Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (504)
  • Comics (10)
  • Gaming (918)
    • Boardgaming (674)
      • ASL (155)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (50)
    • Anime (48)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Scavengers’ Deep – Map 33 July 16, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Game 581: Dragon Quest (1982) July 15, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books July 5, 2026

RSS Lynn’s Book Blog

  • Friday Face Off: The Raven and the Reindeer by T Kingfisher July 17, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Grumble Jones July Scenario GJ162 You Will Engage the Enemy July 1, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Felltower - Monsters Fleeing between Sessions vs. PCs replenishing June 28, 2026

RSS Gaming Ballistic

  • B-Scale Detail and Examples July 16, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #7: “Invitation to the future.. of the 1970’s” July 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Anime Spring 2026

by Rindis on July 14, 2026 at 12:00 pm
Posted In: Anime

Once again, I’m well behind on talking about what I’ve watched over the last threeish months. It’s been another good season of anime, and there’s nothing here I wouldn’t recommend. As usual, this is in declining order of recommendation, and the first three are all on my ‘everyone should see this’ list.

One Piece — Saw the second season of the live action series, and it is just as good as the first. It goes through Drum Island and Tony Tony Chopper; they did a good job on the CG for him. In some ways it’s not quite as solid because the first season did a good job with everyone’s background arcs, but that leaves more room for Chopper, and the main plot definitely works. Looking forward to season three!

The Owl House — We were at the end of the second season last time, so the watching here was just going through the three parts of “season three”. It feels like each episode is a summary of what could have been an entire season. I’m certainly glad there was a chance to wrap everything up, but I’d really like to see a more fleshed out version of it all.

Frieren — We’ve just now gotten to starting second season, and am only a couple episodes in. So far, a solid start to the season, but we haven’t had time to see much more than the reintroduction get established.

The Amazing Digital Circus — I started watching this just before the last episode came out. I’m… uncertain. I did like it, I think the overall arc was interesting, and there is a lot going on. It didn’t engage me as much as I’d kind of like, but it has a lot to think about.

To Your Eternity — We’re just shy of the end of the third and final season. I was very uncertain about the entire shift to a modern-style world, but it has actually worked out. The new environment has helped with bringing certain philosophical elements to the fore, though I have to say the exploration of that has been very uneven. A lot of it is that Fushi continues to be a very impulse character, and just doesn’t sit down to try and figure out what some of this means….

Shadows House — We’re well into the second half of the (released) series. It has long since lived up to my initial reaction of being something everyone would be interested in. It has certainly been nice to see a lot of sub-elements branch out and become their own little mysteries, and we’ve gotten the basic explanation of just what is the main mechanism of the shadows themselves.

Gamoverse — Saw the pilot of this shortly after it came out. I had been totally unaware of Glitch until about six months ago, and they are doing a lot of good stuff. This had a feel of ‘the pilot is still shaking things out’, but it was still a good setup, and I want to see more.

100 Meters — Just saw this with Smudge. A very good sports anime movie. As such, it invites comparison with First Slam Dunk, and suffers since that one was decidedly better. This one is more focused, and more internal character focused, which it does well. Pretty much everything is rotoscoped… which is fine; but different portions are done by different people, and the main character wildly shifts body language a couple times. There’s some really well done scenes such as a track meet in pouring rain.

Primal — Only seen the first two episodes so far: In every respect this is an excellently done series. It’s not exactly my genre, but I respect it a lot. This would be higher up a lot of people’s lists than mine simply because the ‘ahistorical caveman + dinosaurs’ genre doesn’t do much for me.

Campfire Cooking in Another World — So, the Japanese food fetish meets the hyperfixation on isekai (technically, this seems to be a portal fantasy). There’s a lot of bad attempts at doing off-beat subjects in the genre. But, this one works. Mukohda is an ordinary enough guy with a passion for cooking, and gets to really dive into it after getting called to another world. He’s competent to scrape by making it all work on his own, which is great to establish. And then his delicious food comes to the attention of some powerful monsters….

Dr Stone — Just finished off the latest arc of this, which looks like the next part could wrap it all up. Good science, bonkers engineering, but at least there was some real acknowledgement of needing several tries to get things right with rockets (this should have been true all along, with this just being worse…).

That Time I Was Reincarnated as a Slime — Currently near the end of part 4(?). As usual, this lives off its characters, though there’s enough now that the series has a hard time juggling them all. Still, the overarching plot has continued—Remeru has gotten Tempest recognized by the human world, and the various big powers, and people who want to influence them try to shift the ground under him.

Is It Wrong to Try to Pick Up Girls in a Dungeon? — Any time me and Smudge are a bit short on our viewing schedule, this gets left behind, so we’re still just exiting the first half of series five. Certainly, things we’ve had bits of have escalated to new heights… on the harem front, instead of the nature of the dungeon front. It’s good, but not about the part I enjoy the most.

Pokemon: Horizons — We’ve recently started part three, Rising Hope, which has been an interesting shift. It’s a year later, so our main kids are a little older (in a Pokemon anime?! gasp), and the nature of the series has shifted a bit with the big past mystery solved, and now working through the consequences. Ult feels like he’s more there to be annoying, but I’m sure his character arc will underpin a good chunk of the action.

└ Tags: anime
 Comment 

HF8 Fahrenheit 352

by Rindis on July 10, 2026 at 12:42 pm
Posted In: ASL

After Patch retook a hill in North Africa, we returned to Hatten in Flames. Up this time was the final scenario of the set, “Fahrenheit 352”, featuring an American attack on the village and a couple Flam Hetzers. I decided to take the defense in this one to try them out.

The main goal is a little unusual; there are two victory buildings, and all the Americans need is to have one non-crew Good Order MMC in each at the end of six turns. The Germans get eleven 467 squads, plus the usual other assortment of goodies, six foxholes, and four pre-game rubble Locations (plus the HF standard matching locations). On turn 3, three 548 squads (each with an LMG) come in with a 9-2, DC, two Flam Hetzers and two Pz IVs. The Americans are coming from the south, and there’s enough room to come at the victory area from either direction. Setup is along X11-N26 road, which means the distance to the road the victory buildings is on varies from four to nine hexes.

This last bit had an effect on a setup I was never happy with. I had a big dispersed zone in the east, and then a smaller one in the west. The general idea wasn’t bad, but I just couldn’t adequately defend the west end with all the resources the east gobbled up, and I didn’t see where the problem was in time.

The Americans get thirteen squads with good leadership, three each MMG, BAZ 45, a couple light mortars, and three Shermans. On turn 2 they get another three Shermans, with a 9-1 AL. Patch logically set up on the west side of the line, facing was suddenly a too-thin defense at two-hex range.

Things led off nicely with both of Patch’s MTRs running out of WP immediately (and this with an SSRed depletion of 9 on the first turn). The only other result of initial prep fire was breaking my PSK squad in N25 (which was more exposed than they should have been, but I certainly wanted to contest that area and keep tanks out; M27 and M25 might have been better locations, though the former is still vulnerable—it just has a building right behind it).

I didn’t have any defensive fire, and AFPh revealed L28 to be dummies after a failed search in movement (a ‘6’…).


Situation, American turn 1, showing the full area of the map. North is to the left.
↓ Read the rest of this entry…

└ Tags: ASL, gaming, Hatten in Flames
 Comment 

The Killing Moon

by Rindis on July 4, 2026 at 12:00 pm
Posted In: Books

This is a good book… but also one that’s hard to get into. This is a fantasy that’s more than nonstandard enough to need guideposts, and they’re a bit slow in coming.

Also, while the plot is technically running from the start, it takes a while to figure out what is and isn’t important.

It’s also, obviously, another in the line of fantasy novels that have romanticized assassins over the last several decades, which is a trope I could easily see and end of. At least this one is a new twist, at least for me, since the Gatherers are in religious service, and are more than just assassins. They are simultaneously in the service of ensuring a peaceful passage to the afterlife, easing the pain of the infirm, and rooting out “corruption”. There is a good moral debate on the former halfway through the novel, which adds a good nuance there. While there is some definition of what constitutes corruption, the definition is spread out a bit instead of made accessible, and there’s never any real talk about who decides all this. (At first I thought there was a metaphysical element to it, but seemingly not.)

Now, the slide towards the conclusion does show that the very structures that support all this are themselves corrupt, and that has been powering the plot all along. But, there’s also people who honestly work towards the ideals of the system, and other than one outsider, they make up the cast of viewpoint characters. (One of these is something of a surprise, as he gets a couple partial chapters as the main characters and action have moved elsewhere. He was actually the best character of the lot.)

I guess the best word for this novel is ponderous. There’s a lot here, including some big, weighty ideas, and therefore the writing has to overcome a lot of momentum to get the entire thing moving. Once it does get moving, it is good, but it takes a lot of time getting there, and the writing isn’t entirely up to the task. Overall, I enjoyed it, but it’s not a big recommendation for me.

└ Tags: books, fantasy, reading, review
 Comment 

Crusader Castles of the Teutonic Knights (1)

by Rindis on June 6, 2026 at 1:37 pm
Posted In: Books

As a crusading force moving into hostile lands, castles were essential for the Teutonic Order’s survival in Prussia. Undeveloped and swampy, there was only a limited amount of stone available, which all went to building foundations. Naturally, early castles were constructed of wood, and this gets a little description, and one art plate reconstruction. More sturdy structures were all made of of red brick, which lends them a very different look, and make it an interesting field of study.

The overall history is presented well in a short format, as is usual for Osprey books. We get a quick look a life in the order, and some of the more prominent campaigns, starting with the initial invasion of Prussia to the fall of the Order to Poland.

One lack is any sort of description of a “typical” castle of this type. The Teutonic Order had learned all about siege warfare in the Holy Land, so these are fairly advanced, but we only get oblique discussion of what this means. Indirect approachways and machicolations are mentioned, but not discussed. The typical arrangement of gatehouses is not discussed, nor normal thicknesses of walls and the like. It is implicitly assumed that you already know something of Medieval siege engineering. Which, for a short book on a rare subject in English, is not a bad assumption, but I’d still like some more technical details.

On the other hand, we have a map showing where all the castles were, and plenty of photographs. This is from a transitional period for Osprey; they no longer need to confine the color to one signature partway through the book, but much of it is still in black-and-white, so there is mix of color and B/W photographs. All of them are clear and reproduced well, though size can be an issue for details.

The Order’s main headquarters, Marienburg (currently Malbork), gets a two page spread art plate detailing its layout (shown on the cover), and two color photographs showing views across the river. There are are also five B/W photographs and two color showing further details, such a a covered well, and another long shot.

Lochstadt (which is completely ruined today) gets a color plate, which doesn’t quite match to the two floor plans reproduced for it. Those show one corner as having a projection at one corner for a watchtower that also squeezes the path inside the outer wall into a natural choke point, while the art doesn’t have that, and instead has a wall and gate set back from that corner.

Thorn (Torun) has a color plate showing the several layers of defenses, plus a small color shot of a model of the town around it, and color long shot of the site, a detail B/W photo of the dansk, or sewage tower, which is still preserved, and a (dark) color shot of the ‘leaning tower’, which was part of the defenses and is now a pub.

One color plate depicts a large riverside granary at Graudenz (Grudziadz). This particular place still has twenty-six granaries, and a color photograph shows the main line of them going down to the river.

There’s a couple of plates depicting sieges, which are good looks at what that was like, and well executed. Marienwerder (Kwidzyn) has a color photograph of a model of the old castle, plus three B/W and one color photo. Some fourteen other locations have one or more photos showing them (mostly one, Neidenburg—Nidzica—has three photos). There’s also a couple of details of old illustrations showing castles that no longer exist.

Overall, it’s about as useful a book as you’re going to get in this format. I’d like some more detail to chew over, that would need concentrating on one or two locations and diving deep into that. For an introduction which is needed for almost any native English-speaker, it covers things very well if you already know something about siege warfare.

└ Tags: books, fortress, history, Osprey, reading, review
 Comment 

FtF Husky

by Rindis on June 2, 2026 at 12:07 pm
Posted In: Boardgaming

Had Jason over on Sunday for some overdue FtF gaming. After some back-and-forth, we ended up with the new(is) BCS magazine game Danger Forward. Arrangements happened a bit last minute, so I was hurriedly clipping counters the day before (didn’t get through them all).

Part of the reason for this is that I’m currently in the middle of a game of Danger Forward with Mark on Vassal, so I’ve currently got the system ironed out. And the organization is bad enough that you can’t really pick it up without lots of lost time figuring out where a particular rule is stuck.

At any rate, despite having the Axis in my other game, I gave Jason the Allies here because I think they’re a bit more active and exciting to play, though Axis needs to be proactive too. He read some of the rules ahead of time, but I started with the basic rundown of formations, types of combat, and the like. We also went with the “American Husky” scenario, since it’s mostly static setup, but the paratrooper drops still scatter for some variation. These went well, with most of the distances staying short, and nothing going off-board.

The first day’s fighting was of course mixed, with the 1st Infantry getting off the beach and taking the nearby airfield. Force X was still hung up on the line of garrisons at Gela. Pz KG got into motion first, and cleaned elements of the 82nd from Niscemi, while the 82nd failed its attempt at a second activation to get out of move mode. The 45th Infantry cleared some of the garrison, and sent a couple battalions NE inland so they could get at Biscari station from the north later. This required being unready in move-mode, which was fine because the biggest non-news of the day was PG KG rolled a 2 for SNAFU. With the -2 penalty for the first day, this was a failed activation, and they couldn’t get a second activation either, leaving them at the entry hex the entire day.


End of July 10, the first day.
↓ Read the rest of this entry…

└ Tags: BCS, Danger Forward, gaming
 Comment 
  • Page 1 of 315
  • 1
  • 2
  • 3
  • 4
  • 5
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑