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The Destruction of Austria-Hungary

by Rindis on March 20, 2012 at 10:54 pm
Posted In: Boardgaming

Mark came over on Sunday for a day of gaming. He’s been busy lately, and this was arranged on a fairly ‘last moment’ basis, but we had a good time with Paths of Glory, which is on the list of ‘familiar with, haven’t gotten a good feel for it’. We’ve both played Pursuit of Glory, so we know the system (with occasional lookups to make sure the two don’t do one particular thing differently), but he hasn’t played PoG at all, and I just have one partial game with Jason under my belt.

But things went very smoothly, and we got through 5 1/2 turns in one day with neither of us being familiar with the cards, or what we could expect from turn to turn. Mark wanted the Central Powers, and lead with the standard Guns of August opening.

When I played Jason (also as the Allied Powers), he suffered from shifting his focus around too much. He started trying to crush Serbia, and I managed to keep generating crises on all the other fronts that kept him shifting troops around and never finishing off any particular project. Mark did not suffer from this, but I’m not sure any coherent direction ever emerged.

The main action tended to be on the Western Front, but I would guess that with more activity and determination, this could have turned into quite a problem. Certainly, the first turn ended with destruction of the BEF and a flipped Belgian army retreating from Brussels. But I had made sure I had an Allied RP, and the Belgians moved back at the beginning of turn 2, soon followed by the British 1st Army. The “shot trap” of Sedan has proved quite deadly indeed, I pushed Mark out of there twice, nearly destroying a full stack in the process the second time.

Meanwhile, he had more luck at the southern end of the line. Belfort fell midway through the day, and Nancy a turn or so after that. Of the initial fort line, only Verdun remains. At least it is the site of my only successful entrench attempt, and so has a level 2 trench.

Meanwhile, the Russians had been steadily pushing on the Eastern Front. I had been trying to keep Mark somewhat off-balance and worried about RPs, but the Germans just generate RPs too easily (especially now that he’s played Rathenau). So I’ve been slowly sliding over to a policy of trying to drain the Austro-Hungarian army. The Russians advanced into Czernowitz fairly early, and played Romania early to extend the front line. After taking Lemberg and advancing into Przemysl (haven’t managed to destroy it in two siege phases so far), Mark finally reshuffled the entire AH army, abandoning Cluj, which I had been threatening to cut off for some time. As it is, AH is still thin on the ground, and is out of reserve corps, with 9 corps and 3 armies in the eliminated pile.

I got Italy on turn 4, and had quite a decision to make. Mark was not making particularly fast time towards Total War, and I contemplated burning it for 5 Ops and trying to cycle back to it in a hurry before going to Total War myself. However, this being Mark’s first time, there was nothing on the borders beyond the at start AH corps. So I played the neutral entry and besieged Trent and Trieste. A German army was hurried down and kicked me back out of the former, but Trieste has been taken. The GE 6th Army may become a major problem, but so far he can’t advance for fear of being out of supply.

And that’s about where things stand. I’ve copied everything over to Vassal, and we plan to continue in on-line sessions every Wednesday.

└ Tags: gaming, Paths of Glory
 Comment 

Paths through the Holidays

by Rindis on December 31, 2010 at 2:58 pm
Posted In: Boardgaming, Life

As usual, the household went up to Smudge’s parents for Christmas this year. It was a pretty good gathering, and the first time we’ve gotten to see her sister and her husband in years. Everyone is doing pretty well, and Smudge’s allergies are to the point where an overnight stay was possible again.

With money being very tight in the household (though it looks like things will steadily improve over the next year), it wasn’t much of a Christmas from a personal gift-giving or -getting perspective. Smudge’s parents tried, they got me the Halo Interactive Strategy Game. They know I like boardgames, and I give them full credit for the effort, but the reviews are atrocious (and from what I see, they’re right on), there were obviously meant to be expansions to it, and those have been canceled, and the ‘base set’ has been relegated to bargain bins across the country. It does have some nice plastic miniatures and modular terrain. I’ll let the guys in the group who are into miniatures argue over who gets those; it’ll find a good home at least.

And on Monday, my copy of Barbarossa: Crimea arrived (now there’s a study in contrasts). I’m still poking my way through the rules, but it does look pretty promising. I hope to play my way through the introductory scenario soon.

As usual, I have the week between Christmas and New Year’s off. I’ve wasted a fair chunk of it playing Plants vs. Zombies. And by being under the weather. Not full-out sick, though if I’d tried going into work on Monday, it could have happened.

Anyway, Jason is free for the next month or so, so he came up on Wednesday, and we gave Paths of Glory a test run. He could stay ’til 7, and we already know the general system from Pursuit of Glory so we got about halfway through. He decided to take the Central Powers when he showed up, and lead off with the standard Guns of August.

The earliest game-shaping event was probably when I hit him with Moltke right after he discarded Falkenhayn for Ops. This left operations on the Western Front relatively expensive, and the action there stalled for quite a while. I was also able to keep his attention divided between the fronts by various actions, including an ill-fated British attempt to re-occupy Liege, and doing what I could to shore up Serbia. I spent a 4/4 card on RPs on turn 2 to partially rebuild them, and to get the Russians back into shape. The Germans drove into Warsaw pretty early, but I kept threatening the southern flank and picking on the Austro-Hungarian army.

The two main (caught) rules errors were the siege roll penalty on the first two turns, and the fact that British, French and German MOs have to be on the Western Front. The former potentially affected several sieges, but most notably, the Russian siege of Konigsburg. The Russian army got cut off and lost due to Attrition anyway (note to self, not a good idea, no matter how tempting it looks).

I used Salonika to SR a BR and two FR corps to the Balkans, and Yudenitch put out the only NE army our game saw in play. For a while it seemed like the east as a whole was going well for me. I got Romainia out a turn before Bulgaria. And I made a decent stab at taking Sofia (which I was thinking would put him out of supply; it wouldn’t, thanks to Constantinople, but it would certainly keep him from rebuilding BU units. That scheme collapsed, and things were starting to look grim in the Balkans at the end of the day. However, I had SRed the AN corps into the Near East and destroyed Beersheeba, opening the route into Syria, while the Caucasian Army slowly moved around causing problems in the north side of the NE map. I really needed to remember to transfer an extra RU corps into there to allow me to expand the perimeter.

The Western Front heated up towards the end of the day. Jason finally played Falkenhayn, we found our mistake on the MOs, and I remembered to start building better trenches (neither of us remembered to do much with them), and pushed him back out of France.

At the end of the day, it was the end of turn 9, the VPs were at 7, I was entering about my fourth turn of Total War, and Jason had yet to get to it. (Distracted by the high value of the war status cards, like I was the first time I played PuG.) I think I would have gone on to win, but there was a long road to go yet.

It’s a good game, and I certainly want to give it another go. Whether it’s as good as PuG I can’t say yet.

└ Tags: gaming, life, Paths of Glory
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