Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (490)
  • Comics (10)
  • Gaming (910)
    • Boardgaming (668)
      • ASL (154)
      • CC:Ancients (82)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (161)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (48)
    • Anime (46)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Advantages of Space Empires 4X In Digital Form March 16, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Return to An-Nayyir’s Pyramid – Part 1 of 3 March 16, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Game 572: The Elder Scrolls: Arena (1994) March 14, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Michael Swanwick Guest Post and Book Giveaway February 23, 2026

RSS Lynn’s Book Blog

  • Review: The Fortune Tellers of Rue Daru by Olesya Salnikova Gilmore  March 16, 2026
ASL blogs:

RSS Sitrep

  • Blockhaus Rock April 1, 2025

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • 2026 Kansas City ASL Club's March Madness Tournament March 16, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Pursuit of Glory for Vassal 2.0

by Rindis on March 1, 2024 at 12:00 pm
Posted In: Boardgaming

I took over maintenance of the Pursuit of Glory module ages ago, because I had a lot of trouble with it wanting to use shift-commands, which caused me to keep firing off commands while typing in the chat box. It was also using an older version of the map, which implied you could get around the water obstacle for the Suez Canal (you can’t).

The second edition of the game came out last year, and changed a few things, so I’ve been needing to update the module ever since. I finally started real work on it in January, have finally finished it off, and it is now available from the top entry on the Vassal Engine page.

Major features:

  • Map and cards have been updated for the changes in 2nd edition.
  • Counter graphics updated, including changes like Italians being dark green.
  • Top bar extensively reworked and standardized to 30-pixel images.
  • Symbolic die button used.
  • Solo mode added.
  • All markers and units from cards should be in the reinforcements windows.
  • Added overview and notes windows.
  • Enhanced chat log reporting.

While this is technically not an all-new module, very little has not been changed. You can load a previous game in this module, and after doing a counter refresh, everything should work (though control markers will definitely all revert to AP control), but I don’t think I can recommend trying it.

This is my first time doing a module with a complete toolbar replacement, and I developed a few graphics which I will hopefully get a chance to re-use in future projects.

└ Tags: gaming, Pursuit of Glory, Vassal
 Comment 

Post-Roman Kingdoms: ‘Dark Ages’ Gaul & Britain, AD 450–800

by Rindis on February 26, 2024 at 12:00 pm
Posted In: Books

This is a bit surprising as an ‘Elite’ book in Osprey’s line, but it is certainly worth the extra pages over a regular Men-At-Arms book. I am also happy to see post-Roman Gaul and Britain considered together, especially as this is the period were Brittany developed its separate identity from absorbing refugees from Britain (which is touched on here).

Even at 64 pages, this is still too thin of a book to go into any real detail, and as ever, the strengths are in the visual reference. Sadly, Andrei Negin’s color plates are workmanlike, but hardly a source of inspiration. All of them at least have some form of background to place the type of environment these people are dealing with in, but they are solidly in the camp of standing around posing for the viewer instead of interacting, showing movement and use of equipment, and overall just being a rough miniatures painting guide.

The text itself also feels more surface level than usual. The initial sections do discuss the different paths of the various parts of Gaul, and then the notional high-level military organization of each, and then tackles Britain. Then we get the usual discussion of period equipment, with good notes of who was likely using what, and the likelihood of items being handed down (some more meditation on just how much equipment was made in Roman Gaul compared to sub- or post-Roman Gaul could be interesting here, but probably too scholarly for a enthusiast-facing book).

Beyond some of the general history, and brief mention of some of Arthur’s campaigns in the earliest sources, there’s not a lot of history here. No recounting of some of the battles of the period (admittedly, sources are the toughest part here, but it is still non-zero), to pick out bits about how armies in this period campaigned. Overall, the book feels very light and unfocused because of it. That said, there is reference to many of the early sources, some thoughts about the worth of some ‘later’ ones that seem to go back in oral tradition to this period, and as ever there is lots of good photography of artifacts and art, leaving visual reference as one of the stronger points of the book.

└ Tags: books, Elite, history, Osprey, reading, review
 Comment 

SH169 Incident at Morkedia

by Rindis on February 22, 2024 at 12:00 pm
Posted In: SFB

After our latest fight in Hatten, Patch and I turned to SFB for our next main fight. Patch settled on an unusual fight with the Jindarians as our next scenario.

In “Incident at Morkedia”, a Jindarian caravan does a rare unprovoked attack on a small settlement, apparently after supplies. They have three of their asteroid ships (a CA and two CLs), while Federation forces show up for the defense at the start of turn 5 with a CA and CL. However, the settlement is well defended with a FF and pair of POLs on hand, along with a mobile base in orbit and a pair of ph-4 batteries, with a mining base and military garrison at the settlement.

The real goal is for the Jindarians to win control of the surface, bring a bunch of supplies up to their ships, and then get out again, with victory determined by how much they grabbed. I never even got close to that, and didn’t even get to the point of really worrying about it, because I had enough problems dealing with everything else around. But, we did get some practice with a lot of rules we’re not used to, starting with the Jindarians themselves. But ground bases, atmosphere effects, and the like are not things either of us is practiced in.

The Jindarians are pretty different on their own. They’ve been living in asteroids for millennia, and their ships are their homes. They only have minimal shields, but have lots of armor representing the bulk of the asteroid for each shield facing, and can even repair a certain amount of the armor during the scenario (and the shields at the same time, so they can potentially get a fair amount of protection back in one turn). The interiors of the ships are protected by special rules designating that none of them have a standard layout, and ‘anti-transporter fields’ that require power to operate, each cover one shield facing, and are hit on flag bridge hits. They have a few option slots, which are limited here to mostly cargo and hull, with one set of barracks. There’s extra fluff in fabrication and works boxes (destroyed on lab and cargo hits respectively). Shuttles are plentiful, and weapons are powerful, but few in number; movement costs are lower than expected of their class (and therefore much lower than you’d expect of a flying rock), but power is inadequate even for the low MC, making them overall power deficient.

Total armament across a CA and two CLs is nine WRGs (warp-augmented rail guns) and ten phasers. With those classes, I’d expect eight to ten heavy weapons (and the WRG is a good one), but a minimum of fourteen phasers, they have the Fed problem writ large, with a few internals compromising phaser coverage. Worse, they’re evenly distributed in various arcs, so there’s no good concentration of firepower to be had.

Once we sorted through a few difficulties in the rules (generally dealing with small base operations), we got going with my speeds meant to get me near the planet in one turn (20 for the CLs, CA 18), while the Federation ships cruised at somewhat lower speeds. Patch started with an instant minefield to interfere with those plans by putting three transporter bombs three hexes each from the planet, and then transported a fourth on impulse 3. The Federation ships then left, and later started swinging around onto my flank. The CLs stayed together and were on final approach to the planet by the end of the turn (taking a transporter bomb on the way in) while the CA cruised straight ahead all turn.

The two ph-4s fired on the CA as it dropped below the horizon on impulse 25. At range 7 they did 23 damage to punch through the #1 shield and do 13 to the armor (about a quarter of it). On 28 the two CLs each fired a WRG at the FF, with one hit through a +1 shift to do 17 damage (at range 4; the WRG has a scarily flat damage and to hit curve, with the to-hit dropping every ten hexes and the damage dropping every five, so that range 1-5 is all 5 or less to hit with 17 damage), and nearly collapse the #6. The next impulse another WRG fired and hit to do 14 internals to the FF, while two phasers from it nearly got the #5 shield of one of the CLs. On 30 a POL fired a photon at the CL but thankfully missed. On 31 the lead CL crashed into the minefield knocking out its #1, and the MB followed up with 2xph-1 for another 8 damage to the armor. On 32 the MB’s orbit brought it to range 1 of the lead CL, and it fired bearing ph-3s to do another seven damage to the armor, while the CL hit it with a WRG and 2xph-1s for 25 damage, leaving shield #5 at one box.


Turn 1, Impulse 32, showing movement from 16 on.
↓ Read the rest of this entry…

└ Tags: gaming, SFB, Y162
1 Comment

Lady of Horses

by Rindis on February 18, 2024 at 12:00 pm
Posted In: Books

So of course I come to the “first” of the Epona books last. Admittedly, it was the third one written (out of four), so I’m not completely out of order, just mostly.

Not that it really matters, since while they all have similar themes, they are at best only passingly related to each other. This time we’re dealing with Proto-Indo-Europeans (or Proto-Proto-Indo-Europeans), somewhere on the steppes of Asia around, say, 4000 BCE.

Like the other books we’re treated to nomadic life, patriarchal politics and the kind of naturalistic shamanism that melds internal senses with being part of a bigger world. This is again entirely appropriate for the time period of society, and slides it towards the fantasy side of the aisle while also being historically appropriate.

This follows the general feel for such as the other books have had, along with their other themes, such as a love of horses, and a coming of age story. While there are again two distinctly different cultures at play here, this book is less about a direct clash between them, which helps Lady of Horses stand on its own better. It doesn’t feel quite as mythic in tone as the other books in the series, but I think I enjoyed the primary characters more here.

 Comment 

A Long Road to Salerno

by Rindis on February 14, 2024 at 2:03 pm
Posted In: Boardgaming

Mark and I’s latest Saturday game was the full campaign of Salerno ’43. Since my earlier play of the short game, I’d been wondering what the full campaign would play like, and so when we got back to the ZOC-bond games, that was my choice. I had the Allies again, while Mark took the defending Germans for his first play.

The initial landings went well, with only Sugar Beach failing to advance two hexes, and the Commandos took Salerno and Nocera Inferiore. (…That would seem to be illegal, since that would have been an advance after a Breakthrough Combat in Salerno. It was a DS, but the allowed advance would be counted from the “landing” combat, not the second one; which as the first combat of the game, was missed. And they’re foot units, and can only advance 2 anyway. But this turned out poorly for me anyway.) Mark set up a loose cordon around the landings and counterattacked Nocera, disrupting the Commandos.

The second wave landed, and I attacked south, eliminating a panzer battalion, while pulling out of Nocera. Despite taking to the hills, and help from Fleet Air Arm, the Germans got a A1/D1 to knock out the Commandos guarding the way south on turn 2, and advanced to outside of Salerno. The Americans pushed south, while the 45th division started landing to cover the beaches, while the British pushed into the foothills and sent a brigade to garrison Salerno.


Near the end of Sept 10/turn 2.
↓ Read the rest of this entry…

└ Tags: gaming, Salerno 43
 Comment 
  • Page 38 of 310
  • « First
  • «
  • 36
  • 37
  • 38
  • 39
  • 40
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑