Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (503)
  • Comics (10)
  • Gaming (917)
    • Boardgaming (673)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Foxes and Lions (Part 3): Military Matters, Captains, and Condottieri June 12, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Cyberstyle 8.5 June 13, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • The Search for Freedom: Undistinguished Destruction June 13, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books May 24, 2026

RSS Lynn’s Book Blog

  • Booking Ahead/Weekly Wrap Up June 14, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • AAR Slides for Schwerpunkt SP96 Husum Hotfoot June 5, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • GURPS DF Session 224, Felltower 141 - Second GFS exploration June 15, 2026

RSS Gaming Ballistic

  • B-Scale: Damage That Scales from Tardigrades to Kaiju June 5, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #6: “Old Friends, New Again” June 7, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Vassal Update 4

by Rindis on November 7, 2011 at 12:00 pm
Posted In: F&E

Crossposted from the SFU blog on BGG.

Okay, the new version of the F&E Vassal module has turned into quite an undertaking. For some reason, I’ve decided work through just about every idea I’ve had for the module and not gotten to, and put them in the upcoming 1.3.

With any luck I won’t need to do this again for quite a while, because this is certainly the biggest update I’ve had in ages. Certainly, it has the longest feature list of any update I’ve done.

Anyway, last week I put in just about every legal heavy fighter carrier conversion outlined in (530.221), and not just the couple of ‘common’ ones that actual counters have been provided for.

Now, I’m redoing all the HDWs. I went with the AO route originally, just general counters with a box that marked what mode they’re in, but not actually giving specific stats. That saved me a lot of effort, and since the module didn’t give the combined total in the stack viewer at that point, it had minimal effect. Now, I’m providing a separate counter for each legal mode. I’m also putting in a sub-menu that allows quick switching between modes.


Who do you want to be today?

So, anyone who’s waiting for the ISC War update, sorry for the delay, as all these extra things I’m doing are pushing back the release of that. The good news is the delay has given me time to notice a couple things hidden away in the rule book to put in the module, such as overlays for the new provinces the Romulans and Gorns annexed at the end of the General War.

└ Tags: bgg blog, F&E, gaming, Vassal
 Comment 

Vassal Preview 3

by Rindis on September 24, 2011 at 12:00 pm
Posted In: F&E

Crossposted from the SFU blog on BGG.

Well, when I put the mini-battle boards into the capital charts, I knew I was going to be re-doing the regular battle boards. First, there was actually a new feature to put in (the slot for plus and minus points), and then I wanted to update the look to match the much nicer style I’d achieved by starting with CorelDraw instead of PhotoShop. I think it’s much nicer looking:

However, that left the ‘Charts’ the boards where the module lets you keep track of the Raid Pool, available tug pods, the Depot, and other limited items as the last bit of pure-PhotoShop graphics. While they aren’t bad, they were starting to look out of step with the rest of the module. So, I’ve decided to re-do those too.

:sigh:

I’m still working out just how I want the new ones to look, but I think this is pretty much it:

As always, I’m interested in hearing opinions and advice.

└ Tags: bgg blog, F&E, gaming, Vassal
 Comment 

Vassal Preview 2

by Rindis on September 3, 2011 at 12:00 pm
Posted In: F&E

Crossposted from the SFU blog on BGG.

All right, things are moving along, graphically speaking, and here’s a completed version of the new capital form:

I’m definitely interested in hearing any feedback on this version before I release the new module.

└ Tags: bgg blog, F&E, gaming, Vassal
 Comment 

F&E Vassal Module 1.2.1

by Rindis on March 4, 2011 at 12:00 pm
Posted In: F&E

Crossposted from the SFU blog at BGG.

Well, about four months after I initially thought it would be done, the new version of the Vassal Module for F&E is available at starfleetgames.com.

http://www.starfleetgames.com/documents/F&E_1.2.1.zip

Creating the Vassal module has always been an adventure, and this update is no less so than before.

Did you know that the Windows 7 version of Paint doesn’t recognize palette information in older gifs correctly? I sure found out when it did some crazy dithering to some Hydran counters. Of course it looked fine in Paint, it was only after I loaded the graphic somewhere else that the trouble became apparent. Most of the ‘art’ on the counters is done by me twiddling pixels. Paint is brain-dead enough that it’s relatively easy there, but now I’ve learned how to get Photoshop to behave in that mode.

F&E was my first Vassal module, and I’ve poured a lot of time into it over the years. It also turned into a ‘stress test’ for Vassal, as it wasn’t really able to handle that many counters being on the board and active at one time. Thankfully, Vassal 3.1 fixed the resulting load times, and I’ve seen the module go from a curiosity to actually having a decent number of users.

└ Tags: bgg blog, F&E, gaming, Vassal
 Comment 
  • Page 3 of 3
  • «
  • 1
  • 2
  • 3

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑