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Other blogs:

RSS Inside GMT

  • Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 2 of 4) April 23, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Doran’s Skyrealm – The Keep April 23, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Game 574: The Oracle's Cave (1981) and Information about MUD Day April 23, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Women in SF&F Month: Nghi Vo April 22, 2026

RSS Lynn’s Book Blog

  • Update: I haven’t disappeared April 15, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Our Games B15 Bagging the Bago Bridge, WO35 Heroes' Day, BC12 Itson, and WO53 Two Kinds of People April 13, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Repetiton of the Boring Bits & Felltower April 20, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #4: “Picnic! at the Disco” April 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

And Then There Were Three

by Rindis on May 17, 2011 at 1:20 pm
Posted In: Boardgaming

Had the group over this Saturday, we were going to make another try at 5-player Republic of Rome. Sadly, Zjonni wrote in that morning and cancelled; his allergies had been running riot all night, and he was in no shape to do anything.

So, Plan B: Successors, which we hardly ever play because we usually have more than four people. …And when Mark arrived it turned out that Jason had overslept and missed his bus, so we were down to three.

After a bit of discussion, we stuck with Successors, and went with the 3-player option that starts everyone with three generals, with only one ‘in reserve’.

Patch ended up with a very solid position from the initial draw, getting Antipater, Lysimachus and Leonatus, giving a very compact base consisting of Macedonia, Thrace and Hellespontine. Mark got Perdiccas, Craterus and Antigonus, leaving him spread out from Babylon to Phrygia. I got Ptolemy, Peithon and Eumenes.

Usually, I find the person who has Ptolemy (and therefore Egypt) is the Usurper on the first turn, due to the value of Egypt. However, Eumenes is normally a reinforcing general, and starts with no territory; this shortage kept my VPs down, and Mark got the first bulls-eye. Worse than the shortage of territory was the fact that Eumenes’ army is about half as big as normal.

The first turn did not go so well for me; I pushed north with Ptolemy and south and west with Eumenes and Peithon, all roughly converging in Syria. Mark was also moving into there, and I was not able to unite my armies properly. Mark managed to defeat Ptolemy and captured Heracles from me, and Eumenes and Peithon were forced to back off while Mark titled himself King of Asia.

The second turn did not see a whole lot of effective action from me either. In three separate battles, Mark defeated all my major generals, leaving me with very little on the board for the last two rounds. Mark was only a few points short of a Legitimacy win after burying Alexander in Babylon (much safer than any other option), but had no means to secure that type of win. Meanwhile, Patch had been slowly strengthening his hold on the west, and was getting ready to win the game on VPs. By the end of the turn all he needed was to take the Cyclades to gain control of Greece, and the 6 VPs would get him the win. Mark headed out to cause trouble in Thrace, but couldn’t get a force to Greece in time to interfere. Luckily for us, poor siege rolls kept Patch from taking the space before the end of turn 2.

By the time he did take it, it was too late. Other parts of his territory were crumbling, and would take time to restore. I started to follow Mark up into Asia Minor to also make sure Patch stayed down, but I got distracted…. Since most of my forces had been dispersed last turn, I had concentrated most of what I had under Eumenes (my best general). Mark had a decent force covering Babylon guarding the tomb, Heracles, and Alex IV. Part of his force was a pair of elephants, and I had Anti-Elephant Devices. Assuming average rolls for the elephants, that gave my army a distinct advantage.

The problem was getting at his army before round 5, so that I wouldn’t be forced to discard the card before I could use it. I barely managed to get in, and Mark stood his ground and gave battle. The elephants were worth nothing (two fours, would have been bad without the card!), I rolled poorly, and Mark rolled worse. I took Heracles and Alex IV, and on round 5 I captured Babylon itself.

Things were going poorly for Mark elsewhere, as Patch had managed to disrupt a fair amount of Mark’s territory. He was having less luck actually maintaining control, and had never gotten Greece, so he had no shot at winning during the turn. I was going to actually have to do something about the situation now, however.

Or not. I’d forgotten about Heracles coming of age at the beginning of turn 4. With my decent on-board position, and all the legitimacy I had now come into, I was able to crown Heracles King of Macedon and win the game.

This was certainly an unexpected turn of events for me. I didn’t care much for my starting position, and turn 2 was certainly a disaster. But, I managed to win the battle that counted.

└ Tags: gaming, Successors
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Final Words

by Rindis on May 6, 2011 at 9:50 am
Posted In: News

Well worth reading. Bring some kleenex:

http://penmachine-bu.appspot.com/2011/05/the-last-post

 Comment 

When Computers Go Wild

by Rindis on April 27, 2011 at 10:28 am
Posted In: News

Two sellers on Amazon Marketplace wind up their toys and let them go. We end up with a 23-million dollar book about flies:

http://www.michaeleisen.org/blog/?p=358

I don’t think Watson would approve.

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The End of Tokyopop

by Rindis on April 22, 2011 at 10:26 am
Posted In: Comics

For those of us who read comics–of whatever type–Tokyopop has been a major force in the industry for about 15 years. They took a slowly maturing market, and showed how it could be turned into a major runaway success.

They’ve been in trouble for the past few years, and laid off all but about 5 people around the beginning of the year. And this week the business closed its doors.

This is just the latest in a series of closures in the American Manga/Anime business. As a fan, I’ve been unhappy to see the various companies go, even though I could see the downcycle after the boom coming from years away.

I cannot be unhappy that Tokyopop is gone.

This blog post best articulates why, though he goes into things I had only vaguely suspected:
http://matt-thorn.com/wordpress/?p=495

This is a somewhat better overview of just went wrong at Tokyopop:
http://www.rocketbomber.com/2011/04/18/i-hate-stu-levy

And a rant about the ‘OEL Manga’ line:
http://khyungbird.livejournal.com/82308.html

The real problem was the man at the top. Did Stu Levy start Tokyopop because of a passion for comics/manga? No. He started it because he could, and to be on top of something ‘cool’. Tokyopop marketed manga pretty much purely as the new ‘in and cool thing’. Now, this is a great way to get word out to the audience that most manga is aimed at in the first place, but it’s not a long-term strategy.

The ‘coolness’ of anything has a time limit. For the mainstream in the mid-90s, anime and manga were still brand new, and the ‘never seen before’ factor is what allowed it to be cool. It has now been seen before. The mainstream has been aware of manga and anime for as long as many high-schoolers have been alive now. (Ow. That was painful to write.)

Once that was over, the Tokyopop’s ability to do things on the cheap and cash in was limited. Also, just in case you didn’t catch it from the above links, Tokyopop’s contracts with their stable of original artists were crap. Thankfully, companies that invite creator-originated content, and then treat the creators like crap have trouble lasting (I’m looking at you Sirius).

Okay, this has turned from a quick note to point up the first link to a full rant. *sigh*

└ Tags: comics
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Wondercon 2011

by Rindis on April 5, 2011 at 10:38 pm
Posted In: Conventions

I’m going to have to rate this con two out of three… days.

Smudge and I attended the 25th Wondercon this weekend (which is really scary when you realize that it started just a couple years before we started attending Comic Con). We cruised through most of the main floor on Friday, and managed to look at it all in some detail on Saturday.

Friday was the main panel day, with about 5 panels we wanted to attend. Naturally, the most important one was the last one of the day, and was hit by an unannounced room change.

The main dealer’s hall was something of a step back in time. None of the manga or anime companies were present, and while there were booths that had translated manga graphic novels, it was not a focus at any booth, and anime was next to non-existent. However, I’d say booths selling just Japanese figures outnumbered booths selling just American figures (action and non) by a fair amount, though there were a fair number with both with an emphasis on the American side.

Most telling by its absence was webcomics. Looking for Group was there, and so was Shortpacked/Dumbing of Age, and Lackadaisy. That was pretty much it.

The only sign of any gaming industry was the large Nintendo booth.

Smudge and I certainly managed a fair amount of loot. I went straight for volume 3(A) of Age of Bronze, which gets me caught up to the graphic novels. I hope that Betrayal Part 2 (3B) comes out soon…. Thanks to the ubiquitous 50% off boxes, I also finally got a copy of Marvels; pretty good, but it just stops instead of really ending. My main ‘surprise’ purchase was Star Trek: Leonard McCoy: Frontier Doctor, since I liked the high concept of following McCoy around during the period immediately before the first movie, I gave it a try. Not great, but certainly not bad.

Smudge got a Winry (Fullmetal Alchemist) figure that she’s been meaning to get for years, and a very nicely done Mikuru (Haruhi) figure as well as a few of the small random-pack figures that have gotten popular (I also ended up with a small Yoko from Guren Lagan). Book-wise she got a graphic novel adaptation of The Last Unicorn (and got it signed by Peter Beagle), very pretty, but rushes through the story quite a bit; Bilile the Unicorn, a sweet children’s book, that has a supporting unicorn character named “Smudge” (instant sell!), and a nicely produced art-book for Serial Experiment Lain (1/4 price).

Sadly, while we were walking to the con on Sunday, Smudge tripped in a pothole, and banged herself up pretty good. Thankfully, we were still only a block away from the train station at the time, so it wasn’t too hard to go home, and then check into a hospital. A couple of lightly banged up knees, hands… a badly sprained ankle, and a broken bone in her right elbow. We got back to Sunnyvale around 2, but between the Emergency Room, and getting shuffled elsewhere, they weren’t done with her until around 1 in the morning.

*sigh*

└ Tags: life, Wondercon
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