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Flashpoint Mantor

by Rindis on December 17, 2005 at 7:00 pm
Posted In: SFB

The Federation Council, realizing that the situation was out of control and that war was imminent, ordered Star Fleet to evacuate all Federation citizens in the Mantor system. The cruiser Reshadije was dispatched on the direct orders of the Council, against the advice of Star Fleet Command, which wanted the powerful ship defending the border directly. She rendezvoused with the police flagship R. F. Kennedy, and the police cutter Pete Malloy. As Captian Abdul Aziz of the Reshadije frantically tried to organize the evacuation, a Kzinti force arrived and started shooting. Complicating matters even more was the arrival of a squadron of three Klingons ships in the system, for what purpose Captain Aziz did not know. And to complete the nightmare for Aziz, he had strict orders to use “non-violent” targeting only, since no formal declaration of hostilities had yet been issued by the Federation government.

We played this scenario from Captain’s Log #24 today, we all had our normal roles. So, I had the invading Kzintis, Mark the evacuating Federation, and Mike the Klingons.

I seem to have been the recipient of a few lucky circumstances. Mike had mistaken what today’s agenda was, so he didn’t have as clear cut a plan as he could have. But, the main Klingon force arrives at the beginning of turn 3, which gave him a chance to figure it all out. Mark was hosting, and missed an important point while fixing lunch….

For the most part, the forces involved are pretty light. The Federation has a CA, and two police ships to protect a small freighter, a free trader, and evacuate a bunch of civilians. The Kzintis have a CL and three FFs. The Klingons have a large freighter (which they get bonus points for getting out of the system), a D4 (predecessor to the D6, not very impressive against current technology), a F4 (a frigate as old as the D4), and an E3 (modern, but very tiny).

The main Federation focus for the first two turns was picking up as many civilians as possible. This left them tied down to the planet, Mantor, at speed four. In hindsight, I think I would have picked up a few and escorted the civilian ships (a small freighter and a trading ship) to the board edge, and then tried to pick up more on high-speed passes. But leaving civilians on the planet not only costs him points, it gives me victory points, so I don’t blame him for doing his utmost to get as many as possible before moving away from the planet.

The Kzinti’s sent a FF squadron screaming in towards the Feds, ending the first turn at a range of about four, then slowed to circle around the planet, hoping to pick off the lightly shielded civilian ships. The CL leading the force, lead from behind, unable to keep up with the frigates.

Non-violent targeting kept the Federation from being able to do too much to the Kzintis. Knocking down a shield was easy at close range for the crunch-heavy Feds, but they were unable to easily translate this into hits that could force the Kzintis to back off. Meanwhile, the CA took a pounding, losing two shields and a good number of internals. Thanks to lunch distractions, Mark didn’t notice the final pair of drones bearing down on his force. I made certain to mention their launch, but apparently it didn’t sink in. On the other hand, only the POL and FLG had any phasers left at this point, and they were at best at the edge of effective range. He probably could have killed one drone, but as it was, two drones hit the CA on a down shield, effectively gutting it.

This took what was becoming a grim situation for the Federation, and left a scramble to keep it from getting any worse.

Then the Klingon force entered, and dove into the middle of the Kzinti force which was turning itself around to follow the Feds who were getting out of Dodge. Not much firing happened, but there has been some sniping, and it’s getting pretty obvious that they’re going to pick up their own civilians. Whether they’re hoping to see a good opportunity to cripple or destroy a Kzinti ship while they leave has yet to be seen.

Meanwhile the Kzintis have been trying (unsuccessfully) to stop the two police ships, and have closed the system to commerce (I’ve been shooting up both freighters, and it looks as if I’ll get them).

We aren’t quite done with the scenario yet, but it’s pretty close to wrapping up (it’ll automatically end when the remaining Federation ships leave). Unless something odd happens, it looks like a pretty decisive win for the Kzintis.

The next face-to-face session should be a scenario we’re working up for a Kzinti assault on a small strongpoint as they try to take their primary initial objective in the Second Federation-Kzinti War. (It is also an excuse to use a minor race that also appeared in CL24).

└ Tags: gaming, SFB
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The Move, Part III: Online

by Rindis on December 12, 2005 at 8:32 am
Posted In: Life

It is amazing just how much stuff can be packed into one two-bedroom apartment. I took Thursday and Friday off to help in shifting all our accumulation of ill-gotten gains. I’m afraid I kicked off to a slow start Thursday, but then, there were certain limitations. Dave had gotten a bunch of boxes from one of the places he does work for (they weren’t using the sizes any more, so they were happy to get rid of them), but those were already running low. Friday morning Dave took me over there, and we grabbed a completely silly number of unused boxes.

I wish I’d taken more. We blew through them by late Saturday afternoon.

The weekend was the first, best (only) chance at moving the furniture. However, there was still of lot of stuff in the way, so much of Saturday was spent in a wild packing party. With help from Kris, and Coppercheetah we got a good amount of packing done, and started moving furniture, about 4 major pieces out of my estimate of 16.

Yesterday was assisted by Coppercheetah again, and Dustykat. We packed more. Mostly all the little knick-knacky things that had spread to cover any unused horizontal surface. (And, well, quite a few used ones.) But along with that, the furniture was moved. And a few that we were jettisoning were disposed of. Except the dining room table. That’s still at the old place, but it’s not that heavy, and uses leaves, so we’ll have no problems moving it ourselves. So today Baron gets to clean up the place, shift more leftover items, and try to do something about the large closet that houses a lot of BackBreaker’s supplies.

About Comcast…. I set up the house server in the new place, and managed to show all the hardware was working, but I was blocked by their ‘you need to download our software’ notice. Which isn’t true in our case. Also, it turned out there was quite a bit of account confusion, as we had opened a new account Monday instead of transferring the old one, which had been the intention. That ended up waiting until Sunday evening, with portions of the new place being set up as Smudge and Coppercheetah worked their way through this. In the end we got it down to the modem problem, which refused to budge despite tech support’s assurances that it should be feeding through fine. Finally, Coppercheetah checked what cable modem they were fiddling with. It turned out that they were still working with the old modem (they handed us a nice, shiny, new, tinyer one Monday). I should have unplugged the old one when the last computer left the place. After that, it went well.

Now we just need to get the place properly set up for Ethernet. Right now, one machine is hooked up. Two more in that room won’t be hard, but we still need to figure out how we’re going to wire my room and Dave’s so we are on the network also. (Until that happens, my email is still effectively DOWN.)

I’m officially moved out of the old place. Most of my stuff is out, and I didn’t sleep there last night. However, I’m not really moved in to the new place either. Last night, I slept on the couch. Actually, it’s a futon that folds down that I’ve been using as my bed for the last seven years. But it’s not really mine, and now that there’s a proper living room again, it’s being returned to its proper role. This means that it’s time for me to get my own bed. I have plans for that, and I should be sleeping in my own room within a week. But the full set will take… time. It seems I have expensive tastes. -_-;

I would like to thank Dave, Paul, Coppercheetah, Kris, and Dustykat for all their help getting these three pack rats moved after nine years of continuous occupation in one place (seven for me). It was all a big help, and I don’t see any way we could have done it without all of you.

Also, we got an invite to a Christmas Eve dinner! Considering that me, Smudge, and Baron had no plans yet, this was very welcome!

└ Tags: life
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The Move, Part II: Offline

by Rindis on December 8, 2005 at 10:58 am
Posted In: Life

Comcast has shown itself as remarkably competent. We called to get cable service on Monday, they said, ‘Okay we’ll be out this afternoon.’ Dave got a call from a person saying, ‘sorry, running late, won’t be there until 2:30.’ Still sounds like “afternoon” to us. And right at 2:30, they showed up and installed cable service.

Mind you, this was all still on Monday. Dang.

Dave has been completely been moved over. Our furniture is starting to move over, with the major pieces going this weekend. So, today, the router and a couple systems will be moving over right after I post this. The old place will be cut off from the internet at that point. Hopefully, I’ll find that everything is okay with the cable service and we’ll start getting the network hooked up over there.

└ Tags: life
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Zul’Friday (There Is No Friday, Only Zul)

by Rindis on December 5, 2005 at 10:39 am
Posted In: MMO

Well, the guild did it’s primary Zul’Ferrak run on Friday. The five highest members went in with all the quests, and all but one of them ended the evening one level higher than they began.

To a certain extent, there’s not a lot to say. We had a player death during a really big fight (giving our druid her first in-combat use of her rez ability ^_^), and one wipe from when a group respawned on top of us when we were already in combat.

After getting used to Uldaman and it’s multi-part quests, Zul’Ferrak is surprisingly small for it’s level. Even more surprising is the extremely small space between entering the area and entering the instance. It was fun. It was a nice instance (and I’m all for more reasonably sized ones), but a little shy of fun stories on this run.

Well, one: We’d just killed a named monster who dropped a nice item. Right after the rogue ended up with it, it was pointed out that it was more of a druid item. Not a big deal, but at that point business with The Move interrupted us. By the time that was done, the monster had respawned and we still needed to get across the area he was in. So we killed him again. And he dropped… the same item. So rogue and druid got a matching pair.

In further news: Smudge had recently had trouble with her alt, Shrimpette. Her and Thermidor had gone down into the Deadmines so Shrimpette could do the full set of Deadmines quests, with Thermidor providing the high-level firepower to replace the rest of the normal 5-man (-Gnome) party. Remembering how tough the final encounter was when Blanc and Dunain did it alone when they were both much higher level than Shrimpette, I offered the services of my alt. I was (unsurprisingly) turned down, and when Smudge showed me Thermi running around and dragging back 5-6 guys for the pair of them to incinerate to ashes, I have to say it was looking a lot better than I thought it would. Then the first boss wiped them both out. They ran back and continued on easily enough, but that was the first boss. The last one repeatedly wiped them out for two hours before they recruited Coppercheetah/Thermi’s roommate (Jareth) to help out.

To add insult to injury, Shrimpette discovered the next day that she had never gotten a quest item off that first boss (probably despawned too soon).

So last night, Shrimpette and Farmishi went into the Deadmines. Considering that Farmishi is 11 levels below Thermidor, we played it a bit conservatively. Farmishi brings several abilities that the other party did not have: healing, resurrection, and the ability to absorb a lot of punishment.

The first major encounter in the instance was bad. We ended up with about three people initially. I was too busy to properly use my ‘don’t run away’ ability. So we got runners. And we got more people to fight. I kept Shimpette up and going for a while, but she eventually fell. Leaving me with about 4 enemies, little mana, and, oh yes, more runners bringing in more enemies. Common wisdom says a Paladin without mana is a dead Paladin.

Four minutes later the last guy in my little corner of the Deadmines dropped. (They had all come helpfully running at me, thanks to all the runners.) Once the mana recharged, I rezzed Shrimpette and we looted the 12+ corpses (which I had generally fought 3-5 at a time). I then noticed that I was still wearing the ‘fancy’ leather armor instead of the much better mail armor that I actually use in combat. ;^_^

The rest of the run was a snap. Sneed’s Shredder and then Sneed went down. Shrimpette got the Sprinkelsprocket. Total time: a bit over an hour, including jogging from Stormwind to the Deadmines and back.

└ Tags: MMO, WoW
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The Move, Part I

by Rindis on December 5, 2005 at 10:26 am
Posted In: Life

Deposit: Paid
December Rent (new place): Paid
December Rent (old place): Paid
Keys: picked up and copied

Dave: Nearly moved (about one more real trip), and needs to re-assemble the component parts of his life. ^_^
Us: …still packing an insane number of boxes.

The plan is to move all the furniture this weekend. Somehow. It gets more daunting the more I think about it. Smudge will be making trips to the new place all this week with what’s been packed. We have until the 15th in the old place, so this weekend’s the only real chance we get at the big stuff.

└ Tags: life
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