Patch and I have been wanting to do more with the French lately, and still want to see more of the good ol’ American 666, so we decided upon trying OA24 “Buying Time” from Out of the Attic 2, which we’d both gotten relatively recently. Patch took the defending Americans and had a hard time working out a setup.
It’s Morocco in late ’42, and the Americans are trying to keep the French from getting at the beaches where troops are still off-loading with six squads (mix of 666 and 546), two BAZ, a MTR and a MMG. The French enter in the middle of board 19 with ten squads, all in trucks or on motorcycles and three AMD 50 AM armored cars, and have to get 12 EVP off the middle of board 19 (just under one full board length total) in 6.5 turns (and the three ACs could win it themselves). There’s two overlays to get rid of a couple buildings on the already fairly open board 19.
The Americans can set up on three quarters of the available area, but Patch’s line was fairly far back, with only one stack actually on board 17 at all. After fixing a goof where I forgot about the ACs being radioless during setup, they, and a chunk of motorcycle infantry entered on the east edge, where the main continuous road is, and the rest entered near the center, with the plan of possibly deploying in the grain, and/or continuing towards the east, hopping over to the other road.
My second move blundered right into the MMG’s boresighted hex (19I1), which killed a motorcycle squad on a 1MC break and ’12′ Bail Out roll, while setting up a FL. The AC platoon went down the edge-road, towards the outpost in E3, while Patch panicked (You’re usually not this aggressive!), and I hoped the BAZ was not part of the stack. But, I figured it could only kill one of the three before the other two, and approaching infantry support got him where he couldn’t rout. If he was real…. Sadly, there’s no off-board road on the edge by the rules, and with Platoon Movement, it was all I could do to stop in his hex with the lead AC.
The east motorcycle force detoured around the FL by taking a route through a gap in the tree-line and offloaded, in the hopes of getting the MMG up and in action. I also unloaded one squad in the grain, where it would remain concealed and could advance to the hedgeline and try to keep an eye out for American movements. (Note, all the French trucks are Recalled as soon as they’re no longer carrying infantry).
As it turned out, 19I1 was Dummies, which was a relief… and a disappointment. The line ahead of me was just as solid as it looked, and there was a HIP squad out there somewhere.
Situation, French Turn 1. North is to the left, the American setup area started at 19H, and the eventual goal is to exit off of 17R; Orchards are Olive Groves.
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