Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (503)
  • Comics (10)
  • Gaming (917)
    • Boardgaming (673)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Coast Watchers – Session Report – “The Airfield” June 5, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Cyberstyle 8.4 June 6, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • BRIEFs: Black Crystal (1982), Creepers (1982), Chitei Tanken (1982) June 8, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books May 24, 2026

RSS Lynn’s Book Blog

  • Booking Ahead/Weekly Wrap Up June 7, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • AAR Slides for Schwerpunkt SP96 Husum Hotfoot June 5, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Felltower House Rules Examined June 7, 2026

RSS Gaming Ballistic

  • B-Scale: Damage That Scales from Tardigrades to Kaiju June 5, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #6: “Old Friends, New Again” June 7, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Braggart Maximus

by Rindis on November 1, 2021 at 12:00 pm
Posted In: Boardgaming

Finally had another day of face-to-face gaming back on the 17th (I’ve been bad about cat-herding lately). And while Patch couldn’t make it, everyone else did, so we had four for a day of some shorter games.

Up first was the usual Circus Maximus. With a 2+ year gap, we had to re-learn a few things again, and there were some more pre-game questions on heavy chariots and the such. With four of us, everyone had a “speedy” team and a “heavy” team (my split was possibly the most modest, since my ‘speedster’ wasn’t entirely optimized that way; also, I had fairly low endurance on both teams—not helped by the die rolls).

On turn 2, Mark opened the demolition derby with three attacks on two different teams. This ended with all three chariots wrecking as they failed rolls after getting their wheels damaged. Mark’s red chariot and Jason’s orange chariot ended up landing on the same space, and the red driver and Dave’s brown driver cut themselves free and made it over the wall, with the orange driver being dragged to death.

Things were somewhat more sedate after that, though Dave’s white team and Mark’s Blue team both ended up wrecking after about a lap (only white’s driver made it to safety). Of the three teams left, Jason’s yellow team was in a fairly good lead, though movement finally started working out for me and my purple team started narrowing the gap with some good cornering.

Headed into the final lap, my green team got an early move, and managed to come alongside yellow. I’d forgotten I had taken a heavy chariot, so what started as a couple attacks just to try and scrub down his top speed a bit turned into a serious ram from my chariot. His horses got injured, slowing him a bit, and then the wheel gave out in the final turn, just leaving my two teams to finish.


Going into the final straightaway. Orange (Jason) technically finished first, but died two laps earlier.

After that, we tried out a game Dave had gotten a while ago, but had yet to play: Braggart. It’s basically adventurer Mad-Libs. You’re all in the tavern trying to impress the audience with your tales of derring-do enough to get some tips for drinking money.

It’s simple, but took us a while to wrap our heads around what was wanted. You get cards that are the elements of a boast, and each round you either boast (put cards down), or go off to get more cards. The person with the best boast keeps all his cards for scoring, everyone else picks one card from their boast to keep for scoring. There’s complications with special actions from there, but that’s the essence.

Of course, as with Mad-Libs, the boasts can be fairly hilarious. Jason had a good round or two at the beginning, and that carried him through to a fairly comfortable lead at the finish (which is when the deck of cards runs out). I did okay all the way through and was a couple points behind Dave’s second place. Mark had some aggressive plays near the middle, but it didn’t really pan out for him, and he was in fourth.

I certainly hope to see it again, as it was a fairly fun game with a bit of thinking. I think all of us are going to need some defensive driving lessons the next time Circus Maximus hits the table though.

└ Tags: Braggart, Circus Maximus, gaming
 Comment 

Candidate Maximus

by Rindis on June 14, 2019 at 12:00 pm
Posted In: Boardgaming

Had the gang over for gaming back on the day before Memorial Day. We actually had five over (me, Dave, Mark, Jason, and Patch), which is everyone at the moment. After some indecision, we’d gone for a day of smaller games, though we only ended up playing two moderate-sized games.

First up was Circus Maximus, which I like to start with on these days, as it generally takes us right up to lunch. Lunch ended up being slightly late as we needed to refamiliarize ourselves with the game after the last couple years of minimal gaming. With five of us, me, Dave, and Jason ended up with second teams to keep the field properly crowded. I went for an all speed design on my primary (Red) team (+2 driver, max team speed), and a high endurance team for the other (Yellow; max endurance, light chariot). I’m not sure what everyone else took, but I know there weren’t any heavy chariots in the field.

My Red team got a good start, and mostly stayed out of trouble as the lead slowly lengthened. There wasn’t a lot of combat this game, though there were a couple of incidents. I had planned on being more aggressive with my Yellow team, but they ended up out of the running, and never had a chance to do anything for the last lap. I did push the cornering a fair amount. Dave has long since mastered the idea of ending at the start of a curve at the innermost lane, which will get you exactly through and out it with no strain. My red team managed about three curves with similar placement on the 15 lane. By straining the corner at 17, you can do a similar trick, and have more options if someone’s ahead of you. With the -2 to the roll (for the good driver) I didn’t have too much to worry about, though I did injure a horse on one flubbed roll.

Everyone else was speeding around the corners too, and the dice were nice and friendly about it for the first lap or so. After that, things got a bit more exciting. There was a couple of horse injuries, and a fair numbered of ‘jostled’ results that caused trouble since it put people to negative driver modifiers, and you can only do things like strain once your modifier hits zero again. Going into the third lap, I got a SS, ‘double sideslip’, result as my Yellow team tried to speed through the turn, which was annoying enough, except that I had nowhere to go, with two other chariots in the way. This injured a horse, and shifted my result to a double jostle, putting my current driver modifier to -5! It took five turns to get back to 0, and with the speed problems that also caused, put me a turn behind everyone else.

Patch’s Purple team had a run a poor luck, with a couple of different jostles keeping him from straining, and then jostling again as he tried to make up time. However, in the same corner that I had trouble, he rolled an 18, and the chariot flipped. The driver managed to cut himself free a couple turns later and escape over the wall. There were a number of people who could have tried running him down, but it would slow them down, and no one wanted to do that. If it had been some sort of campaign, I think it’d be more likely.

My Red team ended up finishing two turns ahead of everyone else, though as the lead team was one space shy of finishing the next turn, it’s not quite as bad as it sounds. However, the rest of the pack was very close together (see the table below to see the number of spaces past the finish they made on that second turn), with Jason’s Black team coming in a turn after that, and then my Yellow team.

Final placing:

1 James
2 Dave +20
3 Jason +19
4 Mark +18
5 Dave +15
6 Patch +6 [horses only]
7 Jason
8 James

I was a bit late getting back after lunch, and was a bit surprised to see Candidate being laid out; I hadn’t thought it was a leading contender. Its only the second time we’ve played it, and last time was with four, so it was Mark’s first time with the game. There was a long time of getting a grasp of what was going on again.

I don’t have any detailed notes of who ended up with how many votes or anything. But in the second round, I managed to take Texas (and the bullseye) with use of Favored Son, which gave me a nice lead in votes for a bit. Patch started getting a nice collection of states, along with Mark, while Dave and Jason struggled to get past about two states for a long time. Mark was in the lead by mid-game, and I handed him Favored Son on a small state so he couldn’t use it to win something bigger later.

By the end of the Primaries, Patch and Mark were in the lead, with me in a close third, and Dave in fourth. There were about 4-5 states unclaimed including California (thankfully Deadlocked, as I’d had no chance at it). Jason was in last, but had done well enough that he could still turn things around. I had another poor hand for the start of the convention, and took a chance that someone would use a scandal to force a second round. I thought that Dave (going first), had played one card (which would presumably be a Scandal), but it turned out he’d used three, they were just stacked so I didn’t make them out. Mark (going second), had put down a couple cards, but that was a bluff, and one was a Scandal. I used mine in the second round before using my low-value cards for the third round, and managed a win.

After that, Jason was out as the lowest candidate, and I forget who manged to pick up his votes (it might even have been me). After that, Dave was eliminated as the #4 candidate. The annoying thing was that at this point I was the front runner, and if I’d won Dave’s votes, I would have been about four off of a majority. But I didn’t quite have what I needed, and they went to Patch. Mark was eliminated as the #3 candidate… and I still couldn’t get a good hand. I didn’t even have a Scandal to try and hold him off with, and Patch took the nomination (and his third win out of four for the last couple of game days).

Given how poor my hands tended to be for the entire second half of the game, I’m surprised I did so well. I managed to leverage a poor hand going into the convention, but couldn’t get any more tricks up my sleeve after that.

└ Tags: candidate, Circus Maximus, gaming
 Comment 

Action-Hero Circus

by Rindis on March 22, 2017 at 12:00 pm
Posted In: Boardgaming

Back on Saturday the 11th, we had another group gaming day. There was only four of us (me, Dave, Mark and Jason), and we had decided to go for a round of Circus Maximus followed by other shorter games.

I had decided to go one fast chariot (+2 driver, fast team), and then a slower one that would be as aggressive towards the other teams as I could manage (I chickened out of a heavy chariot, and had high endurance and a 0 driver). The fast chariot rolled decent for the team, and I had a top speed of 22 (including the driver bonus). Only Dave’s red team had a comparable speed, and he did great maneuvering for the corners, gaining a small lead. My second team ended up as part of the main pack, but it never had a good opportunity to try and thin the competition for my lead team. In fact, that happened to just about everyone, and the first lap was fairly peaceful.

But not without incident. I started pushing my cornering speeds early, and my second team, with the slower speed, needed to do it more, with a lower skill…. My die rolls tended to alternate high and low, and while I never had trouble with my high-skill driver, my second team ended up taking a double-sideslip during this. During the second lap, I started getting opportunities. The main event was getting a chance to attack Mark’s lead chariot, and Dave’s lead chariot on the same turn as I came out of the initial turn of the second lap. Notably, I managed to injure Dave’s team to slow him down a little, and then I got him again at the end of the straightway. But, that became largely moot as Dave ended up getting trapped going into the the third lap, and had to brake hard to avoid a crash, and wasted a turn between that and being trapped in the 8-speed lane partway into the turn (he had otherwise been positioning properly to go through the turns cleanly on the 8, which is why he had been in the lead.

Mark was the only one close to my lead chariot after that, and he couldn’t keep up with my high speed. My endurance on that team was low, and I burned through the last of it on the final stretch, but otherwise there were no problems. Meanwhile, my second chariot was still struggling for position, and went into the final turn at 2 over speed… and rolled a 17 to flip the chariot! My driver stayed with the team, but expired as they crossed the finish line.

Final placing:

1 James
2 Mark
3 Jason
4 James Wrecked—Dead
5 Dave
6 Dave
7 Mark
8 Jason

Mark had brought over Betrayal at the House on the Hill, and we tried that out after lunch. Jason was the only person completely unfamiliar with it (Dave had seen the episode of TableTop with it, and I had seen part of a game at a con), and got confused when he ended up being the Haunt. But it wasn’t too hard to set things up for that. The Haunt ended up in the basement, where two of us were, and I had just gotten the spear, and was going to try confronting him on my next turn.

But first, Dave’s character decided he was an action hero. He went into the collapsed room to leap from the top floor to the basement, confronted the Haunt, defeated it, and solved the final problem after that, all in one turn.

Past that, we tried a round of Forbidden Island, and being nearly out of time, hurried through any explanations. We had just enough time to lose due to one of the tiles with a treasure disappearing.

└ Tags: BatHotH, Circus Maximus, Forbidden Island, gaming
 Comment 

Whipless

by Rindis on February 20, 2016 at 6:48 pm
Posted In: Boardgaming

After a number of delays, partially due to January cold season in the household, we had a few people over for gaming today. Namely, Mark and Patch came over, and Baron joined in with Dave and I for a five-player game of Circus Maximus.

We used the standard 8-chariot field of course, with Mark and Baron being the only ones running single teams. As usual, it’s been been long enough that none of us remembered more than the outline of the rules to start off with. We had a fairly varied field of teams, though no one went for a heavy chariot. My primary team had a good driver at the cost of a light chariot, while my second team had a fast team at the cost of driver skill (I think driver +0 was overall fairly common).

We had a fairly polite start, with no combat until well into the first corner, and even then, there wasn’t much result (a couple of movement penalties).

CM-1-4
At the end of turn four. My secondary team (Black) has a temporary lead.

Things slowly heated up after that, but there still wasn’t lots of combat as people concentrated on maneuver. Dave had had an early lead with Green, but Patch’s Purple team came out of the second corner in good shape, while there was large choke-up with Orange (Baron), Red (Mark), Yellow (Dave), with some late moves from Blue (me) and Green (Dave) not helping matters. I had done strongly for a little bit, but was forced to take some chances with my primary team (Blue), and kept rolling poorly. On the first turn, I had rolled a 17(!) to take damage to a horse while going one over the speed rating (I forgot the driver should have applied to the roll, which would have helped, since I would have had more speed for the rest of the race), and then I got a ‘jostled’ result when trying much the same thing on the same corner on the second lap.

CM-1-8
End of turn eight. Patch really did a good job with tight cornering on White.

The really ironic thing is that three of us had lost our whips to ‘G’ results while trying to whip the other driver. This really hurt some teams with good endurance, such as my Black.

Patch lead the charge on taking chances. With both of his teams in good chances, he started pushing Purple though tight corners at full speed. The main event was a cornering on the 8 column, where he finally rolled non-low to take damage on a horse. Which turned out to be no damage at all….

With few options left, most of us took the last corner or two hard, I managed to get out of the last corner on the 9+ column with only a point of damage to a horse, Baron managed with no more than some slipping out, but Dave’s Yellow team flipped the chariot, and was unable to cut himself free, and didn’t survive the drag down the final stretch.

CM-1-12
End of turn twelve.

The end results:

1 Patch Purple
2 Patch White
3 Rindis Blue
4 Rindis Black
5 Dave Green
6 Baron Orange
7 Mark Red
– Dave Yellow
└ Tags: Circus Maximus, gaming
 Comment 

A Day at the Circus

by Rindis on April 9, 2013 at 10:21 pm
Posted In: Boardgaming

Had the gang over for gaming on Sunday. Well, Patch and Jason at any rate (and Dave lives here…); Mark couldn’t make it.

The day kind of snuck up on me, and I didn’t have any real plans set. Dave brought out some of his games as possibilities, and I leaped on Circus Maximus. We had four, which was nice and evenly divisible by the standard field of eight. It had been long enough that everyone had to go over the rules again, which meant it went most of the day.

Jason had a winning combination of a fast team and good driver, who ended up with a top speed of 24, and he just stuck to the 24 speed lane for the corners and with few exceptions just cruised there, slowly pulling ahead of everyone, and had no real competition. I think one of my teams probably had the best chance of trying to do something about it, but I wasted too much time dealing with other teams (such as Dave’s second place team). Patch and I both lost chariots late in the race due to flipping while trying to take a corner hard, and the only truly successful attack of the game was when Patch forced Jason’s second team into the inner wall while coming out of the second turn.

It’d be nice to actually play it again within a time frame where I haven’t forgotten everything I learned the last time.

We had a little time left, and played a quick round of Red Empire to finish off the day. We actually got through without the government falling, though we failed two crises, and a third would have finished us off. We failed the big one when there just wasn’t enough points available, and the second one came up while Dave and Jason were both off on Junkets, and Patch and I couldn’t do it by ourselves. However, that turned out to be the last crisis in the deck, so it was actually clear sailing. I managed to get my hand clogged with Government cards, and past the beginning of the game, never had a shot at being President (barely lost out on it at the opening). However, I did manage to snipe a couple of purges, and had strong contributions to all of the crises that were resolved, so I ended up in second place just behind Jason.

└ Tags: Circus Maximus, gaming, Red Empire
 Comment 

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑