He got me a copy for Christmas, and I’ve been eager to try it out since, so it came up as my pick for our FtF sessions. There’s four[…]↓ Read the rest of this entry…
Archive for Gaming
On Sunday, the gang was over for a day with a fairly unique design from the heyday of SPI—Russian Civil War. You don’t represent any one particular person of any faction, but instead promotes the same kind of chaos of[…]↓ Read the rest of this entry…
Had Mark over last Sunday for some 2-player wargaming. It was his turn to pick, but he gave me a choice: Guerra a Muerte, Men of Iron or War Galley; the latter being the only one he’s gotten to the[…]↓ Read the rest of this entry…
Had Mark over yesterday for another attempt at Pursuit of Glory. It went pretty smoothly, and we got through the end of Turn 3, which is pretty much an extra turn, and last time we were on a script. Mark[…]↓ Read the rest of this entry…
Meant to post this a few days ago: Dunain hit level 80 while questing!
Mostly news from MMP catching my interest at the moment. Brian Youse posted on ConSim World on the 8th: “It is with great, well, shock, that we have to announce that Yanks, the American expansion for ASL, is out of[…]↓ Read the rest of this entry…
Well, we were scheduled for a continuation of an interesting Soldier Kings game yesterday, but Patch was unable to make it, so we had to adopt Plan B for the remaining four of us. Which we quickly decided was a[…]↓ Read the rest of this entry…
Well, had the gang over for gaming again yesterday. For the first time, we got a 5-crew over, and we decided to try Soldier Kings once more, but with five players for the first time. As Zjonni was the new[…]↓ Read the rest of this entry…
Crossposted from the Design and Effect blog at GameSquad. Zones of Control have been a concept in wargaming since the very early days. The traditional version is a ‘hard’ ZOC where any unit that moves adjacent to an enemy unit[…]↓ Read the rest of this entry…
Crossposted from the Design and Effect blog over on GameSquad. Civilization-conquering space games have been popular for over thirty years (reaching back to Stellar Conquest and Star Web in the 70s). With space being really (really, really) big, and a[…]↓ Read the rest of this entry…
