I got Crista McHugh’s A Soul For Trouble for cheap in a Amazon daily deal, and it was worth the sale price. Now, I did enjoy the book (even if it doesn’t seem like it), and I will be getting[…]↓ Read the rest of this entry…
Posts Tagged review
The Ottoman Empire lasted a shade over six centuries, and Lord Kinross covers its history in a bit over 600 pages. 600 quite good pages, with a fair number of full-page images (mostly period portraits or landscapes) and a small[…]↓ Read the rest of this entry…
Another year, another Bloodstone module. By 1987, the Forgotten Realms had become a TSR property, but the original box set was still a month away when H3 The Bloodstone Wars was printed, so the back cover got the soon-to-be-familiar gold[…]↓ Read the rest of this entry…
The fifth FR-series book not only returned to the geography of the Realms, but returned to presenting an area that had already gotten a boost from the rest of the line. It was also a return to “The North” of[…]↓ Read the rest of this entry…
This is the ninth in a series of reviews of Paradox’s empire management games. See the earlier reviews here: Europa Universalis II: A Tale of Two Europas Hearts of Iron: Europa of Iron Victoria: Nineteenth Century Essay Crusader Kings: A[…]↓ Read the rest of this entry…
The year after Bloodstone Pass came out, H2 The Mines of Bloodstone came out. One thing had changed: This was a direct sequel to the former module, and there were definitely going to be more after this (whether they knew[…]↓ Read the rest of this entry…
After three modules, it seemed that the FR series was a set of geographical supplements filling out the further reaches of the Forgotten Realms in more detail. FR4 turned it into a more general series than that, as The Magister[…]↓ Read the rest of this entry…
Right after TSR released BattleSystem, they provided it with a fairly extensive scenario package/AD&D adventure, re-using what had been the original name of the project: Bloodstone Pass. This also kicked off the H-series modules for ‘High-level’ AD&D parties. From the[…]↓ Read the rest of this entry…
GURPS developed a very strong magic system in one its first supplements. Other systems came later, and Fourth Edition has done a great job expanding the options, and systems available. But religious magic has been stuck with the advice from[…]↓ Read the rest of this entry…
Module I14 Swords of the Iron Legion sits at a crossroads of Dungeons and Dragons: It is the last of the fabled “I” series modules. It is an early Forgotten Realms adventure. It is a set of BattleSystem scenarios. In[…]↓ Read the rest of this entry…
